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opensurgsim
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Simple component class, no additional features. More...
Public Member Functions | |
| TestComponent1 (const std::string &name) | |
| virtual bool | doInitialize () |
| Interface to be implemented by derived classes. More... | |
| virtual bool | doWakeUp () |
| Interface to be implemented by derived classes. More... | |
| std::string | getClassName () const override |
| The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More... | |
Public Member Functions inherited from SurgSim::Framework::Component | |
| Component (const std::string &name) | |
| Constructor. More... | |
| virtual | ~Component () |
| Destructor. | |
| std::string | getName () const |
| Gets component name. More... | |
| std::string | getFullName () const |
| Gets a string containing the name of the Component and (if it has one) its SceneElement. More... | |
| void | setName (const std::string &name) |
| Sets the name of component. More... | |
| boost::uuids::uuid | getUuid () const |
| Gets the id of the component. | |
| bool | isInitialized () const |
| bool | initialize (const std::weak_ptr< Runtime > &runtime) |
| Initialize this component, this needs to be called before wakeUp() can be called. More... | |
| bool | isAwake () const |
| bool | wakeUp () |
| Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More... | |
| void | retire () |
| Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More... | |
| void | setScene (std::weak_ptr< Scene > scene) |
| Sets the scene. More... | |
| std::shared_ptr< Scene > | getScene () |
| Gets the scene. More... | |
| void | setSceneElement (std::weak_ptr< SceneElement > sceneElement) |
| Sets the scene element. More... | |
| std::shared_ptr< SceneElement > | getSceneElement () |
| Gets the scene element. More... | |
| std::shared_ptr< const SceneElement > | getSceneElement () const |
| Gets the scene element, constant version. More... | |
| std::shared_ptr< Runtime > | getRuntime () const |
| Get the runtime which contains this component. More... | |
| std::shared_ptr< Component > | getSharedPtr () |
| Gets a shared pointer to this component. More... | |
| virtual void | doRetire () |
| Interface to be implemented by derived classes Has a default implementation, does nothing. | |
| bool | isActive () const |
| virtual void | setLocalActive (bool val) |
| Set the component's active state. More... | |
| bool | isLocalActive () const |
Public Member Functions inherited from SurgSim::Framework::Accessible | |
| Accessible () | |
| Default Constructor. | |
| ~Accessible () | |
| Destructor. | |
| template<class T > | |
| T | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More... | |
| boost::any | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found. More... | |
| template<class T > | |
| bool | getValue (const std::string &name, T *value) const |
| Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More... | |
| void | setValue (const std::string &name, const boost::any &value) |
| Sets a value of a property that has setter. More... | |
| bool | isReadable (const std::string &name) const |
| Check whether a property is readable. More... | |
| bool | isWriteable (const std::string &name) const |
| Check whether a property is writable. More... | |
| void | setGetter (const std::string &name, GetterType func) |
| Sets a getter for a given property. More... | |
| void | setSetter (const std::string &name, SetterType func) |
| Sets a setter for a given property. More... | |
| void | setAccessors (const std::string &name, GetterType getter, SetterType setter) |
| Sets the accessors getter and setter in one function. More... | |
| void | removeAccessors (const std::string &name) |
| Removes all the accessors (getter and setter) for a given property. More... | |
| void | forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty) |
| Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More... | |
| void | setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder) |
| Sets the functions used to convert data from and to a YAML::Node. More... | |
| void | setDecoder (const std::string &name, DecoderType decoder) |
| Sets the functions used to convert data from a YAML::Node. More... | |
| YAML::Node | encode () const |
| Encode this Accessible to a YAML::Node. More... | |
| void | decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) |
| Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More... | |
| std::vector< std::string > | getProperties () |
| template<> | |
| boost::any | getValue (const std::string &name) const |
Additional Inherited Members | |
Public Types inherited from SurgSim::Framework::Accessible | |
| typedef std::function< boost::any(void)> | GetterType |
| typedef std::function< void(boost::any)> | SetterType |
| typedef std::function< YAML::Node(void)> | EncoderType |
| typedef std::function< void(const YAML::Node *)> | DecoderType |
Public Types inherited from SurgSim::Framework::FactoryBase1< Component, std::string > | |
| typedef ObjectFactory1< Component, std::string > | FactoryType |
Static Public Member Functions inherited from SurgSim::Framework::FactoryBase1< Component, std::string > | |
| static FactoryType & | getFactory () |
Protected Member Functions inherited from SurgSim::Framework::Component | |
| virtual std::shared_ptr< PoseComponent > | getPoseComponent () |
| Get the PoseComponent for this component. More... | |
| virtual std::shared_ptr< const PoseComponent > | getPoseComponent () const |
| Get the PoseComponent for this component, constant access. More... | |
Simple component class, no additional features.
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inlinevirtual |
Interface to be implemented by derived classes.
Implements SurgSim::Framework::Component.
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inlinevirtual |
Interface to be implemented by derived classes.
Implements SurgSim::Framework::Component.
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inlineoverridevirtual |
The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE.
Reimplemented from SurgSim::Framework::Component.
1.8.12