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Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
SurgSim::Blocks::KeyBehavior Class Referenceabstract

Behavior to abstract the functionality of keyboard driven behaviors, can be programmed to react to a single keystroke. More...

#include <KeyBehavior.h>

Inheritance diagram for SurgSim::Blocks::KeyBehavior:
SurgSim::Framework::Behavior SurgSim::Framework::Component SurgSim::Framework::Accessible SurgSim::Framework::FactoryBase1< Component, std::string > SurgSim::Blocks::MockKeyBehavior SurgSim::Blocks::SingleKeyBehavior MockSingleKeyBehavior

Public Member Functions

 KeyBehavior (const std::string &name)
 Constructor.
 
 ~KeyBehavior ()
 Destructor.
 
void update (double dt) override
 Update the behavior. More...
 
bool doInitialize () override
 Interface to be implemented by derived classes. More...
 
bool doWakeUp () override
 Interface to be implemented by derived classes. More...
 
void setInputComponent (std::shared_ptr< Framework::Component > inputComponent)
 Set the input component from which pressed key comes. More...
 
std::shared_ptr< Input::InputComponentgetInputComponent () const
 Get the input component of this behavior, from which the pressed key comes. More...
 
- Public Member Functions inherited from SurgSim::Framework::Behavior
 Behavior (const std::string &name)
 
virtual int getTargetManagerType () const
 Specifies which manger will handle this behavior.
 
- Public Member Functions inherited from SurgSim::Framework::Component
 Component (const std::string &name)
 Constructor. More...
 
virtual ~Component ()
 Destructor.
 
std::string getName () const
 Gets component name. More...
 
std::string getFullName () const
 Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
 
void setName (const std::string &name)
 Sets the name of component. More...
 
boost::uuids::uuid getUuid () const
 Gets the id of the component.
 
bool isInitialized () const
 
bool initialize (const std::weak_ptr< Runtime > &runtime)
 Initialize this component, this needs to be called before wakeUp() can be called. More...
 
bool isAwake () const
 
bool wakeUp ()
 Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
 
void retire ()
 Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
 
void setScene (std::weak_ptr< Scene > scene)
 Sets the scene. More...
 
std::shared_ptr< ScenegetScene ()
 Gets the scene. More...
 
void setSceneElement (std::weak_ptr< SceneElement > sceneElement)
 Sets the scene element. More...
 
std::shared_ptr< SceneElementgetSceneElement ()
 Gets the scene element. More...
 
std::shared_ptr< const SceneElementgetSceneElement () const
 Gets the scene element, constant version. More...
 
std::shared_ptr< RuntimegetRuntime () const
 Get the runtime which contains this component. More...
 
virtual std::string getClassName () const
 The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
 
std::shared_ptr< ComponentgetSharedPtr ()
 Gets a shared pointer to this component. More...
 
virtual void doRetire ()
 Interface to be implemented by derived classes Has a default implementation, does nothing.
 
bool isActive () const
 
virtual void setLocalActive (bool val)
 Set the component's active state. More...
 
bool isLocalActive () const
 
- Public Member Functions inherited from SurgSim::Framework::Accessible
 Accessible ()
 Default Constructor.
 
 ~Accessible ()
 Destructor.
 
template<class T >
getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
 
boost::any getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found. More...
 
template<class T >
bool getValue (const std::string &name, T *value) const
 Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
 
void setValue (const std::string &name, const boost::any &value)
 Sets a value of a property that has setter. More...
 
bool isReadable (const std::string &name) const
 Check whether a property is readable. More...
 
bool isWriteable (const std::string &name) const
 Check whether a property is writable. More...
 
void setGetter (const std::string &name, GetterType func)
 Sets a getter for a given property. More...
 
void setSetter (const std::string &name, SetterType func)
 Sets a setter for a given property. More...
 
void setAccessors (const std::string &name, GetterType getter, SetterType setter)
 Sets the accessors getter and setter in one function. More...
 
void removeAccessors (const std::string &name)
 Removes all the accessors (getter and setter) for a given property. More...
 
void forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty)
 Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
 
void setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder)
 Sets the functions used to convert data from and to a YAML::Node. More...
 
void setDecoder (const std::string &name, DecoderType decoder)
 Sets the functions used to convert data from a YAML::Node. More...
 
YAML::Node encode () const
 Encode this Accessible to a YAML::Node. More...
 
void decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())
 Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
 
std::vector< std::string > getProperties ()
 
template<>
boost::any getValue (const std::string &name) const
 

Static Public Member Functions

static bool registerKey (int keycode, const std::string &description)
 Register the key, this let's the system keep track of keys used in the application. More...
 
static bool unregisterKey (int keycode)
 Remove a key from the registry. More...
 
static void logMap ()
 Write the keymap out to the logger.
 
static void clearKeyMap ()
 Clear the map as its static it will survive teardown of this object.
 
- Static Public Member Functions inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
static FactoryTypegetFactory ()
 

Protected Member Functions

virtual void onKeyDown (int key)=0
 Implement to execute functionality on key press. More...
 
virtual void onKeyUp (int key)=0
 Implement to execute functionality on key release. More...
 
- Protected Member Functions inherited from SurgSim::Framework::Component
virtual std::shared_ptr< PoseComponentgetPoseComponent ()
 Get the PoseComponent for this component. More...
 
virtual std::shared_ptr< const PoseComponentgetPoseComponent () const
 Get the PoseComponent for this component, constant access. More...
 

Protected Attributes

std::shared_ptr< Input::InputComponentm_inputComponent
 Input component needs to provide key.
 
int m_lastKey
 Keep track if the key was pressed the last time around.
 

Static Protected Attributes

static boost::mutex m_keyMapMutex
 
static std::unordered_map< int, std::string > m_keyMap
 

Additional Inherited Members

- Public Types inherited from SurgSim::Framework::Accessible
typedef std::function< boost::any(void)> GetterType
 
typedef std::function< void(boost::any)> SetterType
 
typedef std::function< YAML::Node(void)> EncoderType
 
typedef std::function< void(const YAML::Node *)> DecoderType
 
- Public Types inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
typedef ObjectFactory1< Component, std::string > FactoryType
 

Detailed Description

Behavior to abstract the functionality of keyboard driven behaviors, can be programmed to react to a single keystroke.

Member Function Documentation

§ doInitialize()

bool SurgSim::Blocks::KeyBehavior::doInitialize ( )
overridevirtual

Interface to be implemented by derived classes.

Returns
True if component is initialized successfully; otherwise, false.

Implements SurgSim::Framework::Component.

§ doWakeUp()

bool SurgSim::Blocks::KeyBehavior::doWakeUp ( )
overridevirtual

Interface to be implemented by derived classes.

Returns
True if component is woken up successfully; otherwise, false.

Implements SurgSim::Framework::Component.

Reimplemented in SurgSim::Blocks::SingleKeyBehavior.

§ getInputComponent()

std::shared_ptr< SurgSim::Input::InputComponent > SurgSim::Blocks::KeyBehavior::getInputComponent ( ) const

Get the input component of this behavior, from which the pressed key comes.

Returns
The input component which sends key press to this behavior.

§ onKeyDown()

virtual void SurgSim::Blocks::KeyBehavior::onKeyDown ( int  key)
protectedpure virtual

Implement to execute functionality on key press.

Parameters
keythe value of the key hit

Implemented in SurgSim::Blocks::SingleKeyBehavior.

§ onKeyUp()

virtual void SurgSim::Blocks::KeyBehavior::onKeyUp ( int  key)
protectedpure virtual

Implement to execute functionality on key release.

Parameters
keythe value of the key hit

Implemented in SurgSim::Blocks::SingleKeyBehavior.

§ registerKey()

bool SurgSim::Blocks::KeyBehavior::registerKey ( int  keycode,
const std::string &  description 
)
static

Register the key, this let's the system keep track of keys used in the application.

Parameters
keycodethe key that is being used
descriptiondescription of functionality that the key triggers
Returns
true if the key is available, false if another key has already been register

§ setInputComponent()

void SurgSim::Blocks::KeyBehavior::setInputComponent ( std::shared_ptr< Framework::Component inputComponent)

Set the input component from which pressed key comes.

Parameters
inputComponentThe input component which contains the pressed key(s).

§ unregisterKey()

bool SurgSim::Blocks::KeyBehavior::unregisterKey ( int  keycode)
static

Remove a key from the registry.

Parameters
keycodethe key to be removed
Returns
true if the key was actually removed

§ update()

void SurgSim::Blocks::KeyBehavior::update ( double  dt)
overridevirtual

Update the behavior.

Parameters
dtThe length of time (seconds) between update calls.

Implements SurgSim::Framework::Behavior.

Member Data Documentation

§ m_keyMapMutex

boost::mutex SurgSim::Blocks::KeyBehavior::m_keyMapMutex
staticprotected

Handle the key map


The documentation for this class was generated from the following files: