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SurgSim::Blocks::TransferPhysicsToGraphicsMeshBehavior Class Reference

Behavior to copy positions of a PhysicsRepresentation to a GraphicsMesh. More...

#include <TransferPhysicsToGraphicsMeshBehavior.h>

Inheritance diagram for SurgSim::Blocks::TransferPhysicsToGraphicsMeshBehavior:
SurgSim::Framework::Behavior SurgSim::Framework::Component SurgSim::Framework::Accessible SurgSim::Framework::FactoryBase1< Component, std::string >

Public Member Functions

 TransferPhysicsToGraphicsMeshBehavior (const std::string &name)
 Constructor. More...
 
 SURGSIM_CLASSNAME (SurgSim::Blocks::TransferPhysicsToGraphicsMeshBehavior)
 
void setSource (const std::shared_ptr< Framework::Component > &source)
 Set the representation from which the positions are from. More...
 
void setTarget (const std::shared_ptr< Framework::Component > &target)
 Set the representation which will receive the positions. More...
 
std::shared_ptr< Physics::DeformableRepresentationgetSource () const
 Get the Physics representation which sends the positions. More...
 
std::shared_ptr< Graphics::MeshRepresentationgetTarget () const
 Get the Graphics representation which receives the positions. More...
 
void setIndexMap (const std::shared_ptr< DataStructures::TriangleMeshPlain > &source, const std::shared_ptr< DataStructures::TriangleMeshPlain > &target)
 Generate a mapping, for each point in source find the points target that coincide. More...
 
void setIndexMap (const std::string &sourceFile, const std::string &targetFile)
 Generate a mapping, for each point in source find the points target that coincide. More...
 
void setIndexMap (const std::vector< std::pair< size_t, size_t >> &indexMap)
 Set the mapping to be used if not empty. More...
 
const std::vector< std::pair< size_t, size_t > > getIndexMap () const
 
void update (double dt) override
 Update the behavior. More...
 
- Public Member Functions inherited from SurgSim::Framework::Behavior
 Behavior (const std::string &name)
 
virtual int getTargetManagerType () const
 Specifies which manger will handle this behavior.
 
- Public Member Functions inherited from SurgSim::Framework::Component
 Component (const std::string &name)
 Constructor. More...
 
virtual ~Component ()
 Destructor.
 
std::string getName () const
 Gets component name. More...
 
std::string getFullName () const
 Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
 
void setName (const std::string &name)
 Sets the name of component. More...
 
boost::uuids::uuid getUuid () const
 Gets the id of the component.
 
bool isInitialized () const
 
bool initialize (const std::weak_ptr< Runtime > &runtime)
 Initialize this component, this needs to be called before wakeUp() can be called. More...
 
bool isAwake () const
 
bool wakeUp ()
 Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
 
void retire ()
 Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
 
void setScene (std::weak_ptr< Scene > scene)
 Sets the scene. More...
 
std::shared_ptr< ScenegetScene ()
 Gets the scene. More...
 
void setSceneElement (std::weak_ptr< SceneElement > sceneElement)
 Sets the scene element. More...
 
std::shared_ptr< SceneElementgetSceneElement ()
 Gets the scene element. More...
 
std::shared_ptr< const SceneElementgetSceneElement () const
 Gets the scene element, constant version. More...
 
std::shared_ptr< RuntimegetRuntime () const
 Get the runtime which contains this component. More...
 
virtual std::string getClassName () const
 The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
 
std::shared_ptr< ComponentgetSharedPtr ()
 Gets a shared pointer to this component. More...
 
virtual void doRetire ()
 Interface to be implemented by derived classes Has a default implementation, does nothing.
 
bool isActive () const
 
virtual void setLocalActive (bool val)
 Set the component's active state. More...
 
bool isLocalActive () const
 
- Public Member Functions inherited from SurgSim::Framework::Accessible
 Accessible ()
 Default Constructor.
 
 ~Accessible ()
 Destructor.
 
template<class T >
getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
 
boost::any getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found. More...
 
template<class T >
bool getValue (const std::string &name, T *value) const
 Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
 
void setValue (const std::string &name, const boost::any &value)
 Sets a value of a property that has setter. More...
 
bool isReadable (const std::string &name) const
 Check whether a property is readable. More...
 
bool isWriteable (const std::string &name) const
 Check whether a property is writable. More...
 
void setGetter (const std::string &name, GetterType func)
 Sets a getter for a given property. More...
 
void setSetter (const std::string &name, SetterType func)
 Sets a setter for a given property. More...
 
void setAccessors (const std::string &name, GetterType getter, SetterType setter)
 Sets the accessors getter and setter in one function. More...
 
void removeAccessors (const std::string &name)
 Removes all the accessors (getter and setter) for a given property. More...
 
void forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty)
 Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
 
void setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder)
 Sets the functions used to convert data from and to a YAML::Node. More...
 
void setDecoder (const std::string &name, DecoderType decoder)
 Sets the functions used to convert data from a YAML::Node. More...
 
YAML::Node encode () const
 Encode this Accessible to a YAML::Node. More...
 
void decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())
 Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
 
std::vector< std::string > getProperties ()
 
template<>
boost::any getValue (const std::string &name) const
 

Additional Inherited Members

- Public Types inherited from SurgSim::Framework::Accessible
typedef std::function< boost::any(void)> GetterType
 
typedef std::function< void(boost::any)> SetterType
 
typedef std::function< YAML::Node(void)> EncoderType
 
typedef std::function< void(const YAML::Node *)> DecoderType
 
- Public Types inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
typedef ObjectFactory1< Component, std::string > FactoryType
 
- Static Public Member Functions inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
static FactoryTypegetFactory ()
 
- Protected Member Functions inherited from SurgSim::Framework::Component
virtual std::shared_ptr< PoseComponentgetPoseComponent ()
 Get the PoseComponent for this component. More...
 
virtual std::shared_ptr< const PoseComponentgetPoseComponent () const
 Get the PoseComponent for this component, constant access. More...
 

Detailed Description

Behavior to copy positions of a PhysicsRepresentation to a GraphicsMesh.

By default the behavior will take each node and copy the position of that node to the vertex with the corresponding index. If an index map is available, for each pair in the index map it will take the nodeId from the first member of the pair and copy it to the vertex with the id of the second member of the pair. The index map can be computed from meshes given to this behavior or precomputed via other means.

Constructor & Destructor Documentation

§ TransferPhysicsToGraphicsMeshBehavior()

SurgSim::Blocks::TransferPhysicsToGraphicsMeshBehavior::TransferPhysicsToGraphicsMeshBehavior ( const std::string &  name)
explicit

Constructor.

Parameters
nameName of the behavior

Member Function Documentation

§ getIndexMap()

const std::vector< std::pair< size_t, size_t > > SurgSim::Blocks::TransferPhysicsToGraphicsMeshBehavior::getIndexMap ( ) const
Returns
the current mapping

§ getSource()

std::shared_ptr< Physics::DeformableRepresentation > SurgSim::Blocks::TransferPhysicsToGraphicsMeshBehavior::getSource ( ) const

Get the Physics representation which sends the positions.

Returns
The Physics representation which produces positions.

§ getTarget()

std::shared_ptr< Graphics::MeshRepresentation > SurgSim::Blocks::TransferPhysicsToGraphicsMeshBehavior::getTarget ( ) const

Get the Graphics representation which receives the positions.

Returns
The Graphics Mesh representation which receives positions.

§ setIndexMap() [1/3]

void SurgSim::Blocks::TransferPhysicsToGraphicsMeshBehavior::setIndexMap ( const std::shared_ptr< DataStructures::TriangleMeshPlain > &  source,
const std::shared_ptr< DataStructures::TriangleMeshPlain > &  target 
)

Generate a mapping, for each point in source find the points target that coincide.

Parameters
sourceSource of search
targetTarget of search
Note
source and target need to be triangle meshes

§ setIndexMap() [2/3]

void SurgSim::Blocks::TransferPhysicsToGraphicsMeshBehavior::setIndexMap ( const std::string &  sourceFile,
const std::string &  targetFile 
)

Generate a mapping, for each point in source find the points target that coincide.

Parameters
sourceFilefilename for source mesh
targetFilefilename for target mesh
Note
sourceFile and targetFile need to be valid ply files

§ setIndexMap() [3/3]

void SurgSim::Blocks::TransferPhysicsToGraphicsMeshBehavior::setIndexMap ( const std::vector< std::pair< size_t, size_t >> &  indexMap)

Set the mapping to be used if not empty.

first index is the node, second index is the vertex. for all pairs copy node position to given vertex index.

Parameters
indexMapmapping to be used for this mesh

§ setSource()

void SurgSim::Blocks::TransferPhysicsToGraphicsMeshBehavior::setSource ( const std::shared_ptr< Framework::Component > &  source)

Set the representation from which the positions are from.

Parameters
sourceThe physics representation

§ setTarget()

void SurgSim::Blocks::TransferPhysicsToGraphicsMeshBehavior::setTarget ( const std::shared_ptr< Framework::Component > &  target)

Set the representation which will receive the positions.

Parameters
targetThe Graphics Mesh representation

§ update()

void SurgSim::Blocks::TransferPhysicsToGraphicsMeshBehavior::update ( double  dt)
overridevirtual

Update the behavior.

Parameters
dtThe length of time (seconds) between update calls.

Implements SurgSim::Framework::Behavior.


The documentation for this class was generated from the following files: