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MockCamera Class Reference

Camera class for testing. More...

#include <MockObjects.h>

Inheritance diagram for MockCamera:
SurgSim::Graphics::Camera SurgSim::Graphics::Representation SurgSim::Framework::Representation SurgSim::Framework::Component SurgSim::Framework::Accessible SurgSim::Framework::FactoryBase1< Component, std::string >

Public Member Functions

 MockCamera (const std::string &name)
 Constructor. More...
 
int getNumUpdates () const
 Returns the number of times the representation has been updated.
 
double getSumDt () const
 Returns the sum of the dt that the representation has been updated with.
 
virtual void setPose (const SurgSim::Math::RigidTransform3d &transform)
 Sets the current pose of the camera. More...
 
virtual SurgSim::Math::RigidTransform3d getPose () const
 Gets the pose of the camera. More...
 
virtual void setViewMatrix (const SurgSim::Math::Matrix44d &matrix)
 Sets the view matrix of the camera. More...
 
virtual SurgSim::Math::Matrix44d getViewMatrix () const
 Gets the view matrix of the camera. More...
 
virtual void setProjectionMatrix (const SurgSim::Math::Matrix44d &matrix)
 Sets the projection matrix of the camera. More...
 
virtual const SurgSim::Math::Matrix44dgetProjectionMatrix () const
 Gets the projection matrix of the camera. More...
 
virtual SurgSim::Math::Matrix44d getInverseProjectionMatrix () const
 Gets the inverse projection matrix of the camera. More...
 
virtual void update (double dt)
 Updates the camera. More...
 
virtual bool setMaterial (std::shared_ptr< SurgSim::Framework::Component > material)
 Sets the material that defines the visual appearance of the representation. More...
 
virtual std::shared_ptr< SurgSim::Graphics::MaterialgetMaterial () const
 Gets the material that defines the visual appearance of the representation. More...
 
virtual void clearMaterial ()
 Removes the material from the representation.
 
virtual void setDrawAsWireFrame (bool val)
 Sets the representation to render as a wire frame. More...
 
virtual bool getDrawAsWireFrame () const
 Return if the representation is rendered as a wire frame. More...
 
virtual bool setColorRenderTexture (std::shared_ptr< SurgSim::Graphics::Texture > texture)
 
virtual std::shared_ptr< SurgSim::Graphics::TexturegetColorRenderTexture () const
 
virtual bool setRenderTarget (std::shared_ptr< SurgSim::Graphics::RenderTarget > renderTarget)
 Sets RenderTarget for the current camera, enables the camera to render to off-screen textures. More...
 
virtual std::shared_ptr< SurgSim::Graphics::RenderTargetgetRenderTarget () const
 Gets RenderTarget that is currently being used by the camera. More...
 
void setRenderOrder (RenderOrder bin, int value) override
 Determine when this camera will render. More...
 
void setMainCamera (bool val) override
 Marks the camera as a main view camera, this means that view dependent passes should follow this camera with their appropriate calculations, for this purpose when isMainCamera() is true, the camera provides a uniform struct with it's transforms. More...
 
bool isMainCamera () override
 
virtual SurgSim::Math::Matrix44d getInverseViewMatrix () const
 Gets the inverse view matrix of the camera. More...
 
void setAmbientColor (const SurgSim::Math::Vector4d &color)
 Sets a value for the ambient lighting term, this can add light to the scene when there is no lighting. More...
 
SurgSim::Math::Vector4d getAmbientColor ()
 
void setGenerateTangents (bool value)
 Enable or disable the generation of tangents. More...
 
bool isGeneratingTangents () const
 
void setPerspectiveProjection (double fovy, double aspect, double near, double far)
 Set the projection matrix with the appropriate perspective projection parameters. More...
 
void setOrthogonalProjection (double left, double right, double bottom, double top, double near, double far)
 Set the projection matrix with the appropriate orthogonal projection parameters. More...
 
void setViewport (int x, int y, int width, int height)
 Sets the viewport size for this camera. More...
 
std::array< int, 4 > getViewport () const
 
void getViewport (int *x, int *y, int *width, int *height) const
 collect the viewport values More...
 
void setViewportSize (std::array< double, 2 > dimensions)
 Sets the width and height of the viewport. More...
 
std::array< double, 2 > getViewportSize () const
 Gets the dimensions of the viewport.
 
void addUniform (const std::string &type, const std::string &name, const boost::any &value)
 Adds and a uniform to this representation and set its value. More...
 
void addUniform (std::shared_ptr< SurgSim::Graphics::UniformBase > uniform)
 Adds a uniform to this representation. More...
 
void setUniforms (const std::vector< std::shared_ptr< SurgSim::Graphics::UniformBase >> &uniforms)
 Sets a set of uniforms for this representation. More...
 
std::vector< std::shared_ptr< SurgSim::Graphics::UniformBase > > getUniforms () const
 
- Public Member Functions inherited from SurgSim::Graphics::Camera
 Camera (const std::string &name)
 Constructor. More...
 
void setRenderGroupReference (const std::string &name)
 Set the group reference that this camera wants to use as the group for rendering. More...
 
void setRenderGroupReferences (const std::vector< std::string > &names)
 Set the collections of group references that this camera wants to use for rendering. More...
 
std::vector< std::string > getRenderGroupReferences () const
 Gets the collection of names of render groups used for rendering. More...
 
void addRenderGroupReference (const std::string &name)
 Adds a single group reference to the collection of group references for rendering. More...
 
virtual bool setRenderGroup (std::shared_ptr< Group > group)
 Sets the group of representations that will be seen by this camera. More...
 
virtual bool setRenderGroups (const std::vector< std::shared_ptr< Group >> &groups)
 Sets the representation groups that will be seen by this camera. More...
 
virtual bool addRenderGroup (std::shared_ptr< Group > group)
 Add a group of representations that will seen by this camera. More...
 
std::vector< std::shared_ptr< Group > > getRenderGroups () const
 Gets all groups of representations that will be seen by this camera. More...
 
bool addGroupReference (const std::string &name) override
 Add a reference to a group, this will eventual add this representation to the group with the the same name. More...
 
- Public Member Functions inherited from SurgSim::Graphics::Representation
 Representation (const std::string &name)
 Constructor. More...
 
virtual ~Representation ()
 Destructor.
 
void setMaterialReference (const std::string &materialName)
 
std::string getMaterialReference () const
 
void addGroupReferences (const std::vector< std::string > &groups)
 Adds a list of group references. More...
 
void setGroupReferences (const std::vector< std::string > &groups)
 Sets the list of group references. More...
 
void setGroupReference (const std::string &group)
 Helper functions, this clears all the references and sets, only the reference given in the parameter. More...
 
std::vector< std::string > getGroupReferences () const
 Gets group references. More...
 
bool removeGroupReference (const std::string &group)
 Function to remove an unwanted reference. More...
 
void clearGroupReferences ()
 Clear all the Group references.
 
bool doWakeUp () override
 Interface to be implemented by derived classes. More...
 
- Public Member Functions inherited from SurgSim::Framework::Representation
 Representation (const std::string &name)
 Constructor. More...
 
virtual void setLocalPose (const SurgSim::Math::RigidTransform3d &pose)
 Set the pose of the representation with respect to the Scene Element. More...
 
virtual SurgSim::Math::RigidTransform3d getLocalPose () const
 Get the pose of the representation with respect to the Scene Element. More...
 
- Public Member Functions inherited from SurgSim::Framework::Component
 Component (const std::string &name)
 Constructor. More...
 
virtual ~Component ()
 Destructor.
 
std::string getName () const
 Gets component name. More...
 
std::string getFullName () const
 Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
 
void setName (const std::string &name)
 Sets the name of component. More...
 
boost::uuids::uuid getUuid () const
 Gets the id of the component.
 
bool isInitialized () const
 
bool initialize (const std::weak_ptr< Runtime > &runtime)
 Initialize this component, this needs to be called before wakeUp() can be called. More...
 
bool isAwake () const
 
bool wakeUp ()
 Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
 
void retire ()
 Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
 
void setScene (std::weak_ptr< Scene > scene)
 Sets the scene. More...
 
std::shared_ptr< ScenegetScene ()
 Gets the scene. More...
 
void setSceneElement (std::weak_ptr< SceneElement > sceneElement)
 Sets the scene element. More...
 
std::shared_ptr< SceneElementgetSceneElement ()
 Gets the scene element. More...
 
std::shared_ptr< const SceneElementgetSceneElement () const
 Gets the scene element, constant version. More...
 
std::shared_ptr< RuntimegetRuntime () const
 Get the runtime which contains this component. More...
 
virtual std::string getClassName () const
 The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
 
std::shared_ptr< ComponentgetSharedPtr ()
 Gets a shared pointer to this component. More...
 
virtual void doRetire ()
 Interface to be implemented by derived classes Has a default implementation, does nothing.
 
bool isActive () const
 
virtual void setLocalActive (bool val)
 Set the component's active state. More...
 
bool isLocalActive () const
 
- Public Member Functions inherited from SurgSim::Framework::Accessible
 Accessible ()
 Default Constructor.
 
 ~Accessible ()
 Destructor.
 
template<class T >
getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
 
boost::any getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found. More...
 
template<class T >
bool getValue (const std::string &name, T *value) const
 Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
 
void setValue (const std::string &name, const boost::any &value)
 Sets a value of a property that has setter. More...
 
bool isReadable (const std::string &name) const
 Check whether a property is readable. More...
 
bool isWriteable (const std::string &name) const
 Check whether a property is writable. More...
 
void setGetter (const std::string &name, GetterType func)
 Sets a getter for a given property. More...
 
void setSetter (const std::string &name, SetterType func)
 Sets a setter for a given property. More...
 
void setAccessors (const std::string &name, GetterType getter, SetterType setter)
 Sets the accessors getter and setter in one function. More...
 
void removeAccessors (const std::string &name)
 Removes all the accessors (getter and setter) for a given property. More...
 
void forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty)
 Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
 
void setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder)
 Sets the functions used to convert data from and to a YAML::Node. More...
 
void setDecoder (const std::string &name, DecoderType decoder)
 Sets the functions used to convert data from a YAML::Node. More...
 
YAML::Node encode () const
 Encode this Accessible to a YAML::Node. More...
 
void decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())
 Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
 
std::vector< std::string > getProperties ()
 
template<>
boost::any getValue (const std::string &name) const
 

Additional Inherited Members

- Public Types inherited from SurgSim::Graphics::Camera
enum  RenderOrder { RENDER_ORDER_PRE_RENDER = 0, RENDER_ORDER_IN_ORDER, RENDER_ORDER_POST_RENDER, RENDER_ORDER_COUNT }
 
- Public Types inherited from SurgSim::Framework::Accessible
typedef std::function< boost::any(void)> GetterType
 
typedef std::function< void(boost::any)> SetterType
 
typedef std::function< YAML::Node(void)> EncoderType
 
typedef std::function< void(const YAML::Node *)> DecoderType
 
- Public Types inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
typedef ObjectFactory1< Component, std::string > FactoryType
 
- Static Public Member Functions inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
static FactoryTypegetFactory ()
 
- Static Public Attributes inherited from SurgSim::Graphics::Representation
static const std::string DefaultGroupName = "__OssDefault__"
 
static const std::string DefaultHudGroupName = "__OssDefaultHud__"
 
- Protected Member Functions inherited from SurgSim::Framework::Component
virtual std::shared_ptr< PoseComponentgetPoseComponent ()
 Get the PoseComponent for this component. More...
 
virtual std::shared_ptr< const PoseComponentgetPoseComponent () const
 Get the PoseComponent for this component, constant access. More...
 

Detailed Description

Camera class for testing.

Constructor & Destructor Documentation

§ MockCamera()

MockCamera::MockCamera ( const std::string &  name)
inlineexplicit

Constructor.

Parameters
nameName of the camera
Postcondition
m_numUpdates and m_sumDt are initialized to 0
m_transform is set to identity, m_eye to (0,0,0), m_center to (0, 0, -1), and m_up to (0, 1, 0)
m_isVisible is set to true

Member Function Documentation

§ addUniform() [1/2]

void MockCamera::addUniform ( const std::string &  type,
const std::string &  name,
const boost::any &  value 
)
inlinevirtual

Adds and a uniform to this representation and set its value.

Parameters
typethe type of the uniform
nameName used in shader code to access this uniform
valueThe value for this uniform

Implements SurgSim::Graphics::Representation.

§ addUniform() [2/2]

void MockCamera::addUniform ( std::shared_ptr< SurgSim::Graphics::UniformBase uniform)
inlinevirtual

Adds a uniform to this representation.

Parameters
uniformUniform to add.

Implements SurgSim::Graphics::Representation.

§ getAmbientColor()

SurgSim::Math::Vector4d MockCamera::getAmbientColor ( )
inlinevirtual
Returns
the ambient light that gets added to the scene

Implements SurgSim::Graphics::Camera.

§ getDrawAsWireFrame()

virtual bool MockCamera::getDrawAsWireFrame ( ) const
inlinevirtual

Return if the representation is rendered as a wire frame.

Returns
True if this representation is rendered as a wireframe; false if not.

Implements SurgSim::Graphics::Representation.

§ getInverseProjectionMatrix()

virtual SurgSim::Math::Matrix44d MockCamera::getInverseProjectionMatrix ( ) const
inlinevirtual

Gets the inverse projection matrix of the camera.

Returns
Inverse Projection matrix

Implements SurgSim::Graphics::Camera.

§ getInverseViewMatrix()

virtual SurgSim::Math::Matrix44d MockCamera::getInverseViewMatrix ( ) const
inlinevirtual

Gets the inverse view matrix of the camera.

Returns
Inverse view matrix

Implements SurgSim::Graphics::Camera.

§ getMaterial()

virtual std::shared_ptr<SurgSim::Graphics::Material> MockCamera::getMaterial ( ) const
inlinevirtual

Gets the material that defines the visual appearance of the representation.

Returns
Graphics material

Implements SurgSim::Graphics::Representation.

§ getPose()

virtual SurgSim::Math::RigidTransform3d MockCamera::getPose ( ) const
inlinevirtual

Gets the pose of the camera.

Returns
Rigid transformation that describes the pose of the representation

Reimplemented from SurgSim::Framework::Representation.

§ getProjectionMatrix()

virtual const SurgSim::Math::Matrix44d& MockCamera::getProjectionMatrix ( ) const
inlinevirtual

Gets the projection matrix of the camera.

Returns
Projection matrix

Implements SurgSim::Graphics::Camera.

§ getRenderTarget()

virtual std::shared_ptr<SurgSim::Graphics::RenderTarget> MockCamera::getRenderTarget ( ) const
inlinevirtual

Gets RenderTarget that is currently being used by the camera.

Returns
The RenderTarget.

Implements SurgSim::Graphics::Camera.

§ getUniforms()

std::vector<std::shared_ptr<SurgSim::Graphics::UniformBase> > MockCamera::getUniforms ( ) const
inlinevirtual
Returns
the uniforms used for this representation

Implements SurgSim::Graphics::Representation.

§ getViewMatrix()

virtual SurgSim::Math::Matrix44d MockCamera::getViewMatrix ( ) const
inlinevirtual

Gets the view matrix of the camera.

Returns
View matrix

Implements SurgSim::Graphics::Camera.

§ getViewport()

void MockCamera::getViewport ( int *  x,
int *  y,
int *  width,
int *  height 
) const
inlinevirtual

collect the viewport values

Parameters
x,y,width,height[out] non-nullptr parameters to write the viewport parameters

Implements SurgSim::Graphics::Camera.

§ isGeneratingTangents()

bool MockCamera::isGeneratingTangents ( ) const
inlinevirtual
Returns
whether tangent generation is on or off

Implements SurgSim::Graphics::Representation.

§ isMainCamera()

bool MockCamera::isMainCamera ( )
inlineoverridevirtual
Returns
whether this is used as a main camera

Implements SurgSim::Graphics::Camera.

§ setAmbientColor()

void MockCamera::setAmbientColor ( const SurgSim::Math::Vector4d color)
inlinevirtual

Sets a value for the ambient lighting term, this can add light to the scene when there is no lighting.

Parameters
colorvalue for the light that should get added to the scene

Implements SurgSim::Graphics::Camera.

§ setDrawAsWireFrame()

virtual void MockCamera::setDrawAsWireFrame ( bool  val)
inlinevirtual

Sets the representation to render as a wire frame.

Parameters
valtrue if this representation should be rendered as a wireframe.

Implements SurgSim::Graphics::Representation.

§ setGenerateTangents()

void MockCamera::setGenerateTangents ( bool  value)
inlinevirtual

Enable or disable the generation of tangents.

Parameters
valuetrue enables tangent generation, false otherwise

Implements SurgSim::Graphics::Representation.

§ setMainCamera()

void MockCamera::setMainCamera ( bool  val)
inlineoverridevirtual

Marks the camera as a main view camera, this means that view dependent passes should follow this camera with their appropriate calculations, for this purpose when isMainCamera() is true, the camera provides a uniform struct with it's transforms.

This function will most likely be called by the view.

struct MainCamera {
mat4 viewMatrix;
mat4 inverseViewMatrix;
mat4 projectionMatrix;
mat4 mainProjectionMatrix;
};
uniform MainCamera mainCamera;

Implements SurgSim::Graphics::Camera.

§ setMaterial()

virtual bool MockCamera::setMaterial ( std::shared_ptr< SurgSim::Framework::Component material)
inlinevirtual

Sets the material that defines the visual appearance of the representation.

Parameters
materialGraphics material
Returns
True if set successfully, otherwise false

Implements SurgSim::Graphics::Representation.

§ setOrthogonalProjection()

void MockCamera::setOrthogonalProjection ( double  left,
double  right,
double  bottom,
double  top,
double  near,
double  far 
)
inlinevirtual

Set the projection matrix with the appropriate orthogonal projection parameters.

Parameters
left,rightleft and right bounds of the view volume
bottom,topbottom and top bounds of the view volume
near,farnear and far bounds of the view volume

Implements SurgSim::Graphics::Camera.

§ setPerspectiveProjection()

void MockCamera::setPerspectiveProjection ( double  fovy,
double  aspect,
double  near,
double  far 
)
inlinevirtual

Set the projection matrix with the appropriate perspective projection parameters.

Parameters
fovyField of view along the y-axis
aspectAspect ration between y and x axis in the viewport
near,farnear and far clipping planes

Implements SurgSim::Graphics::Camera.

§ setPose()

virtual void MockCamera::setPose ( const SurgSim::Math::RigidTransform3d transform)
inlinevirtual

Sets the current pose of the camera.

Parameters
transformRigid transformation that describes the current pose of the camera

§ setProjectionMatrix()

virtual void MockCamera::setProjectionMatrix ( const SurgSim::Math::Matrix44d matrix)
inlinevirtual

Sets the projection matrix of the camera.

Parameters
matrixProjection matrix

Implements SurgSim::Graphics::Camera.

§ setRenderOrder()

void MockCamera::setRenderOrder ( RenderOrder  order,
int  value 
)
inlineoverridevirtual

Determine when this camera will render.

The main camera will render at (RENDER_ORDER_IN_ORDER,0) In general all preprocessing should be done in RENDER_ORDER_PRE_ORDER, HUD Displaying usually at RENDER_ORDER_POST_ORDER

Parameters
orderThe phase of rendering.
valueThe index within the phase, the order between two cameras of the same phase and index is not determined.

Implements SurgSim::Graphics::Camera.

§ setRenderTarget()

virtual bool MockCamera::setRenderTarget ( std::shared_ptr< SurgSim::Graphics::RenderTarget renderTarget)
inlinevirtual

Sets RenderTarget for the current camera, enables the camera to render to off-screen textures.

Parameters
renderTargetThe render target.

Implements SurgSim::Graphics::Camera.

§ setUniforms()

void MockCamera::setUniforms ( const std::vector< std::shared_ptr< SurgSim::Graphics::UniformBase >> &  uniforms)
inlinevirtual

Sets a set of uniforms for this representation.

Parameters
uniformsthe uniforms to be used in this representation

Implements SurgSim::Graphics::Representation.

§ setViewMatrix()

virtual void MockCamera::setViewMatrix ( const SurgSim::Math::Matrix44d matrix)
inlinevirtual

Sets the view matrix of the camera.

Parameters
matrixView matrix

§ setViewport()

void MockCamera::setViewport ( int  x,
int  y,
int  width,
int  height 
)
inlinevirtual

Sets the viewport size for this camera.

Parameters
x,ylocation of the viewport in screen space
width,heightsize of the viewport in screen space

Implements SurgSim::Graphics::Camera.

§ setViewportSize()

void MockCamera::setViewportSize ( std::array< double, 2 >  dimensions)
inlinevirtual

Sets the width and height of the viewport.

Parameters
dimensionssize of the viewport in screen space

Implements SurgSim::Graphics::Camera.

§ update()

virtual void MockCamera::update ( double  dt)
inlinevirtual

Updates the camera.

Parameters
dtThe time in seconds of the preceding timestep.
Postcondition
m_numUpdates is incremented and dt is added to m_sumDt

Implements SurgSim::Graphics::Representation.


The documentation for this class was generated from the following file: