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| | MockCamera (const std::string &name) |
| | Constructor. More...
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int | getNumUpdates () const |
| | Returns the number of times the representation has been updated.
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double | getSumDt () const |
| | Returns the sum of the dt that the representation has been updated with.
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| virtual void | setPose (const SurgSim::Math::RigidTransform3d &transform) |
| | Sets the current pose of the camera. More...
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| virtual SurgSim::Math::RigidTransform3d | getPose () const |
| | Gets the pose of the camera. More...
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| virtual void | setViewMatrix (const SurgSim::Math::Matrix44d &matrix) |
| | Sets the view matrix of the camera. More...
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| virtual SurgSim::Math::Matrix44d | getViewMatrix () const |
| | Gets the view matrix of the camera. More...
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| virtual void | setProjectionMatrix (const SurgSim::Math::Matrix44d &matrix) |
| | Sets the projection matrix of the camera. More...
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| virtual const SurgSim::Math::Matrix44d & | getProjectionMatrix () const |
| | Gets the projection matrix of the camera. More...
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| virtual SurgSim::Math::Matrix44d | getInverseProjectionMatrix () const |
| | Gets the inverse projection matrix of the camera. More...
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| virtual void | update (double dt) |
| | Updates the camera. More...
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| virtual bool | setMaterial (std::shared_ptr< SurgSim::Framework::Component > material) |
| | Sets the material that defines the visual appearance of the representation. More...
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| virtual std::shared_ptr< SurgSim::Graphics::Material > | getMaterial () const |
| | Gets the material that defines the visual appearance of the representation. More...
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virtual void | clearMaterial () |
| | Removes the material from the representation.
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| virtual void | setDrawAsWireFrame (bool val) |
| | Sets the representation to render as a wire frame. More...
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| virtual bool | getDrawAsWireFrame () const |
| | Return if the representation is rendered as a wire frame. More...
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virtual bool | setColorRenderTexture (std::shared_ptr< SurgSim::Graphics::Texture > texture) |
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virtual std::shared_ptr< SurgSim::Graphics::Texture > | getColorRenderTexture () const |
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| virtual bool | setRenderTarget (std::shared_ptr< SurgSim::Graphics::RenderTarget > renderTarget) |
| | Sets RenderTarget for the current camera, enables the camera to render to off-screen textures. More...
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| virtual std::shared_ptr< SurgSim::Graphics::RenderTarget > | getRenderTarget () const |
| | Gets RenderTarget that is currently being used by the camera. More...
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| void | setRenderOrder (RenderOrder bin, int value) override |
| | Determine when this camera will render. More...
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| void | setMainCamera (bool val) override |
| | Marks the camera as a main view camera, this means that view dependent passes should follow this camera with their appropriate calculations, for this purpose when isMainCamera() is true, the camera provides a uniform struct with it's transforms. More...
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| bool | isMainCamera () override |
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| virtual SurgSim::Math::Matrix44d | getInverseViewMatrix () const |
| | Gets the inverse view matrix of the camera. More...
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| void | setAmbientColor (const SurgSim::Math::Vector4d &color) |
| | Sets a value for the ambient lighting term, this can add light to the scene when there is no lighting. More...
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| SurgSim::Math::Vector4d | getAmbientColor () |
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| void | setGenerateTangents (bool value) |
| | Enable or disable the generation of tangents. More...
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| bool | isGeneratingTangents () const |
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| void | setPerspectiveProjection (double fovy, double aspect, double near, double far) |
| | Set the projection matrix with the appropriate perspective projection parameters. More...
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| void | setOrthogonalProjection (double left, double right, double bottom, double top, double near, double far) |
| | Set the projection matrix with the appropriate orthogonal projection parameters. More...
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| void | setViewport (int x, int y, int width, int height) |
| | Sets the viewport size for this camera. More...
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std::array< int, 4 > | getViewport () const |
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| void | getViewport (int *x, int *y, int *width, int *height) const |
| | collect the viewport values More...
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| void | setViewportSize (std::array< double, 2 > dimensions) |
| | Sets the width and height of the viewport. More...
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std::array< double, 2 > | getViewportSize () const |
| | Gets the dimensions of the viewport.
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| void | addUniform (const std::string &type, const std::string &name, const boost::any &value) |
| | Adds and a uniform to this representation and set its value. More...
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| void | addUniform (std::shared_ptr< SurgSim::Graphics::UniformBase > uniform) |
| | Adds a uniform to this representation. More...
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| void | setUniforms (const std::vector< std::shared_ptr< SurgSim::Graphics::UniformBase >> &uniforms) |
| | Sets a set of uniforms for this representation. More...
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| std::vector< std::shared_ptr< SurgSim::Graphics::UniformBase > > | getUniforms () const |
| |
| | Camera (const std::string &name) |
| | Constructor. More...
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| void | setRenderGroupReference (const std::string &name) |
| | Set the group reference that this camera wants to use as the group for rendering. More...
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| void | setRenderGroupReferences (const std::vector< std::string > &names) |
| | Set the collections of group references that this camera wants to use for rendering. More...
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| std::vector< std::string > | getRenderGroupReferences () const |
| | Gets the collection of names of render groups used for rendering. More...
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| void | addRenderGroupReference (const std::string &name) |
| | Adds a single group reference to the collection of group references for rendering. More...
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| virtual bool | setRenderGroup (std::shared_ptr< Group > group) |
| | Sets the group of representations that will be seen by this camera. More...
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| virtual bool | setRenderGroups (const std::vector< std::shared_ptr< Group >> &groups) |
| | Sets the representation groups that will be seen by this camera. More...
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| virtual bool | addRenderGroup (std::shared_ptr< Group > group) |
| | Add a group of representations that will seen by this camera. More...
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| std::vector< std::shared_ptr< Group > > | getRenderGroups () const |
| | Gets all groups of representations that will be seen by this camera. More...
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| bool | addGroupReference (const std::string &name) override |
| | Add a reference to a group, this will eventual add this representation to the group with the the same name. More...
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| | Representation (const std::string &name) |
| | Constructor. More...
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virtual | ~Representation () |
| | Destructor.
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void | setMaterialReference (const std::string &materialName) |
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std::string | getMaterialReference () const |
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| void | addGroupReferences (const std::vector< std::string > &groups) |
| | Adds a list of group references. More...
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| void | setGroupReferences (const std::vector< std::string > &groups) |
| | Sets the list of group references. More...
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| void | setGroupReference (const std::string &group) |
| | Helper functions, this clears all the references and sets, only the reference given in the parameter. More...
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| std::vector< std::string > | getGroupReferences () const |
| | Gets group references. More...
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| bool | removeGroupReference (const std::string &group) |
| | Function to remove an unwanted reference. More...
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void | clearGroupReferences () |
| | Clear all the Group references.
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| bool | doWakeUp () override |
| | Interface to be implemented by derived classes. More...
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| | Representation (const std::string &name) |
| | Constructor. More...
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| virtual void | setLocalPose (const SurgSim::Math::RigidTransform3d &pose) |
| | Set the pose of the representation with respect to the Scene Element. More...
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| virtual SurgSim::Math::RigidTransform3d | getLocalPose () const |
| | Get the pose of the representation with respect to the Scene Element. More...
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| | Component (const std::string &name) |
| | Constructor. More...
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virtual | ~Component () |
| | Destructor.
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| std::string | getName () const |
| | Gets component name. More...
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| std::string | getFullName () const |
| | Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
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| void | setName (const std::string &name) |
| | Sets the name of component. More...
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boost::uuids::uuid | getUuid () const |
| | Gets the id of the component.
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| bool | isInitialized () const |
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| bool | initialize (const std::weak_ptr< Runtime > &runtime) |
| | Initialize this component, this needs to be called before wakeUp() can be called. More...
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| bool | isAwake () const |
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| bool | wakeUp () |
| | Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
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| void | retire () |
| | Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
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| void | setScene (std::weak_ptr< Scene > scene) |
| | Sets the scene. More...
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| std::shared_ptr< Scene > | getScene () |
| | Gets the scene. More...
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| void | setSceneElement (std::weak_ptr< SceneElement > sceneElement) |
| | Sets the scene element. More...
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| std::shared_ptr< SceneElement > | getSceneElement () |
| | Gets the scene element. More...
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| std::shared_ptr< const SceneElement > | getSceneElement () const |
| | Gets the scene element, constant version. More...
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| std::shared_ptr< Runtime > | getRuntime () const |
| | Get the runtime which contains this component. More...
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| virtual std::string | getClassName () const |
| | The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
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| std::shared_ptr< Component > | getSharedPtr () |
| | Gets a shared pointer to this component. More...
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virtual void | doRetire () |
| | Interface to be implemented by derived classes Has a default implementation, does nothing.
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| bool | isActive () const |
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| virtual void | setLocalActive (bool val) |
| | Set the component's active state. More...
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| bool | isLocalActive () const |
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| Accessible () |
| | Default Constructor.
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| ~Accessible () |
| | Destructor.
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| template<class T > |
| T | getValue (const std::string &name) const |
| | Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
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| boost::any | getValue (const std::string &name) const |
| | Retrieves the value with the name by executing the getter if it is found. More...
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| template<class T > |
| bool | getValue (const std::string &name, T *value) const |
| | Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
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| void | setValue (const std::string &name, const boost::any &value) |
| | Sets a value of a property that has setter. More...
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| bool | isReadable (const std::string &name) const |
| | Check whether a property is readable. More...
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| bool | isWriteable (const std::string &name) const |
| | Check whether a property is writable. More...
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| void | setGetter (const std::string &name, GetterType func) |
| | Sets a getter for a given property. More...
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| void | setSetter (const std::string &name, SetterType func) |
| | Sets a setter for a given property. More...
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| void | setAccessors (const std::string &name, GetterType getter, SetterType setter) |
| | Sets the accessors getter and setter in one function. More...
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| void | removeAccessors (const std::string &name) |
| | Removes all the accessors (getter and setter) for a given property. More...
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| void | forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty) |
| | Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
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| void | setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder) |
| | Sets the functions used to convert data from and to a YAML::Node. More...
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| void | setDecoder (const std::string &name, DecoderType decoder) |
| | Sets the functions used to convert data from a YAML::Node. More...
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| YAML::Node | encode () const |
| | Encode this Accessible to a YAML::Node. More...
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| void | decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) |
| | Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
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std::vector< std::string > | getProperties () |
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template<> |
| boost::any | getValue (const std::string &name) const |
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