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| KnotIdentificationBehavior (const std::string &name) |
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void | setFem1d (const std::shared_ptr< SurgSim::Framework::Component > &fem1d) |
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const std::shared_ptr< SurgSim::Physics::Fem1DRepresentation > & | getFem1d () const |
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const std::string & | getKnotName () |
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void | update (double dt) override |
| Update the behavior. More...
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int | getTargetManagerType () const override |
| Specifies which manger will handle this behavior.
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bool | doInitialize () override |
| Interface to be implemented by derived classes. More...
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bool | doWakeUp () override |
| Interface to be implemented by derived classes. More...
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void | addKnownKnotCode (const std::string &name, const std::vector< int > &code, const std::vector< int > &signs) |
| Function to add a known knot code to the list. More...
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void | clearKnownKnotCodes () |
| Function to clear the known knot code list.
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| Behavior (const std::string &name) |
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| Component (const std::string &name) |
| Constructor. More...
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virtual | ~Component () |
| Destructor.
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std::string | getName () const |
| Gets component name. More...
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std::string | getFullName () const |
| Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
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void | setName (const std::string &name) |
| Sets the name of component. More...
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boost::uuids::uuid | getUuid () const |
| Gets the id of the component.
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bool | isInitialized () const |
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bool | initialize (const std::weak_ptr< Runtime > &runtime) |
| Initialize this component, this needs to be called before wakeUp() can be called. More...
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bool | isAwake () const |
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bool | wakeUp () |
| Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
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void | retire () |
| Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
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void | setScene (std::weak_ptr< Scene > scene) |
| Sets the scene. More...
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std::shared_ptr< Scene > | getScene () |
| Gets the scene. More...
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void | setSceneElement (std::weak_ptr< SceneElement > sceneElement) |
| Sets the scene element. More...
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std::shared_ptr< SceneElement > | getSceneElement () |
| Gets the scene element. More...
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std::shared_ptr< const SceneElement > | getSceneElement () const |
| Gets the scene element, constant version. More...
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std::shared_ptr< Runtime > | getRuntime () const |
| Get the runtime which contains this component. More...
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virtual std::string | getClassName () const |
| The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
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std::shared_ptr< Component > | getSharedPtr () |
| Gets a shared pointer to this component. More...
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virtual void | doRetire () |
| Interface to be implemented by derived classes Has a default implementation, does nothing.
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bool | isActive () const |
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virtual void | setLocalActive (bool val) |
| Set the component's active state. More...
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bool | isLocalActive () const |
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| Accessible () |
| Default Constructor.
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| ~Accessible () |
| Destructor.
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template<class T > |
T | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
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boost::any | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found. More...
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template<class T > |
bool | getValue (const std::string &name, T *value) const |
| Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
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void | setValue (const std::string &name, const boost::any &value) |
| Sets a value of a property that has setter. More...
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bool | isReadable (const std::string &name) const |
| Check whether a property is readable. More...
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bool | isWriteable (const std::string &name) const |
| Check whether a property is writable. More...
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void | setGetter (const std::string &name, GetterType func) |
| Sets a getter for a given property. More...
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void | setSetter (const std::string &name, SetterType func) |
| Sets a setter for a given property. More...
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void | setAccessors (const std::string &name, GetterType getter, SetterType setter) |
| Sets the accessors getter and setter in one function. More...
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void | removeAccessors (const std::string &name) |
| Removes all the accessors (getter and setter) for a given property. More...
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void | forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty) |
| Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
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void | setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder) |
| Sets the functions used to convert data from and to a YAML::Node. More...
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void | setDecoder (const std::string &name, DecoderType decoder) |
| Sets the functions used to convert data from a YAML::Node. More...
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YAML::Node | encode () const |
| Encode this Accessible to a YAML::Node. More...
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void | decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) |
| Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
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std::vector< std::string > | getProperties () |
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template<> |
boost::any | getValue (const std::string &name) const |
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std::string | detectAndIdentifyKnot (const SurgSim::Math::Matrix33d &projection) |
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std::vector< Crossing > | getGaussCode (const SurgSim::Math::Matrix33d &projection) |
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void | buildNodeData (const Math::Vector3d &projectionX, const Math::Vector3d &projectionY, std::vector< SurgSim::Math::Vector3d > *nodes3d, std::vector< SurgSim::Math::Vector2d > *nodes2d, std::vector< SurgSim::Math::Vector3d > *segments3d) |
| Build the node data needed to setup the knot identification. More...
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std::vector< Crossing > | calculateCrossings (const Math::Vector3d &projectionZ, const std::vector< SurgSim::Math::Vector3d > &nodes3d, const std::vector< SurgSim::Math::Vector2d > &nodes2d, const std::vector< SurgSim::Math::Vector3d > &segments3d) |
| Calculate the crossings from the node data. More...
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void | performReidmeisterMoves (std::vector< Crossing > *gaussCode) |
| Perform Reidmeister moves. More...
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bool | tryReidmeisterMove1 (std::vector< Crossing > *gaussCode, std::vector< int > *erased) |
| Perform Reidmeister move 1. More...
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bool | tryReidmeisterMove2 (std::vector< Crossing > *gaussCode, std::vector< int > *erased) |
| Perform Reidmeister move 2. More...
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bool | tryReidmeisterMove3 (std::vector< Crossing > *gaussCode, ReidmeisterMove3Data *data) |
| Perform Reidmeister move 3. More...
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void | adjustGaussCodeForErasedCrossings (std::vector< Crossing > *gaussCode) |
| Squeezes together the ids so that their absolute values are 1, 2, 3, etc. More...
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std::string | identifyKnot (const std::vector< Crossing > &gaussCode) |
| Identify the knot. More...
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virtual std::shared_ptr< PoseComponent > | getPoseComponent () |
| Get the PoseComponent for this component. More...
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virtual std::shared_ptr< const PoseComponent > | getPoseComponent () const |
| Get the PoseComponent for this component, constant access. More...
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The KnotIdentificationBehavior detects and identifies a knot in a fem1d representation.
https://en.wikipedia.org/wiki/Reidemeister_move explains the idea of Reidmeister moves. The document below gives an overview of the algorithm used to detect the knot. https://docs.google.com/document/d/1a8hCCvtFuOapYsj81enORBiN9pcoCS7HIDioquto6LA This behavior may incorrectly identify knots, or fail to identify knots. This code does not correctly handle when three segments projected into 2D all cross at one point, and may fail when fem1d segments projected into 2D are degenerate. It will always fail to identify knots with extra loops or crossings.