opensurgsim
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SurgSim::Input::OutputComponent Class Reference

OutputComponents connect SceneElements to devices, facilitating data transfer from a SceneElement to a device. More...

#include <OutputComponent.h>

Inheritance diagram for SurgSim::Input::OutputComponent:
SurgSim::Framework::Representation SurgSim::Input::OutputProducerInterface SurgSim::Framework::Component SurgSim::Framework::Accessible SurgSim::Framework::FactoryBase1< Component, std::string > SurgSim::Input::CombiningOutputComponent

Public Member Functions

 OutputComponent (const std::string &name)
 Constructor. More...
 
virtual ~OutputComponent ()
 Destructor.
 
 SURGSIM_CLASSNAME (SurgSim::Input::OutputComponent)
 
void setDeviceName (const std::string &deviceName)
 Set name of the device of output component. More...
 
std::string getDeviceName () const
 Gets device name. More...
 
virtual void setData (const SurgSim::DataStructures::DataGroup &dataGroup)
 Sets the output data. More...
 
virtual bool doInitialize ()
 Overridden from Component, do nothing.
 
virtual bool doWakeUp ()
 Overridden from Component, do nothing.
 
bool requestOutput (const std::string &device, SurgSim::DataStructures::DataGroup *outputData) override
 Asks the producer to provide output state to the device. More...
 
SurgSim::Math::RigidTransform3d getToDeviceTransform () const
 
void setToDeviceTransform (const SurgSim::Math::RigidTransform3d &val)
 Sets the offset of the device pose to the scene. More...
 
SurgSim::Math::RigidTransform3d getToElementTransform () const
 
void setToElementTransform (const SurgSim::Math::RigidTransform3d &val)
 Sets the offset of the device to the element origin. More...
 
- Public Member Functions inherited from SurgSim::Framework::Representation
 Representation (const std::string &name)
 Constructor. More...
 
virtual ~Representation ()
 Destructor.
 
virtual void setLocalPose (const SurgSim::Math::RigidTransform3d &pose)
 Set the pose of the representation with respect to the Scene Element. More...
 
virtual SurgSim::Math::RigidTransform3d getLocalPose () const
 Get the pose of the representation with respect to the Scene Element. More...
 
virtual SurgSim::Math::RigidTransform3d getPose () const
 Get the pose of the representation in world coordinates. More...
 
- Public Member Functions inherited from SurgSim::Framework::Component
 Component (const std::string &name)
 Constructor. More...
 
virtual ~Component ()
 Destructor.
 
std::string getName () const
 Gets component name. More...
 
std::string getFullName () const
 Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
 
void setName (const std::string &name)
 Sets the name of component. More...
 
boost::uuids::uuid getUuid () const
 Gets the id of the component.
 
bool isInitialized () const
 
bool initialize (const std::weak_ptr< Runtime > &runtime)
 Initialize this component, this needs to be called before wakeUp() can be called. More...
 
bool isAwake () const
 
bool wakeUp ()
 Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
 
void retire ()
 Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
 
void setScene (std::weak_ptr< Scene > scene)
 Sets the scene. More...
 
std::shared_ptr< ScenegetScene ()
 Gets the scene. More...
 
void setSceneElement (std::weak_ptr< SceneElement > sceneElement)
 Sets the scene element. More...
 
std::shared_ptr< SceneElementgetSceneElement ()
 Gets the scene element. More...
 
std::shared_ptr< const SceneElementgetSceneElement () const
 Gets the scene element, constant version. More...
 
std::shared_ptr< RuntimegetRuntime () const
 Get the runtime which contains this component. More...
 
virtual std::string getClassName () const
 The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
 
std::shared_ptr< ComponentgetSharedPtr ()
 Gets a shared pointer to this component. More...
 
virtual void doRetire ()
 Interface to be implemented by derived classes Has a default implementation, does nothing.
 
bool isActive () const
 
virtual void setLocalActive (bool val)
 Set the component's active state. More...
 
bool isLocalActive () const
 
- Public Member Functions inherited from SurgSim::Framework::Accessible
 Accessible ()
 Default Constructor.
 
 ~Accessible ()
 Destructor.
 
template<class T >
getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
 
boost::any getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found. More...
 
template<class T >
bool getValue (const std::string &name, T *value) const
 Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
 
void setValue (const std::string &name, const boost::any &value)
 Sets a value of a property that has setter. More...
 
bool isReadable (const std::string &name) const
 Check whether a property is readable. More...
 
bool isWriteable (const std::string &name) const
 Check whether a property is writable. More...
 
void setGetter (const std::string &name, GetterType func)
 Sets a getter for a given property. More...
 
void setSetter (const std::string &name, SetterType func)
 Sets a setter for a given property. More...
 
void setAccessors (const std::string &name, GetterType getter, SetterType setter)
 Sets the accessors getter and setter in one function. More...
 
void removeAccessors (const std::string &name)
 Removes all the accessors (getter and setter) for a given property. More...
 
void forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty)
 Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
 
void setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder)
 Sets the functions used to convert data from and to a YAML::Node. More...
 
void setDecoder (const std::string &name, DecoderType decoder)
 Sets the functions used to convert data from a YAML::Node. More...
 
YAML::Node encode () const
 Encode this Accessible to a YAML::Node. More...
 
void decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())
 Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
 
std::vector< std::string > getProperties ()
 
template<>
boost::any getValue (const std::string &name) const
 
- Public Member Functions inherited from SurgSim::Input::OutputProducerInterface
virtual ~OutputProducerInterface ()
 Virtual destructor (empty).
 

Additional Inherited Members

- Public Types inherited from SurgSim::Framework::Accessible
typedef std::function< boost::any(void)> GetterType
 
typedef std::function< void(boost::any)> SetterType
 
typedef std::function< YAML::Node(void)> EncoderType
 
typedef std::function< void(const YAML::Node *)> DecoderType
 
- Public Types inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
typedef ObjectFactory1< Component, std::string > FactoryType
 
- Static Public Member Functions inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
static FactoryTypegetFactory ()
 
- Protected Member Functions inherited from SurgSim::Framework::Component
virtual std::shared_ptr< PoseComponentgetPoseComponent ()
 Get the PoseComponent for this component. More...
 
virtual std::shared_ptr< const PoseComponentgetPoseComponent () const
 Get the PoseComponent for this component, constant access. More...
 

Detailed Description

OutputComponents connect SceneElements to devices, facilitating data transfer from a SceneElement to a device.

The actual SceneElement pose is expected to be calculated like this ToDeviceTransform * pose * ToElementTransform

Constructor & Destructor Documentation

§ OutputComponent()

SurgSim::Input::OutputComponent::OutputComponent ( const std::string &  name)
explicit

Constructor.

Parameters
nameName of this output component

Member Function Documentation

§ getDeviceName()

std::string SurgSim::Input::OutputComponent::getDeviceName ( ) const

Gets device name.

Returns
The device name.

§ getToDeviceTransform()

SurgSim::Math::RigidTransform3d SurgSim::Input::OutputComponent::getToDeviceTransform ( ) const
Returns
the offset of the device pose to the scene

§ getToElementTransform()

SurgSim::Math::RigidTransform3d SurgSim::Input::OutputComponent::getToElementTransform ( ) const
Returns
the offset of the device to the element origin

§ requestOutput()

bool SurgSim::Input::OutputComponent::requestOutput ( const std::string &  device,
SurgSim::DataStructures::DataGroup outputData 
)
overridevirtual

Asks the producer to provide output state to the device.

Note that devices may never call this method, e.g. because the device doesn't actually have any output capability.

Typical output data contents (but note that individual devices may do things differently):

type name
vector "force" Commanded force for the device (units are newtons).
vector "torque" Commanded torque for the device (units are newton-meters).
bool "isEnabled" Safety switch input.

Other possible contents includes:

type name
bool "led0" Desired state for LED 0.
bool "led1" Desired state for LED 1.
string "toolId" Calibration ID to use, e.g. for camera devices.
Parameters
deviceThe name of the device that is requesting the output. This should only be used to identify the device (e.g. if the producer is listening to several devices at once).
[out]outputDataThe application output state being fed into the device.
Returns
true if the producer has provided some output, false if it refuses to do so. A producer that returns false should leave outputData unmodified.

Implements SurgSim::Input::OutputProducerInterface.

§ setData()

void SurgSim::Input::OutputComponent::setData ( const SurgSim::DataStructures::DataGroup dataGroup)
virtual

Sets the output data.

Parameters
dataGroupThe data to output.

Reimplemented in SurgSim::Input::CombiningOutputComponent.

§ setDeviceName()

void SurgSim::Input::OutputComponent::setDeviceName ( const std::string &  deviceName)

Set name of the device of output component.

Parameters
deviceNameThe name of the device that will receive the output data.

§ setToDeviceTransform()

void SurgSim::Input::OutputComponent::setToDeviceTransform ( const SurgSim::Math::RigidTransform3d val)

Sets the offset of the device pose to the scene.

Parameters
valthe actual offset

§ setToElementTransform()

void SurgSim::Input::OutputComponent::setToElementTransform ( const SurgSim::Math::RigidTransform3d val)

Sets the offset of the device to the element origin.

Parameters
valthe actual offset

The documentation for this class was generated from the following files: