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| CombiningOutputComponent (const std::string &name) |
| Constructor. More...
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virtual | ~CombiningOutputComponent () |
| Destructor.
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| SURGSIM_CLASSNAME (SurgSim::Input::CombiningOutputComponent) |
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void | setData (const SurgSim::DataStructures::DataGroup &dataGroup) override |
| Sets the output data. More...
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std::vector< std::shared_ptr< SurgSim::Framework::Component > > | getOutputs () const |
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void | setOutputs (const std::vector< std::shared_ptr< SurgSim::Framework::Component >> &outputs) |
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void | setCombiner (FunctorType combiner) |
| Set the function to do the combining. More...
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bool | requestOutput (const std::string &device, SurgSim::DataStructures::DataGroup *outputData) override |
| Asks the producer to provide output state to the device. More...
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| OutputComponent (const std::string &name) |
| Constructor. More...
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virtual | ~OutputComponent () |
| Destructor.
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| SURGSIM_CLASSNAME (SurgSim::Input::OutputComponent) |
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void | setDeviceName (const std::string &deviceName) |
| Set name of the device of output component. More...
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std::string | getDeviceName () const |
| Gets device name. More...
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virtual bool | doInitialize () |
| Overridden from Component, do nothing.
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virtual bool | doWakeUp () |
| Overridden from Component, do nothing.
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bool | requestOutput (const std::string &device, SurgSim::DataStructures::DataGroup *outputData) override |
| Asks the producer to provide output state to the device. More...
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SurgSim::Math::RigidTransform3d | getToDeviceTransform () const |
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void | setToDeviceTransform (const SurgSim::Math::RigidTransform3d &val) |
| Sets the offset of the device pose to the scene. More...
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SurgSim::Math::RigidTransform3d | getToElementTransform () const |
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void | setToElementTransform (const SurgSim::Math::RigidTransform3d &val) |
| Sets the offset of the device to the element origin. More...
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| Representation (const std::string &name) |
| Constructor. More...
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virtual | ~Representation () |
| Destructor.
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virtual void | setLocalPose (const SurgSim::Math::RigidTransform3d &pose) |
| Set the pose of the representation with respect to the Scene Element. More...
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virtual SurgSim::Math::RigidTransform3d | getLocalPose () const |
| Get the pose of the representation with respect to the Scene Element. More...
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virtual SurgSim::Math::RigidTransform3d | getPose () const |
| Get the pose of the representation in world coordinates. More...
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| Component (const std::string &name) |
| Constructor. More...
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virtual | ~Component () |
| Destructor.
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std::string | getName () const |
| Gets component name. More...
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std::string | getFullName () const |
| Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
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void | setName (const std::string &name) |
| Sets the name of component. More...
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boost::uuids::uuid | getUuid () const |
| Gets the id of the component.
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bool | isInitialized () const |
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bool | initialize (const std::weak_ptr< Runtime > &runtime) |
| Initialize this component, this needs to be called before wakeUp() can be called. More...
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bool | isAwake () const |
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bool | wakeUp () |
| Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
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void | retire () |
| Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
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void | setScene (std::weak_ptr< Scene > scene) |
| Sets the scene. More...
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std::shared_ptr< Scene > | getScene () |
| Gets the scene. More...
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void | setSceneElement (std::weak_ptr< SceneElement > sceneElement) |
| Sets the scene element. More...
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std::shared_ptr< SceneElement > | getSceneElement () |
| Gets the scene element. More...
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std::shared_ptr< const SceneElement > | getSceneElement () const |
| Gets the scene element, constant version. More...
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std::shared_ptr< Runtime > | getRuntime () const |
| Get the runtime which contains this component. More...
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virtual std::string | getClassName () const |
| The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
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std::shared_ptr< Component > | getSharedPtr () |
| Gets a shared pointer to this component. More...
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virtual void | doRetire () |
| Interface to be implemented by derived classes Has a default implementation, does nothing.
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bool | isActive () const |
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virtual void | setLocalActive (bool val) |
| Set the component's active state. More...
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bool | isLocalActive () const |
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| Accessible () |
| Default Constructor.
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| ~Accessible () |
| Destructor.
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template<class T > |
T | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
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boost::any | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found. More...
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template<class T > |
bool | getValue (const std::string &name, T *value) const |
| Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
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void | setValue (const std::string &name, const boost::any &value) |
| Sets a value of a property that has setter. More...
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bool | isReadable (const std::string &name) const |
| Check whether a property is readable. More...
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bool | isWriteable (const std::string &name) const |
| Check whether a property is writable. More...
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void | setGetter (const std::string &name, GetterType func) |
| Sets a getter for a given property. More...
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void | setSetter (const std::string &name, SetterType func) |
| Sets a setter for a given property. More...
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void | setAccessors (const std::string &name, GetterType getter, SetterType setter) |
| Sets the accessors getter and setter in one function. More...
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void | removeAccessors (const std::string &name) |
| Removes all the accessors (getter and setter) for a given property. More...
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void | forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty) |
| Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
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void | setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder) |
| Sets the functions used to convert data from and to a YAML::Node. More...
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void | setDecoder (const std::string &name, DecoderType decoder) |
| Sets the functions used to convert data from a YAML::Node. More...
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YAML::Node | encode () const |
| Encode this Accessible to a YAML::Node. More...
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void | decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) |
| Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
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std::vector< std::string > | getProperties () |
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template<> |
boost::any | getValue (const std::string &name) const |
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virtual | ~OutputProducerInterface () |
| Virtual destructor (empty).
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CombiningOutputComponents is-a OutputComponent that takes one or more OutputComponents and combines their datagroups into a single output datagroup.
The combining functor can be set, with the default functor accumulating all vectors named "force", and all vectors named "torque". The resulting DataGroup has only those two specific entries, and can be used to drive a haptic device from multiple OutputComponents.