opensurgsim
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Base graphics plane representation class, which defines the basic interface for a plane that can be visualized. More...
#include <PlaneRepresentation.h>
Public Member Functions | |
PlaneRepresentation (const std::string &name) | |
Constructor. More... | |
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Representation (const std::string &name) | |
Constructor. More... | |
virtual | ~Representation () |
Destructor. | |
virtual bool | setMaterial (std::shared_ptr< SurgSim::Framework::Component > material)=0 |
Sets the material that defines the visual appearance of the representation. More... | |
virtual std::shared_ptr< Material > | getMaterial () const =0 |
Gets the material that defines the visual appearance of the representation. More... | |
void | setMaterialReference (const std::string &materialName) |
std::string | getMaterialReference () const |
virtual void | clearMaterial ()=0 |
Removes the material from the representation. | |
virtual void | setDrawAsWireFrame (bool val)=0 |
Sets the representation to render as a wire frame. More... | |
virtual bool | getDrawAsWireFrame () const =0 |
Return if the representation is rendered as a wire frame. More... | |
virtual void | setGenerateTangents (bool value)=0 |
Enable or disable the generation of tangents. More... | |
virtual bool | isGeneratingTangents () const =0 |
virtual void | update (double dt)=0 |
Updates the representation. More... | |
virtual bool | addGroupReference (const std::string &name) |
Add a reference to a group, this will eventual add this representation to the group with the the same name. More... | |
void | addGroupReferences (const std::vector< std::string > &groups) |
Adds a list of group references. More... | |
void | setGroupReferences (const std::vector< std::string > &groups) |
Sets the list of group references. More... | |
void | setGroupReference (const std::string &group) |
Helper functions, this clears all the references and sets, only the reference given in the parameter. More... | |
std::vector< std::string > | getGroupReferences () const |
Gets group references. More... | |
bool | removeGroupReference (const std::string &group) |
Function to remove an unwanted reference. More... | |
void | clearGroupReferences () |
Clear all the Group references. | |
virtual void | addUniform (std::shared_ptr< UniformBase > uniform)=0 |
Adds a uniform to this representation. More... | |
virtual void | addUniform (const std::string &type, const std::string &name, const boost::any &value)=0 |
Adds and a uniform to this representation and set its value. More... | |
virtual void | setUniforms (const std::vector< std::shared_ptr< UniformBase >> &uniforms)=0 |
Sets a set of uniforms for this representation. More... | |
virtual std::vector< std::shared_ptr< UniformBase > > | getUniforms () const =0 |
bool | doWakeUp () override |
Interface to be implemented by derived classes. More... | |
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Representation (const std::string &name) | |
Constructor. More... | |
virtual void | setLocalPose (const SurgSim::Math::RigidTransform3d &pose) |
Set the pose of the representation with respect to the Scene Element. More... | |
virtual SurgSim::Math::RigidTransform3d | getLocalPose () const |
Get the pose of the representation with respect to the Scene Element. More... | |
virtual SurgSim::Math::RigidTransform3d | getPose () const |
Get the pose of the representation in world coordinates. More... | |
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Component (const std::string &name) | |
Constructor. More... | |
virtual | ~Component () |
Destructor. | |
std::string | getName () const |
Gets component name. More... | |
std::string | getFullName () const |
Gets a string containing the name of the Component and (if it has one) its SceneElement. More... | |
void | setName (const std::string &name) |
Sets the name of component. More... | |
boost::uuids::uuid | getUuid () const |
Gets the id of the component. | |
bool | isInitialized () const |
bool | initialize (const std::weak_ptr< Runtime > &runtime) |
Initialize this component, this needs to be called before wakeUp() can be called. More... | |
bool | isAwake () const |
bool | wakeUp () |
Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More... | |
void | retire () |
Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More... | |
void | setScene (std::weak_ptr< Scene > scene) |
Sets the scene. More... | |
std::shared_ptr< Scene > | getScene () |
Gets the scene. More... | |
void | setSceneElement (std::weak_ptr< SceneElement > sceneElement) |
Sets the scene element. More... | |
std::shared_ptr< SceneElement > | getSceneElement () |
Gets the scene element. More... | |
std::shared_ptr< const SceneElement > | getSceneElement () const |
Gets the scene element, constant version. More... | |
std::shared_ptr< Runtime > | getRuntime () const |
Get the runtime which contains this component. More... | |
virtual std::string | getClassName () const |
The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More... | |
std::shared_ptr< Component > | getSharedPtr () |
Gets a shared pointer to this component. More... | |
virtual void | doRetire () |
Interface to be implemented by derived classes Has a default implementation, does nothing. | |
bool | isActive () const |
virtual void | setLocalActive (bool val) |
Set the component's active state. More... | |
bool | isLocalActive () const |
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Accessible () | |
Default Constructor. | |
~Accessible () | |
Destructor. | |
template<class T > | |
T | getValue (const std::string &name) const |
Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More... | |
boost::any | getValue (const std::string &name) const |
Retrieves the value with the name by executing the getter if it is found. More... | |
template<class T > | |
bool | getValue (const std::string &name, T *value) const |
Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More... | |
void | setValue (const std::string &name, const boost::any &value) |
Sets a value of a property that has setter. More... | |
bool | isReadable (const std::string &name) const |
Check whether a property is readable. More... | |
bool | isWriteable (const std::string &name) const |
Check whether a property is writable. More... | |
void | setGetter (const std::string &name, GetterType func) |
Sets a getter for a given property. More... | |
void | setSetter (const std::string &name, SetterType func) |
Sets a setter for a given property. More... | |
void | setAccessors (const std::string &name, GetterType getter, SetterType setter) |
Sets the accessors getter and setter in one function. More... | |
void | removeAccessors (const std::string &name) |
Removes all the accessors (getter and setter) for a given property. More... | |
void | forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty) |
Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More... | |
void | setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder) |
Sets the functions used to convert data from and to a YAML::Node. More... | |
void | setDecoder (const std::string &name, DecoderType decoder) |
Sets the functions used to convert data from a YAML::Node. More... | |
YAML::Node | encode () const |
Encode this Accessible to a YAML::Node. More... | |
void | decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) |
Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More... | |
std::vector< std::string > | getProperties () |
template<> | |
boost::any | getValue (const std::string &name) const |
Additional Inherited Members | |
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typedef std::function< boost::any(void)> | GetterType |
typedef std::function< void(boost::any)> | SetterType |
typedef std::function< YAML::Node(void)> | EncoderType |
typedef std::function< void(const YAML::Node *)> | DecoderType |
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typedef ObjectFactory1< Component, std::string > | FactoryType |
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static FactoryType & | getFactory () |
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static const std::string | DefaultGroupName = "__OssDefault__" |
static const std::string | DefaultHudGroupName = "__OssDefaultHud__" |
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virtual std::shared_ptr< PoseComponent > | getPoseComponent () |
Get the PoseComponent for this component. More... | |
virtual std::shared_ptr< const PoseComponent > | getPoseComponent () const |
Get the PoseComponent for this component, constant access. More... | |
Base graphics plane representation class, which defines the basic interface for a plane that can be visualized.
The plane is the XZ plane, with normal +Y.
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inlineexplicit |
Constructor.
name | Name of the representation |