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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
SurgSim::Particles::Representation Class Referenceabstract

The Representation class defines the base class for all Particle System. More...

#include <Representation.h>

Inheritance diagram for SurgSim::Particles::Representation:
SurgSim::Framework::Representation SurgSim::Framework::Component SurgSim::Framework::Accessible SurgSim::Framework::FactoryBase1< Component, std::string > MockParticleSystem SurgSim::Particles::SphRepresentation SurgSim::Physics::MockParticleSystem

Public Member Functions

 Representation (const std::string &name)
 Constructor. More...
 
virtual ~Representation ()
 Destructor.
 
void setMaxParticles (size_t maxParticles)
 Set the maximum number of particles of this system. More...
 
size_t getMaxParticles () const
 
bool addParticle (const Particle &particle)
 Add a particle. More...
 
bool addParticle (const Math::Vector3d &position, const Math::Vector3d &velocity, double lifetime)
 Add a particle. More...
 
void removeParticle (size_t index)
 Remove a particle. More...
 
SurgSim::DataStructures::BufferedValue< Particles > & getParticles ()
 Get the particles. More...
 
void update (double dt)
 Update the particle system. More...
 
void handleCollisions (double dt)
 Handle collisions with particle system. More...
 
void setCollisionRepresentation (std::shared_ptr< SurgSim::Collision::Representation > representation)
 Set the collision representation for this Particle Representation. More...
 
std::shared_ptr< SurgSim::Collision::RepresentationgetCollisionRepresentation () const
 Get the collision representation for this Particle Representation. More...
 
- Public Member Functions inherited from SurgSim::Framework::Representation
 Representation (const std::string &name)
 Constructor. More...
 
virtual void setLocalPose (const SurgSim::Math::RigidTransform3d &pose)
 Set the pose of the representation with respect to the Scene Element. More...
 
virtual SurgSim::Math::RigidTransform3d getLocalPose () const
 Get the pose of the representation with respect to the Scene Element. More...
 
virtual SurgSim::Math::RigidTransform3d getPose () const
 Get the pose of the representation in world coordinates. More...
 
- Public Member Functions inherited from SurgSim::Framework::Component
 Component (const std::string &name)
 Constructor. More...
 
virtual ~Component ()
 Destructor.
 
std::string getName () const
 Gets component name. More...
 
std::string getFullName () const
 Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
 
void setName (const std::string &name)
 Sets the name of component. More...
 
boost::uuids::uuid getUuid () const
 Gets the id of the component.
 
bool isInitialized () const
 
bool initialize (const std::weak_ptr< Runtime > &runtime)
 Initialize this component, this needs to be called before wakeUp() can be called. More...
 
bool isAwake () const
 
bool wakeUp ()
 Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
 
void retire ()
 Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
 
void setScene (std::weak_ptr< Scene > scene)
 Sets the scene. More...
 
std::shared_ptr< ScenegetScene ()
 Gets the scene. More...
 
void setSceneElement (std::weak_ptr< SceneElement > sceneElement)
 Sets the scene element. More...
 
std::shared_ptr< SceneElementgetSceneElement ()
 Gets the scene element. More...
 
std::shared_ptr< const SceneElementgetSceneElement () const
 Gets the scene element, constant version. More...
 
std::shared_ptr< RuntimegetRuntime () const
 Get the runtime which contains this component. More...
 
virtual std::string getClassName () const
 The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
 
std::shared_ptr< ComponentgetSharedPtr ()
 Gets a shared pointer to this component. More...
 
virtual void doRetire ()
 Interface to be implemented by derived classes Has a default implementation, does nothing.
 
bool isActive () const
 
virtual void setLocalActive (bool val)
 Set the component's active state. More...
 
bool isLocalActive () const
 
- Public Member Functions inherited from SurgSim::Framework::Accessible
 Accessible ()
 Default Constructor.
 
 ~Accessible ()
 Destructor.
 
template<class T >
getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
 
boost::any getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found. More...
 
template<class T >
bool getValue (const std::string &name, T *value) const
 Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
 
void setValue (const std::string &name, const boost::any &value)
 Sets a value of a property that has setter. More...
 
bool isReadable (const std::string &name) const
 Check whether a property is readable. More...
 
bool isWriteable (const std::string &name) const
 Check whether a property is writable. More...
 
void setGetter (const std::string &name, GetterType func)
 Sets a getter for a given property. More...
 
void setSetter (const std::string &name, SetterType func)
 Sets a setter for a given property. More...
 
void setAccessors (const std::string &name, GetterType getter, SetterType setter)
 Sets the accessors getter and setter in one function. More...
 
void removeAccessors (const std::string &name)
 Removes all the accessors (getter and setter) for a given property. More...
 
void forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty)
 Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
 
void setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder)
 Sets the functions used to convert data from and to a YAML::Node. More...
 
void setDecoder (const std::string &name, DecoderType decoder)
 Sets the functions used to convert data from a YAML::Node. More...
 
YAML::Node encode () const
 Encode this Accessible to a YAML::Node. More...
 
void decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())
 Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
 
std::vector< std::string > getProperties ()
 
template<>
boost::any getValue (const std::string &name) const
 

Protected Member Functions

virtual bool doUpdate (double dt)=0
 Implementation of the specific behavior of the particle system. More...
 
virtual bool doHandleCollisions (double dt, const SurgSim::Collision::ContactMapType &collisions)=0
 Implementation of the specific collision handling of the particle system. More...
 
bool doInitialize () override
 Interface to be implemented by derived classes. More...
 
- Protected Member Functions inherited from SurgSim::Framework::Component
virtual std::shared_ptr< PoseComponentgetPoseComponent ()
 Get the PoseComponent for this component. More...
 
virtual std::shared_ptr< const PoseComponentgetPoseComponent () const
 Get the PoseComponent for this component, constant access. More...
 

Protected Attributes

size_t m_maxParticles
 Maximum amount of particles allowed in this particle system.
 
SurgSim::DataStructures::BufferedValue< Particlesm_particles
 BufferedValue of particles.
 
std::shared_ptr< SurgSim::Framework::Loggerm_logger
 Logger used by the particle system.
 
std::shared_ptr< SurgSim::Collision::Representationm_collisionRepresentation
 This entity's collision representation.
 

Additional Inherited Members

- Public Types inherited from SurgSim::Framework::Accessible
typedef std::function< boost::any(void)> GetterType
 
typedef std::function< void(boost::any)> SetterType
 
typedef std::function< YAML::Node(void)> EncoderType
 
typedef std::function< void(const YAML::Node *)> DecoderType
 
- Public Types inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
typedef ObjectFactory1< Component, std::string > FactoryType
 
- Static Public Member Functions inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
static FactoryTypegetFactory ()
 

Detailed Description

The Representation class defines the base class for all Particle System.

Constructor & Destructor Documentation

§ Representation()

SurgSim::Particles::Representation::Representation ( const std::string &  name)
explicit

Constructor.

Parameters
nameThe representation's name

Member Function Documentation

§ addParticle() [1/2]

bool SurgSim::Particles::Representation::addParticle ( const Particle particle)

Add a particle.

Parameters
particleThe new particle
Returns
True if the particle was successfully added, false otherwise

§ addParticle() [2/2]

bool SurgSim::Particles::Representation::addParticle ( const Math::Vector3d position,
const Math::Vector3d velocity,
double  lifetime 
)

Add a particle.

Parameters
positionThe position of the new particle
velocityThe velocity of the new particle
lifetimeThe lenght of time the particle will exist
Returns
True if the particle was successfully added, false otherwise

§ doHandleCollisions()

virtual bool SurgSim::Particles::Representation::doHandleCollisions ( double  dt,
const SurgSim::Collision::ContactMapType &  collisions 
)
protectedpure virtual

Implementation of the specific collision handling of the particle system.

Returns
True if succeeded, False otherwise.

Implemented in SurgSim::Particles::SphRepresentation.

§ doInitialize()

bool SurgSim::Particles::Representation::doInitialize ( )
overrideprotectedvirtual

Interface to be implemented by derived classes.

Returns
True if component is initialized successfully; otherwise, false.

Reimplemented from SurgSim::Framework::Representation.

Reimplemented in SurgSim::Particles::SphRepresentation.

§ doUpdate()

virtual bool SurgSim::Particles::Representation::doUpdate ( double  dt)
protectedpure virtual

Implementation of the specific behavior of the particle system.

Returns
True if update succeeded, False otherwise.

Implemented in SurgSim::Particles::SphRepresentation.

§ getCollisionRepresentation()

std::shared_ptr< SurgSim::Collision::Representation > SurgSim::Particles::Representation::getCollisionRepresentation ( ) const

Get the collision representation for this Particle Representation.

Returns
the collision representation

§ getMaxParticles()

size_t SurgSim::Particles::Representation::getMaxParticles ( ) const
Returns
The number of particles allowed in this system.

§ getParticles()

SurgSim::DataStructures::BufferedValue< Particles > & SurgSim::Particles::Representation::getParticles ( )

Get the particles.

Returns
The particles in a BufferedValue

§ handleCollisions()

void SurgSim::Particles::Representation::handleCollisions ( double  dt)

Handle collisions with particle system.

Parameters
dtThe time step.

§ removeParticle()

void SurgSim::Particles::Representation::removeParticle ( size_t  index)

Remove a particle.

Note
The particle will be removed during the next update
Parameters
indexof the particle

§ setCollisionRepresentation()

void SurgSim::Particles::Representation::setCollisionRepresentation ( std::shared_ptr< SurgSim::Collision::Representation representation)

Set the collision representation for this Particle Representation.

Parameters
representationThe collision representation to be set

§ setMaxParticles()

void SurgSim::Particles::Representation::setMaxParticles ( size_t  maxParticles)

Set the maximum number of particles of this system.

Note
Once initialized, it can't be changed.
Parameters
maxParticlesThe maximum number of particles in this system.

§ update()

void SurgSim::Particles::Representation::update ( double  dt)

Update the particle system.

Parameters
dtThe time step.

The documentation for this class was generated from the following files: