WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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#include "Driver_Settings.cpp"
#include "Driver_GlobalSettings.cpp"
#include <Graphics/OpenGL/glew.h>
#include <Graphics/OpenGL/freeglut.h>
#include "Driver_GlobalObjects.hpp"
#include "Creature_Species.cpp"
#include "TextureInterface.cpp"
#include "Driver_LoadTextures.hpp"
#include "World.hpp"
#include "World_Local.hpp"
#include "World_Viewer.hpp"
#include "World_Viewer_Minimap.hpp"
#include "World_Viewer_Rain_Manager.cpp"
#include <Graphics/Render/Renderer.cpp>
#include <Graphics/Texture/Texture.hpp>
#include <Graphics/Texture/TextureLoader.hpp>
#include "World.cpp"
#include "Menu_Title.hpp"
#include "Menu_Options.hpp"
#include "Menu_LoadGame.hpp"
#include "Menu_WorldGenerator.hpp"
#include "Menu_WorldSimulator.hpp"
#include "Menu_AdventureMode.hpp"
#include "World_Biome.cpp"
#include "Pathing.hpp"
#include "World_Local.cpp"
#include "LocalTile.cpp"
#include "Creature.cpp"
#include "Creature_Knowledge.cpp"
#include "Creature_All.cpp"
#include "Creature_Deer.cpp"
#include "Character.cpp"
#include "Character_Knowledge.cpp"
#include "Civ.cpp"
#include "Civ_Dwarven.cpp"
#include "Settlement.cpp"
#include "Settlement_Dwarven.cpp"
#include "Tribe.cpp"
#include "Tribe_Dwarven.cpp"
#include "Tribe_Human.cpp"
#include "Tribe_Elf.cpp"
#include "WorldObject.cpp"
#include "WorldObject_Tree.cpp"
#include "WorldObject_Flora.cpp"
#include "WorldObject_Rock.cpp"
#include "WorldObject_Sign.cpp"
#include "WorldObjectGlobal.cpp"
#include "WorldObjectGlobal_TribalArtifact.cpp"
#include "Item.cpp"
#include "Recipe.cpp"
#include "Item_Attributes.cpp"
#include "ItemFactory.cpp"
#include "Location.cpp"
#include "Stockpile.cpp"
#include "Driver_Init.hpp"
#include "Driver_GLHooks.hpp"
#include <Data/ArgReader.hpp>
#include <signal.h>
#include <iostream>
Macros | |
#define | GLEW_STATIC |
#define | FREEGLUT_STATIC |
Functions | |
void | printHelp () |
void | pauseGame () |
void | shutDown (int signal) |
int | main (int nArgs, char **arg) |
#define FREEGLUT_STATIC |
#define GLEW_STATIC |
int main | ( | int | nArgs, |
char ** | arg | ||
) |
void pauseGame | ( | ) |
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inline |
void shutDown | ( | int | signal | ) |
GlobalSettings globalSettings |
Menu_AdventureMode menuAdventureMode |
Menu_LoadGame menuLoadGame |
Menu_Options menuOptions |
Menu_Title menuTitle |
Menu_WorldGenerator menuWorldGenerator |
Menu_WorldSimulator menuWorldSimulator |
World world |
World_Local* worldLocal |
WorldViewer worldViewer |