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WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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#include "Driver_Settings.cpp"#include "Driver_GlobalSettings.cpp"#include <Graphics/OpenGL/glew.h>#include <Graphics/OpenGL/freeglut.h>#include "Driver_GlobalObjects.hpp"#include "Creature_Species.cpp"#include "TextureInterface.cpp"#include "Driver_LoadTextures.hpp"#include "World.hpp"#include "World_Local.hpp"#include "World_Viewer.hpp"#include "World_Viewer_Minimap.hpp"#include "World_Viewer_Rain_Manager.cpp"#include <Graphics/Render/Renderer.cpp>#include <Graphics/Texture/Texture.hpp>#include <Graphics/Texture/TextureLoader.hpp>#include "World.cpp"#include "Menu_Title.hpp"#include "Menu_Options.hpp"#include "Menu_LoadGame.hpp"#include "Menu_WorldGenerator.hpp"#include "Menu_WorldSimulator.hpp"#include "Menu_AdventureMode.hpp"#include "World_Biome.cpp"#include "Pathing.hpp"#include "World_Local.cpp"#include "LocalTile.cpp"#include "Creature.cpp"#include "Creature_Knowledge.cpp"#include "Creature_All.cpp"#include "Creature_Deer.cpp"#include "Character.cpp"#include "Character_Knowledge.cpp"#include "Civ.cpp"#include "Civ_Dwarven.cpp"#include "Settlement.cpp"#include "Settlement_Dwarven.cpp"#include "Tribe.cpp"#include "Tribe_Dwarven.cpp"#include "Tribe_Human.cpp"#include "Tribe_Elf.cpp"#include "WorldObject.cpp"#include "WorldObject_Tree.cpp"#include "WorldObject_Flora.cpp"#include "WorldObject_Rock.cpp"#include "WorldObject_Sign.cpp"#include "WorldObjectGlobal.cpp"#include "WorldObjectGlobal_TribalArtifact.cpp"#include "Item.cpp"#include "Recipe.cpp"#include "Item_Attributes.cpp"#include "ItemFactory.cpp"#include "Location.cpp"#include "Stockpile.cpp"#include "Driver_Init.hpp"#include "Driver_GLHooks.hpp"#include <Data/ArgReader.hpp>#include <signal.h>#include <iostream>Macros | |
| #define | GLEW_STATIC |
| #define | FREEGLUT_STATIC |
Functions | |
| void | printHelp () |
| void | pauseGame () |
| void | shutDown (int signal) |
| int | main (int nArgs, char **arg) |
| #define FREEGLUT_STATIC |
| #define GLEW_STATIC |
| int main | ( | int | nArgs, |
| char ** | arg | ||
| ) |
| void pauseGame | ( | ) |
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inline |
| void shutDown | ( | int | signal | ) |
| GlobalSettings globalSettings |
| Menu_AdventureMode menuAdventureMode |
| Menu_LoadGame menuLoadGame |
| Menu_Options menuOptions |
| Menu_Title menuTitle |
| Menu_WorldGenerator menuWorldGenerator |
| Menu_WorldSimulator menuWorldSimulator |
| World world |
| World_Local* worldLocal |
| WorldViewer worldViewer |
1.8.13