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SurgSim::Collision::ShapeCollisionRepresentation Class Reference

Use a Shape as a Collision Representation, any SurgSim::Physics::Representation can be used as a backing representation. More...

#include <ShapeCollisionRepresentation.h>

Inheritance diagram for SurgSim::Collision::ShapeCollisionRepresentation:
SurgSim::Collision::Representation SurgSim::Framework::Representation SurgSim::Framework::Component SurgSim::Framework::Accessible SurgSim::Framework::FactoryBase1< Component, std::string > SurgSim::Collision::MockCollisionRepresentation

Public Member Functions

 ShapeCollisionRepresentation (const std::string &name)
 Constructor.
 
virtual ~ShapeCollisionRepresentation ()
 Destructor.
 
 SURGSIM_CLASSNAME (SurgSim::Collision::ShapeCollisionRepresentation)
 
int getShapeType () const override
 Get the shape type id. More...
 
void setLocalPose (const SurgSim::Math::RigidTransform3d &pose) override
 Set the pose of the representation with respect to the Scene Element. More...
 
void setShape (const std::shared_ptr< SurgSim::Math::Shape > &shape)
 
std::shared_ptr< Math::ShapegetShape () const override
 Get the shape. More...
 
void updateCcdData (double timeOfImpact) override
 Update the data (the motionShape) in preparation for a CCD contact calcul ation. More...
 
- Public Member Functions inherited from SurgSim::Collision::Representation
 Representation (const std::string &name)
 Constructor. More...
 
virtual ~Representation ()
 Destructor.
 
virtual void setCollisionDetectionType (CollisionDetectionType type)
 Set the type of collision detection to use between this representation and other representations. More...
 
CollisionDetectionType getCollisionDetectionType () const
 Get the type of collision detection used between this representation and other representations. More...
 
virtual void setSelfCollisionDetectionType (CollisionDetectionType type)
 Set the type of collision detection to use between this representation and itself. More...
 
CollisionDetectionType getSelfCollisionDetectionType () const
 Get the type of collision detection used between this representation and itself. More...
 
virtual const Math::PosedShape< std::shared_ptr< Math::Shape > > & getPosedShape ()
 Get the shape, posed. More...
 
const Math::PosedShapeMotion< std::shared_ptr< Math::Shape > > & getPosedShapeMotion () const
 
SurgSim::DataStructures::BufferedValue< ContactMapType > & getCollisions ()
 A map between collision representations and contacts. More...
 
void addContact (const std::shared_ptr< Representation > &other, const std::shared_ptr< SurgSim::Collision::Contact > &contact)
 Add a contact with another representation. More...
 
bool collidedWith (const std::shared_ptr< Representation > &other)
 Check whether this collision representation collided with another during the last update. More...
 
virtual void update (const double &dt)
 Update the representation. More...
 
virtual void updateShapeData ()
 Update the basic Shape's state from the physics state, so that the bounding box can correctly be determined.
 
virtual void updateDcdData ()
 Update the data (the shape) in preparation for a DCD contact calculation.
 
bool ignore (const std::string &fullName)
 Set a collision representation to ignore Collisions with this collision representation will not be detected This acts as the opposite of allow if the representation that is passed here was previously added via allow() More...
 
bool ignore (const std::shared_ptr< Representation > &representation)
 Set a collision representation to ignore Collisions with this collision representation will not be detected This acts as the opposite of allow if the representation that is passed here was previously added via allow() More...
 
void setIgnoring (const std::vector< std::string > &fullNames)
 Set the collision representations to ignore Collisions with these collision representation will not be detected. More...
 
bool isIgnoring (const std::string &fullName) const
 Is the collision representation being ignored. More...
 
bool isIgnoring (const std::shared_ptr< Representation > &representation) const
 Is the collision representation being ignored. More...
 
bool allow (const std::string &fullName)
 Set a collision representation to allow Only collisions with "allowed" collision representation will be detected If the the representation is currently being "ignored" then it will be removed from that state and collisions will be allowed again. More...
 
bool allow (const std::shared_ptr< Representation > &representation)
 Set a collision representation to allow Only collisions with "allowed" collision representation will be detected If the the representation is currently being "ignored" then it will be removed from that state and collisions will be allowed again. More...
 
void setAllowing (const std::vector< std::string > &fullNames)
 Set the only collision representations to allow collisions with Only Collisions with these collision representation will be detected. More...
 
bool isAllowing (const std::string &fullName) const
 Is the collision representation being allowed. More...
 
bool isAllowing (const std::shared_ptr< Representation > &representation) const
 Is the collision representation being allowed. More...
 
virtual Math::Aabbd getBoundingBox () const
 
- Public Member Functions inherited from SurgSim::Framework::Representation
 Representation (const std::string &name)
 Constructor. More...
 
virtual SurgSim::Math::RigidTransform3d getLocalPose () const
 Get the pose of the representation with respect to the Scene Element. More...
 
virtual SurgSim::Math::RigidTransform3d getPose () const
 Get the pose of the representation in world coordinates. More...
 
- Public Member Functions inherited from SurgSim::Framework::Component
 Component (const std::string &name)
 Constructor. More...
 
virtual ~Component ()
 Destructor.
 
std::string getName () const
 Gets component name. More...
 
std::string getFullName () const
 Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
 
void setName (const std::string &name)
 Sets the name of component. More...
 
boost::uuids::uuid getUuid () const
 Gets the id of the component.
 
bool isInitialized () const
 
bool initialize (const std::weak_ptr< Runtime > &runtime)
 Initialize this component, this needs to be called before wakeUp() can be called. More...
 
bool isAwake () const
 
bool wakeUp ()
 Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
 
void retire ()
 Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
 
void setScene (std::weak_ptr< Scene > scene)
 Sets the scene. More...
 
std::shared_ptr< ScenegetScene ()
 Gets the scene. More...
 
void setSceneElement (std::weak_ptr< SceneElement > sceneElement)
 Sets the scene element. More...
 
std::shared_ptr< SceneElementgetSceneElement ()
 Gets the scene element. More...
 
std::shared_ptr< const SceneElementgetSceneElement () const
 Gets the scene element, constant version. More...
 
std::shared_ptr< RuntimegetRuntime () const
 Get the runtime which contains this component. More...
 
virtual std::string getClassName () const
 The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
 
std::shared_ptr< ComponentgetSharedPtr ()
 Gets a shared pointer to this component. More...
 
bool isActive () const
 
virtual void setLocalActive (bool val)
 Set the component's active state. More...
 
bool isLocalActive () const
 
- Public Member Functions inherited from SurgSim::Framework::Accessible
 Accessible ()
 Default Constructor.
 
 ~Accessible ()
 Destructor.
 
template<class T >
getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
 
boost::any getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found. More...
 
template<class T >
bool getValue (const std::string &name, T *value) const
 Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
 
void setValue (const std::string &name, const boost::any &value)
 Sets a value of a property that has setter. More...
 
bool isReadable (const std::string &name) const
 Check whether a property is readable. More...
 
bool isWriteable (const std::string &name) const
 Check whether a property is writable. More...
 
void setGetter (const std::string &name, GetterType func)
 Sets a getter for a given property. More...
 
void setSetter (const std::string &name, SetterType func)
 Sets a setter for a given property. More...
 
void setAccessors (const std::string &name, GetterType getter, SetterType setter)
 Sets the accessors getter and setter in one function. More...
 
void removeAccessors (const std::string &name)
 Removes all the accessors (getter and setter) for a given property. More...
 
void forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty)
 Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
 
void setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder)
 Sets the functions used to convert data from and to a YAML::Node. More...
 
void setDecoder (const std::string &name, DecoderType decoder)
 Sets the functions used to convert data from a YAML::Node. More...
 
YAML::Node encode () const
 Encode this Accessible to a YAML::Node. More...
 
void decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())
 Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
 
std::vector< std::string > getProperties ()
 
template<>
boost::any getValue (const std::string &name) const
 

Protected Member Functions

bool doInitialize () override
 Interface to be implemented by derived classes. More...
 
- Protected Member Functions inherited from SurgSim::Collision::Representation
void invalidatePosedShapeMotion ()
 Invalidate the cached posed shape motion.
 
std::vector< std::string > getIgnoring () const
 Get the ignored collision representations. More...
 
std::vector< std::string > getAllowing () const
 Get the only collision representations that this representation is allowed to collide with. More...
 
void doRetire () override
 Interface to be implemented by derived classes Has a default implementation, does nothing.
 
void setPosedShapeMotion (const Math::PosedShapeMotion< std::shared_ptr< Math::Shape >> &posedShape)
 
- Protected Member Functions inherited from SurgSim::Framework::Component
virtual std::shared_ptr< PoseComponentgetPoseComponent ()
 Get the PoseComponent for this component. More...
 
virtual std::shared_ptr< const PoseComponentgetPoseComponent () const
 Get the PoseComponent for this component, constant access. More...
 

Additional Inherited Members

- Public Types inherited from SurgSim::Framework::Accessible
typedef std::function< boost::any(void)> GetterType
 
typedef std::function< void(boost::any)> SetterType
 
typedef std::function< YAML::Node(void)> EncoderType
 
typedef std::function< void(const YAML::Node *)> DecoderType
 
- Public Types inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
typedef ObjectFactory1< Component, std::string > FactoryType
 
- Static Public Member Functions inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
static FactoryTypegetFactory ()
 
- Protected Attributes inherited from SurgSim::Collision::Representation
std::shared_ptr< Framework::Loggerm_logger
 
double m_oldVolume
 
double m_aabbThreshold
 
Math::RigidTransform3d m_previousDcdPose
 
Math::RigidTransform3d m_previousCcdCurrentPose
 

Detailed Description

Use a Shape as a Collision Representation, any SurgSim::Physics::Representation can be used as a backing representation.

Note
This does not directly interact with the physics representation, so the pose used by this collision representation is not directly a function of FreeMotion, and collisions with this will not create constraints.

Member Function Documentation

§ doInitialize()

bool SurgSim::Collision::ShapeCollisionRepresentation::doInitialize ( )
overrideprotectedvirtual

Interface to be implemented by derived classes.

Returns
True if component is initialized successfully; otherwise, false.

Implements SurgSim::Framework::Component.

§ getShape()

std::shared_ptr< Math::Shape > SurgSim::Collision::ShapeCollisionRepresentation::getShape ( ) const
overridevirtual

Get the shape.

Returns
The actual shape used for collision.

Implements SurgSim::Collision::Representation.

§ getShapeType()

int SurgSim::Collision::ShapeCollisionRepresentation::getShapeType ( ) const
overridevirtual

Get the shape type id.

Returns
The unique type of the shape, used to determine which calculation to use.

Implements SurgSim::Collision::Representation.

§ setLocalPose()

void SurgSim::Collision::ShapeCollisionRepresentation::setLocalPose ( const SurgSim::Math::RigidTransform3d pose)
overridevirtual

Set the pose of the representation with respect to the Scene Element.

Parameters
poseThe pose to set the representation to

Reimplemented from SurgSim::Framework::Representation.

§ updateCcdData()

void SurgSim::Collision::ShapeCollisionRepresentation::updateCcdData ( double  timeOfImpact)
overridevirtual

Update the data (the motionShape) in preparation for a CCD contact calcul ation.

Parameters
timeOfImpactthe last time of impact, the representation is responsible for managing the time correctly

Reimplemented from SurgSim::Collision::Representation.


The documentation for this class was generated from the following files: