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| Representation (const std::string &name) |
| Constructor. More...
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virtual | ~Representation () |
| Destructor.
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virtual void | resetState () |
| Reset the representation to its initial/default state.
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size_t | getNumDof () const |
| Query the object number of degrees of freedom. More...
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void | setIsGravityEnabled (bool isGravityEnabled) |
| Set the gravity enable flag. More...
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bool | isGravityEnabled () const |
| Get the gravity enable flag. More...
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void | setIsDrivingSceneElementPose (bool isDrivingSceneElementPose) |
| Set whether this Representation is controlling the pose of the SceneElement that it is part of. More...
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bool | isDrivingSceneElementPose () |
| Query if this Representation is controlling the pose of the SceneElement that it is part of. More...
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virtual void | beforeUpdate (double dt) |
| Preprocessing done before the update call This needs to be called from the outside usually from a Computation. More...
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virtual void | update (double dt) |
| Update the representation state to the current time step. More...
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virtual void | afterUpdate (double dt) |
| Postprocessing done after the update call This needs to be called from the outside usually from a Computation. More...
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virtual std::shared_ptr< Localization > | createLocalization (const SurgSim::DataStructures::Location &location) |
| Computes a localized coordinate w.r.t this representation, given a Location object. More...
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virtual void | applyCorrection (double dt, const Eigen::VectorBlock< SurgSim::Math::Vector > &deltaVelocity) |
| Update the Representation's current position and velocity using a time interval, dt, and change in velocity, deltaVelocity. More...
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std::shared_ptr< SurgSim::Collision::Representation > | getCollisionRepresentation () const |
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virtual void | setCollisionRepresentation (std::shared_ptr< SurgSim::Collision::Representation > representation) |
| Set the collision representation for this physics representation, when the collision object is involved in a collision, the collision should be resolved inside the dynamics calculation. More...
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std::shared_ptr< ConstraintImplementation > | getConstraintImplementation (SurgSim::Physics::ConstraintType type) |
| Get a constraint implementation of the given type for this representation. More...
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| Representation (const std::string &name) |
| Constructor. More...
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virtual void | setLocalPose (const SurgSim::Math::RigidTransform3d &pose) |
| Set the pose of the representation with respect to the Scene Element. More...
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virtual SurgSim::Math::RigidTransform3d | getLocalPose () const |
| Get the pose of the representation with respect to the Scene Element. More...
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virtual SurgSim::Math::RigidTransform3d | getPose () const |
| Get the pose of the representation in world coordinates. More...
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| Component (const std::string &name) |
| Constructor. More...
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virtual | ~Component () |
| Destructor.
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std::string | getName () const |
| Gets component name. More...
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std::string | getFullName () const |
| Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
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void | setName (const std::string &name) |
| Sets the name of component. More...
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boost::uuids::uuid | getUuid () const |
| Gets the id of the component.
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bool | isInitialized () const |
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bool | initialize (const std::weak_ptr< Runtime > &runtime) |
| Initialize this component, this needs to be called before wakeUp() can be called. More...
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bool | isAwake () const |
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bool | wakeUp () |
| Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
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void | retire () |
| Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
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void | setScene (std::weak_ptr< Scene > scene) |
| Sets the scene. More...
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std::shared_ptr< Scene > | getScene () |
| Gets the scene. More...
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void | setSceneElement (std::weak_ptr< SceneElement > sceneElement) |
| Sets the scene element. More...
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std::shared_ptr< SceneElement > | getSceneElement () |
| Gets the scene element. More...
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std::shared_ptr< const SceneElement > | getSceneElement () const |
| Gets the scene element, constant version. More...
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std::shared_ptr< Runtime > | getRuntime () const |
| Get the runtime which contains this component. More...
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virtual std::string | getClassName () const |
| The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
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std::shared_ptr< Component > | getSharedPtr () |
| Gets a shared pointer to this component. More...
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virtual void | doRetire () |
| Interface to be implemented by derived classes Has a default implementation, does nothing.
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bool | isActive () const |
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virtual void | setLocalActive (bool val) |
| Set the component's active state. More...
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bool | isLocalActive () const |
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| Accessible () |
| Default Constructor.
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| ~Accessible () |
| Destructor.
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template<class T > |
T | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
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boost::any | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found. More...
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template<class T > |
bool | getValue (const std::string &name, T *value) const |
| Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
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void | setValue (const std::string &name, const boost::any &value) |
| Sets a value of a property that has setter. More...
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bool | isReadable (const std::string &name) const |
| Check whether a property is readable. More...
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bool | isWriteable (const std::string &name) const |
| Check whether a property is writable. More...
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void | setGetter (const std::string &name, GetterType func) |
| Sets a getter for a given property. More...
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void | setSetter (const std::string &name, SetterType func) |
| Sets a setter for a given property. More...
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void | setAccessors (const std::string &name, GetterType getter, SetterType setter) |
| Sets the accessors getter and setter in one function. More...
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void | removeAccessors (const std::string &name) |
| Removes all the accessors (getter and setter) for a given property. More...
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void | forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty) |
| Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
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void | setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder) |
| Sets the functions used to convert data from and to a YAML::Node. More...
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void | setDecoder (const std::string &name, DecoderType decoder) |
| Sets the functions used to convert data from a YAML::Node. More...
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YAML::Node | encode () const |
| Encode this Accessible to a YAML::Node. More...
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void | decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) |
| Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
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std::vector< std::string > | getProperties () |
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template<> |
boost::any | getValue (const std::string &name) const |
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The Representation class defines the base class for all physics objects.