This implements a graphical object to draw an interpolated curve, it accepts a series of control points, the number of segments in the curve will depend on the number of control points and the value returned from getSubdivisions().
More...
|
| CurveRepresentation (const std::string &name) |
| Constructor. More...
|
|
virtual void | setSubdivisions (size_t num)=0 |
| Sets the number of intermediate points the get generated between each two control points. More...
|
|
virtual size_t | getSubdivisions () const =0 |
|
virtual void | setTension (double tension)=0 |
| Sets the tension (tau) parameter of the Catmull Rom interpolation, needs to be between 0.0 and 1.0. More...
|
|
virtual double | getTension () const =0 |
|
virtual void | setColor (const SurgSim::Math::Vector4d &color)=0 |
| Sets the color for the curve. More...
|
|
virtual Math::Vector4d | getColor () const =0 |
|
virtual void | setWidth (double width)=0 |
| Sets the line width to be used for drawing this curve. More...
|
|
virtual double | getWidth () const =0 |
|
virtual void | setAntiAliasing (bool val)=0 |
| Sets up whether to use anti aliasing on the curve or not. More...
|
|
virtual bool | isAntiAliasing () const =0 |
|
void | updateControlPoints (const DataStructures::VerticesPlain &vertices) |
| Updates the control points for this class, this will cause a new curve to be generated on the next update. More...
|
|
void | updateControlPoints (DataStructures::VerticesPlain &&vertices) |
| Updates the control points for this class, this will cause a new curve to be generated on the next update move support. More...
|
|
| Representation (const std::string &name) |
| Constructor. More...
|
|
virtual | ~Representation () |
| Destructor.
|
|
virtual bool | setMaterial (std::shared_ptr< SurgSim::Framework::Component > material)=0 |
| Sets the material that defines the visual appearance of the representation. More...
|
|
virtual std::shared_ptr< Material > | getMaterial () const =0 |
| Gets the material that defines the visual appearance of the representation. More...
|
|
void | setMaterialReference (const std::string &materialName) |
|
std::string | getMaterialReference () const |
|
virtual void | clearMaterial ()=0 |
| Removes the material from the representation.
|
|
virtual void | setDrawAsWireFrame (bool val)=0 |
| Sets the representation to render as a wire frame. More...
|
|
virtual bool | getDrawAsWireFrame () const =0 |
| Return if the representation is rendered as a wire frame. More...
|
|
virtual void | setGenerateTangents (bool value)=0 |
| Enable or disable the generation of tangents. More...
|
|
virtual bool | isGeneratingTangents () const =0 |
|
virtual void | update (double dt)=0 |
| Updates the representation. More...
|
|
virtual bool | addGroupReference (const std::string &name) |
| Add a reference to a group, this will eventual add this representation to the group with the the same name. More...
|
|
void | addGroupReferences (const std::vector< std::string > &groups) |
| Adds a list of group references. More...
|
|
void | setGroupReferences (const std::vector< std::string > &groups) |
| Sets the list of group references. More...
|
|
void | setGroupReference (const std::string &group) |
| Helper functions, this clears all the references and sets, only the reference given in the parameter. More...
|
|
std::vector< std::string > | getGroupReferences () const |
| Gets group references. More...
|
|
bool | removeGroupReference (const std::string &group) |
| Function to remove an unwanted reference. More...
|
|
void | clearGroupReferences () |
| Clear all the Group references.
|
|
virtual void | addUniform (std::shared_ptr< UniformBase > uniform)=0 |
| Adds a uniform to this representation. More...
|
|
virtual void | addUniform (const std::string &type, const std::string &name, const boost::any &value)=0 |
| Adds and a uniform to this representation and set its value. More...
|
|
virtual void | setUniforms (const std::vector< std::shared_ptr< UniformBase >> &uniforms)=0 |
| Sets a set of uniforms for this representation. More...
|
|
virtual std::vector< std::shared_ptr< UniformBase > > | getUniforms () const =0 |
|
bool | doWakeUp () override |
| Interface to be implemented by derived classes. More...
|
|
| Representation (const std::string &name) |
| Constructor. More...
|
|
virtual void | setLocalPose (const SurgSim::Math::RigidTransform3d &pose) |
| Set the pose of the representation with respect to the Scene Element. More...
|
|
virtual SurgSim::Math::RigidTransform3d | getLocalPose () const |
| Get the pose of the representation with respect to the Scene Element. More...
|
|
virtual SurgSim::Math::RigidTransform3d | getPose () const |
| Get the pose of the representation in world coordinates. More...
|
|
| Component (const std::string &name) |
| Constructor. More...
|
|
virtual | ~Component () |
| Destructor.
|
|
std::string | getName () const |
| Gets component name. More...
|
|
std::string | getFullName () const |
| Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
|
|
void | setName (const std::string &name) |
| Sets the name of component. More...
|
|
boost::uuids::uuid | getUuid () const |
| Gets the id of the component.
|
|
bool | isInitialized () const |
|
bool | initialize (const std::weak_ptr< Runtime > &runtime) |
| Initialize this component, this needs to be called before wakeUp() can be called. More...
|
|
bool | isAwake () const |
|
bool | wakeUp () |
| Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
|
|
void | retire () |
| Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
|
|
void | setScene (std::weak_ptr< Scene > scene) |
| Sets the scene. More...
|
|
std::shared_ptr< Scene > | getScene () |
| Gets the scene. More...
|
|
void | setSceneElement (std::weak_ptr< SceneElement > sceneElement) |
| Sets the scene element. More...
|
|
std::shared_ptr< SceneElement > | getSceneElement () |
| Gets the scene element. More...
|
|
std::shared_ptr< const SceneElement > | getSceneElement () const |
| Gets the scene element, constant version. More...
|
|
std::shared_ptr< Runtime > | getRuntime () const |
| Get the runtime which contains this component. More...
|
|
virtual std::string | getClassName () const |
| The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
|
|
std::shared_ptr< Component > | getSharedPtr () |
| Gets a shared pointer to this component. More...
|
|
virtual void | doRetire () |
| Interface to be implemented by derived classes Has a default implementation, does nothing.
|
|
bool | isActive () const |
|
virtual void | setLocalActive (bool val) |
| Set the component's active state. More...
|
|
bool | isLocalActive () const |
|
| Accessible () |
| Default Constructor.
|
|
| ~Accessible () |
| Destructor.
|
|
template<class T > |
T | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
|
|
boost::any | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found. More...
|
|
template<class T > |
bool | getValue (const std::string &name, T *value) const |
| Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
|
|
void | setValue (const std::string &name, const boost::any &value) |
| Sets a value of a property that has setter. More...
|
|
bool | isReadable (const std::string &name) const |
| Check whether a property is readable. More...
|
|
bool | isWriteable (const std::string &name) const |
| Check whether a property is writable. More...
|
|
void | setGetter (const std::string &name, GetterType func) |
| Sets a getter for a given property. More...
|
|
void | setSetter (const std::string &name, SetterType func) |
| Sets a setter for a given property. More...
|
|
void | setAccessors (const std::string &name, GetterType getter, SetterType setter) |
| Sets the accessors getter and setter in one function. More...
|
|
void | removeAccessors (const std::string &name) |
| Removes all the accessors (getter and setter) for a given property. More...
|
|
void | forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty) |
| Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
|
|
void | setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder) |
| Sets the functions used to convert data from and to a YAML::Node. More...
|
|
void | setDecoder (const std::string &name, DecoderType decoder) |
| Sets the functions used to convert data from a YAML::Node. More...
|
|
YAML::Node | encode () const |
| Encode this Accessible to a YAML::Node. More...
|
|
void | decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) |
| Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
|
|
std::vector< std::string > | getProperties () |
|
template<> |
boost::any | getValue (const std::string &name) const |
|
This implements a graphical object to draw an interpolated curve, it accepts a series of control points, the number of segments in the curve will depend on the number of control points and the value returned from getSubdivisions().
This class also provides the ad-hoc "Vertices" property, this means it can receive a
- See also
- DataStructures::VerticesPlain structure as a property via setValue()