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SurgSim::Graphics::CurveRepresentation Class Referenceabstract

This implements a graphical object to draw an interpolated curve, it accepts a series of control points, the number of segments in the curve will depend on the number of control points and the value returned from getSubdivisions(). More...

#include <CurveRepresentation.h>

Inheritance diagram for SurgSim::Graphics::CurveRepresentation:
SurgSim::Graphics::Representation SurgSim::Framework::Representation SurgSim::Framework::Component SurgSim::Framework::Accessible SurgSim::Framework::FactoryBase1< Component, std::string > SurgSim::Graphics::OsgCurveRepresentation

Public Member Functions

 CurveRepresentation (const std::string &name)
 Constructor. More...
 
virtual void setSubdivisions (size_t num)=0
 Sets the number of intermediate points the get generated between each two control points. More...
 
virtual size_t getSubdivisions () const =0
 
virtual void setTension (double tension)=0
 Sets the tension (tau) parameter of the Catmull Rom interpolation, needs to be between 0.0 and 1.0. More...
 
virtual double getTension () const =0
 
virtual void setColor (const SurgSim::Math::Vector4d &color)=0
 Sets the color for the curve. More...
 
virtual Math::Vector4d getColor () const =0
 
virtual void setWidth (double width)=0
 Sets the line width to be used for drawing this curve. More...
 
virtual double getWidth () const =0
 
virtual void setAntiAliasing (bool val)=0
 Sets up whether to use anti aliasing on the curve or not. More...
 
virtual bool isAntiAliasing () const =0
 
void updateControlPoints (const DataStructures::VerticesPlain &vertices)
 Updates the control points for this class, this will cause a new curve to be generated on the next update. More...
 
void updateControlPoints (DataStructures::VerticesPlain &&vertices)
 Updates the control points for this class, this will cause a new curve to be generated on the next update move support. More...
 
- Public Member Functions inherited from SurgSim::Graphics::Representation
 Representation (const std::string &name)
 Constructor. More...
 
virtual ~Representation ()
 Destructor.
 
virtual bool setMaterial (std::shared_ptr< SurgSim::Framework::Component > material)=0
 Sets the material that defines the visual appearance of the representation. More...
 
virtual std::shared_ptr< MaterialgetMaterial () const =0
 Gets the material that defines the visual appearance of the representation. More...
 
void setMaterialReference (const std::string &materialName)
 
std::string getMaterialReference () const
 
virtual void clearMaterial ()=0
 Removes the material from the representation.
 
virtual void setDrawAsWireFrame (bool val)=0
 Sets the representation to render as a wire frame. More...
 
virtual bool getDrawAsWireFrame () const =0
 Return if the representation is rendered as a wire frame. More...
 
virtual void setGenerateTangents (bool value)=0
 Enable or disable the generation of tangents. More...
 
virtual bool isGeneratingTangents () const =0
 
virtual void update (double dt)=0
 Updates the representation. More...
 
virtual bool addGroupReference (const std::string &name)
 Add a reference to a group, this will eventual add this representation to the group with the the same name. More...
 
void addGroupReferences (const std::vector< std::string > &groups)
 Adds a list of group references. More...
 
void setGroupReferences (const std::vector< std::string > &groups)
 Sets the list of group references. More...
 
void setGroupReference (const std::string &group)
 Helper functions, this clears all the references and sets, only the reference given in the parameter. More...
 
std::vector< std::string > getGroupReferences () const
 Gets group references. More...
 
bool removeGroupReference (const std::string &group)
 Function to remove an unwanted reference. More...
 
void clearGroupReferences ()
 Clear all the Group references.
 
virtual void addUniform (std::shared_ptr< UniformBase > uniform)=0
 Adds a uniform to this representation. More...
 
virtual void addUniform (const std::string &type, const std::string &name, const boost::any &value)=0
 Adds and a uniform to this representation and set its value. More...
 
virtual void setUniforms (const std::vector< std::shared_ptr< UniformBase >> &uniforms)=0
 Sets a set of uniforms for this representation. More...
 
virtual std::vector< std::shared_ptr< UniformBase > > getUniforms () const =0
 
bool doWakeUp () override
 Interface to be implemented by derived classes. More...
 
- Public Member Functions inherited from SurgSim::Framework::Representation
 Representation (const std::string &name)
 Constructor. More...
 
virtual void setLocalPose (const SurgSim::Math::RigidTransform3d &pose)
 Set the pose of the representation with respect to the Scene Element. More...
 
virtual SurgSim::Math::RigidTransform3d getLocalPose () const
 Get the pose of the representation with respect to the Scene Element. More...
 
virtual SurgSim::Math::RigidTransform3d getPose () const
 Get the pose of the representation in world coordinates. More...
 
- Public Member Functions inherited from SurgSim::Framework::Component
 Component (const std::string &name)
 Constructor. More...
 
virtual ~Component ()
 Destructor.
 
std::string getName () const
 Gets component name. More...
 
std::string getFullName () const
 Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
 
void setName (const std::string &name)
 Sets the name of component. More...
 
boost::uuids::uuid getUuid () const
 Gets the id of the component.
 
bool isInitialized () const
 
bool initialize (const std::weak_ptr< Runtime > &runtime)
 Initialize this component, this needs to be called before wakeUp() can be called. More...
 
bool isAwake () const
 
bool wakeUp ()
 Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
 
void retire ()
 Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
 
void setScene (std::weak_ptr< Scene > scene)
 Sets the scene. More...
 
std::shared_ptr< ScenegetScene ()
 Gets the scene. More...
 
void setSceneElement (std::weak_ptr< SceneElement > sceneElement)
 Sets the scene element. More...
 
std::shared_ptr< SceneElementgetSceneElement ()
 Gets the scene element. More...
 
std::shared_ptr< const SceneElementgetSceneElement () const
 Gets the scene element, constant version. More...
 
std::shared_ptr< RuntimegetRuntime () const
 Get the runtime which contains this component. More...
 
virtual std::string getClassName () const
 The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
 
std::shared_ptr< ComponentgetSharedPtr ()
 Gets a shared pointer to this component. More...
 
virtual void doRetire ()
 Interface to be implemented by derived classes Has a default implementation, does nothing.
 
bool isActive () const
 
virtual void setLocalActive (bool val)
 Set the component's active state. More...
 
bool isLocalActive () const
 
- Public Member Functions inherited from SurgSim::Framework::Accessible
 Accessible ()
 Default Constructor.
 
 ~Accessible ()
 Destructor.
 
template<class T >
getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
 
boost::any getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found. More...
 
template<class T >
bool getValue (const std::string &name, T *value) const
 Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
 
void setValue (const std::string &name, const boost::any &value)
 Sets a value of a property that has setter. More...
 
bool isReadable (const std::string &name) const
 Check whether a property is readable. More...
 
bool isWriteable (const std::string &name) const
 Check whether a property is writable. More...
 
void setGetter (const std::string &name, GetterType func)
 Sets a getter for a given property. More...
 
void setSetter (const std::string &name, SetterType func)
 Sets a setter for a given property. More...
 
void setAccessors (const std::string &name, GetterType getter, SetterType setter)
 Sets the accessors getter and setter in one function. More...
 
void removeAccessors (const std::string &name)
 Removes all the accessors (getter and setter) for a given property. More...
 
void forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty)
 Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
 
void setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder)
 Sets the functions used to convert data from and to a YAML::Node. More...
 
void setDecoder (const std::string &name, DecoderType decoder)
 Sets the functions used to convert data from a YAML::Node. More...
 
YAML::Node encode () const
 Encode this Accessible to a YAML::Node. More...
 
void decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())
 Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
 
std::vector< std::string > getProperties ()
 
template<>
boost::any getValue (const std::string &name) const
 

Protected Attributes

Framework::LockedContainer< DataStructures::VerticesPlainm_locker
 Container control points, threadsafe access when updating.
 

Additional Inherited Members

- Public Types inherited from SurgSim::Framework::Accessible
typedef std::function< boost::any(void)> GetterType
 
typedef std::function< void(boost::any)> SetterType
 
typedef std::function< YAML::Node(void)> EncoderType
 
typedef std::function< void(const YAML::Node *)> DecoderType
 
- Public Types inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
typedef ObjectFactory1< Component, std::string > FactoryType
 
- Static Public Member Functions inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
static FactoryTypegetFactory ()
 
- Static Public Attributes inherited from SurgSim::Graphics::Representation
static const std::string DefaultGroupName = "__OssDefault__"
 
static const std::string DefaultHudGroupName = "__OssDefaultHud__"
 
- Protected Member Functions inherited from SurgSim::Framework::Component
virtual std::shared_ptr< PoseComponentgetPoseComponent ()
 Get the PoseComponent for this component. More...
 
virtual std::shared_ptr< const PoseComponentgetPoseComponent () const
 Get the PoseComponent for this component, constant access. More...
 

Detailed Description

This implements a graphical object to draw an interpolated curve, it accepts a series of control points, the number of segments in the curve will depend on the number of control points and the value returned from getSubdivisions().

This class also provides the ad-hoc "Vertices" property, this means it can receive a

See also
DataStructures::VerticesPlain structure as a property via setValue()

Constructor & Destructor Documentation

§ CurveRepresentation()

SurgSim::Graphics::CurveRepresentation::CurveRepresentation ( const std::string &  name)
explicit

Constructor.

Parameters
namethe name of the representation

Member Function Documentation

§ getColor()

virtual Math::Vector4d SurgSim::Graphics::CurveRepresentation::getColor ( ) const
pure virtual
Returns
the current color for this curve

Implemented in SurgSim::Graphics::OsgCurveRepresentation.

§ getSubdivisions()

virtual size_t SurgSim::Graphics::CurveRepresentation::getSubdivisions ( ) const
pure virtual
Returns
the number of interpolated points between control points

Implemented in SurgSim::Graphics::OsgCurveRepresentation.

§ getTension()

virtual double SurgSim::Graphics::CurveRepresentation::getTension ( ) const
pure virtual
Returns
the tension currently used

Implemented in SurgSim::Graphics::OsgCurveRepresentation.

§ getWidth()

virtual double SurgSim::Graphics::CurveRepresentation::getWidth ( ) const
pure virtual
Returns
the current width

Implemented in SurgSim::Graphics::OsgCurveRepresentation.

§ isAntiAliasing()

virtual bool SurgSim::Graphics::CurveRepresentation::isAntiAliasing ( ) const
pure virtual
Returns
whether the curve is currently being drawn with anti aliasing

Implemented in SurgSim::Graphics::OsgCurveRepresentation.

§ setAntiAliasing()

virtual void SurgSim::Graphics::CurveRepresentation::setAntiAliasing ( bool  val)
pure virtual

Sets up whether to use anti aliasing on the curve or not.

Parameters
valif true anti aliasing will be turned on

Implemented in SurgSim::Graphics::OsgCurveRepresentation.

§ setColor()

virtual void SurgSim::Graphics::CurveRepresentation::setColor ( const SurgSim::Math::Vector4d color)
pure virtual

Sets the color for the curve.

Parameters
colorthe new color to be used

Implemented in SurgSim::Graphics::OsgCurveRepresentation.

§ setSubdivisions()

virtual void SurgSim::Graphics::CurveRepresentation::setSubdivisions ( size_t  num)
pure virtual

Sets the number of intermediate points the get generated between each two control points.

Parameters
numnumber of interpolated points

Implemented in SurgSim::Graphics::OsgCurveRepresentation.

§ setTension()

virtual void SurgSim::Graphics::CurveRepresentation::setTension ( double  tension)
pure virtual

Sets the tension (tau) parameter of the Catmull Rom interpolation, needs to be between 0.0 and 1.0.

Parameters
tensionthe tension

Implemented in SurgSim::Graphics::OsgCurveRepresentation.

§ setWidth()

virtual void SurgSim::Graphics::CurveRepresentation::setWidth ( double  width)
pure virtual

Sets the line width to be used for drawing this curve.

Parameters
widththe new width to be used

Implemented in SurgSim::Graphics::OsgCurveRepresentation.

§ updateControlPoints() [1/2]

void SurgSim::Graphics::CurveRepresentation::updateControlPoints ( const DataStructures::VerticesPlain vertices)

Updates the control points for this class, this will cause a new curve to be generated on the next update.

Note
this method is threadsafe
Exceptions
ifthe number of control points is < 2
Parameters
verticesnew vertices to be used as control points

§ updateControlPoints() [2/2]

void SurgSim::Graphics::CurveRepresentation::updateControlPoints ( DataStructures::VerticesPlain &&  vertices)

Updates the control points for this class, this will cause a new curve to be generated on the next update move support.

Note
this method is threadsafe
Exceptions
ifthe number of control points is < 2
Parameters
verticesnew vertices to be used as control points

The documentation for this class was generated from the following files: