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| OsgViewElement (const std::string &name) |
| Constructor. More...
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virtual | ~OsgViewElement () |
| Destructor.
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bool | setView (std::shared_ptr< View > view) override |
| Sets the view component that provides the visualization of the graphics representations Only allows OsgView components, any other will not be set and it will return false. More...
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void | enableManipulator (bool val) |
| Enables a camera manipulator, implemented via a trackball, this is a temporary solution as it uses the OSG input events rather than reading from the OpenSurgSim input. More...
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void | setManipulatorParameters (const SurgSim::Math::Vector3d &position, const SurgSim::Math::Vector3d &lookat) |
| As the camera is not accessible from here and as it cannot be controlled from the outside any more we let the user set the parameters from here. More...
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std::shared_ptr< SurgSim::Input::CommonDevice > | getKeyboardDevice () override |
| Return the keyboard to be used with this view. More...
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void | enableKeyboardDevice (bool val) override |
| Turn on/off the keyboard device to be used. More...
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std::shared_ptr< SurgSim::Input::CommonDevice > | getMouseDevice () override |
| Return the mouse to be used with this view. More...
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void | enableMouseDevice (bool val) override |
| Turn on/off the mouse device to be used. More...
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| ViewElement (const std::string &name) |
| Constructor. More...
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virtual | ~ViewElement () |
| Destructor.
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std::shared_ptr< View > | getView () |
| Returns the view component that provides the visualization of the graphics representations. More...
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void | setCamera (std::shared_ptr< Camera > camera) |
| Sets the camera for the view in this sceneelement. More...
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std::shared_ptr< Camera > | getCamera () |
| Get the camera for the view in this sceneelement. More...
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| BasicSceneElement (const std::string &name) |
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virtual | ~BasicSceneElement () |
| Destructor.
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| SURGSIM_CLASSNAME (SurgSim::Framework::BasicSceneElement) |
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| SceneElement (const std::string &name) |
| Constructor. More...
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virtual | ~SceneElement () |
| Destructor.
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virtual std::string | getClassName () const |
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bool | addComponent (std::shared_ptr< Component > component) |
| Adds a component, calls initialize() on the component, if SceneElement::isInitialized() is true. More...
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bool | removeComponent (std::shared_ptr< Component > component) |
| Removes a given component. More...
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bool | removeComponent (const std::string &name) |
| Removes the component described by name. More...
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void | removeComponents () |
| Removes all components.
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std::shared_ptr< Component > | getComponent (const std::string &name) const |
| Gets the component identified by name. More...
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std::vector< std::shared_ptr< Component > > | getComponents () const |
| Gets all the components of this SceneElement. More...
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template<class T > |
std::vector< std::shared_ptr< T > > | getComponents () const |
| Template version of getComponents method to get all the components with type T. More...
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template<class T > |
T | getValue (const std::string &component, const std::string &property) const |
| Retrieves the property value from a component. More...
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boost::any | getValue (const std::string &component, const std::string &property) const |
| Retrieves the property value from a component. More...
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template<class T > |
bool | getValue (const std::string &component, const std::string &property, T *value) const |
| Retrieves the property value from a component, and convertis it to the type of the output parameter. More...
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void | setValue (const std::string &component, const std::string &property, const boost::any &value) |
| Sets the property value of a component. More...
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void | addToGroup (const std::string &group) |
| Add this scene element to the given group. More...
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void | removeFromGroup (const std::string &group) |
| Remove this scene element from the given group. More...
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void | setGroups (const std::vector< std::string > &groups) |
| Set the groups of this scene element. More...
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std::vector< std::string > | getGroups () const |
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bool | inGroup (const std::string &name) |
| Test whether this SceneElement is in a specific group. More...
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bool | initialize () |
| Executes the initialize operation. More...
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std::string | getName () const |
| Return the name of this SceneElement. More...
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void | setPose (const SurgSim::Math::RigidTransform3d &pose) |
| Set the pose of this SceneElement. More...
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const SurgSim::Math::RigidTransform3d & | getPose () const |
| Get the pose of this SceneElement. More...
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std::shared_ptr< PoseComponent > | getPoseComponent () |
| Get the PoseComponent that controls the pose all Representations in this SceneElement. More...
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void | setScene (std::weak_ptr< Scene > scene) |
| Sets the Scene. More...
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std::shared_ptr< Scene > | getScene () |
| Gets the Scene. More...
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void | setRuntime (std::weak_ptr< Runtime > runtime) |
| Sets the Runtime. More...
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std::shared_ptr< Runtime > | getRuntime () |
| Gets the runtime. More...
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bool | isInitialized () const |
| Return if this SceneElement is initialized. More...
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void | setActive (bool val) |
| Set this SceneElement's status (active/inactive) More...
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bool | isActive () const |
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std::shared_ptr< SceneElement > | getSharedPtr () |
| Gets a shared pointer to this SceneElement. More...
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virtual YAML::Node | encode (bool standalone) const |
| Convert to a YAML::Node. More...
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virtual bool | decode (const YAML::Node &node) |
| Pull data from a YAML::Node. More...
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OSG-based implementation of graphics view element.
A Graphics::OsgViewElement creates and wraps a Graphics::OsgView so that it can be added to the Scene.
A Scene needs at least one Graphics::View component for any visualization of Graphics:Representation objects to be shown.