opensurgsim
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SurgSim::Graphics::OsgView Class Reference

OSG-based implementation of graphics view class. More...

#include <OsgView.h>

Inheritance diagram for SurgSim::Graphics::OsgView:
SurgSim::Graphics::View SurgSim::Framework::Component SurgSim::Framework::Accessible SurgSim::Framework::FactoryBase1< Component, std::string > SurgSim::Devices::OculusView

Public Member Functions

 OsgView (const std::string &name)
 Constructor. More...
 
 ~OsgView ()
 Destructor.
 
 SURGSIM_CLASSNAME (SurgSim::Graphics::OsgView)
 
void setPosition (const std::array< int, 2 > &position) override
 Set the position of this view. More...
 
std::array< int, 2 > getPosition () const override
 Get the position of this view. More...
 
void setDimensions (const std::array< int, 2 > &dimensions) override
 Set the dimensions of this view. More...
 
std::array< int, 2 > getDimensions () const override
 Get the dimensions of this view. More...
 
void setDimensionsDouble (const std::array< double, 2 > &dimensions) override
 Set the dimensions of this view in doubles. More...
 
std::array< double, 2 > getDimensionsDouble () const override
 Get the dimensions of this view in doubles. More...
 
void setWindowBorderEnabled (bool enabled) override
 Sets whether the view window has a border. More...
 
bool isWindowBorderEnabled () const override
 Returns whether the view window has a border. More...
 
void setCamera (std::shared_ptr< SurgSim::Framework::Component > camera) override
 Sets the camera which provides the viewpoint in the scene Only allows OsgCamera components, any other will not be set and it will return false. More...
 
void enableManipulator (bool val)
 Enables a camera manipulator, implemented via a trackball, this is a temporary solution as it uses the OSG input events rather than reading from the OpenSurgSim input. More...
 
bool isManipulatorEnabled ()
 
void setManipulatorParameters (const SurgSim::Math::Vector3d &position, const SurgSim::Math::Vector3d &lookat)
 As the camera is not accessible from here and as it cannot be controlled from the outside any more we let the user set the parameters from here. More...
 
void setManipulatorPosition (const SurgSim::Math::Vector3d &position)
 Set the camera manipulator position. More...
 
SurgSim::Math::Vector3d getManipulatorPosition ()
 
void setManipulatorLookAt (const SurgSim::Math::Vector3d &lookAt)
 Set the camera manipulator lookAt. More...
 
SurgSim::Math::Vector3d getManipulatorLookAt ()
 
void setOsgMapsUniforms (bool val)
 Enable osg modelview uniforms mapping, in this mode osg replaces the gl builtins with osg_* names, for uniforms and vertex attributes. More...
 
bool getOsgMapsUniforms ()
 
std::shared_ptr< SurgSim::Input::CommonDevicegetKeyboardDevice ()
 Return the keyboard to be used with this view. More...
 
void enableKeyboardDevice (bool val)
 Turn on/off the keyboard device to be used. More...
 
bool isKeyboardDeviceEnabled ()
 
std::shared_ptr< SurgSim::Input::CommonDevicegetMouseDevice ()
 Return the mouse to be used with this view. More...
 
void enableMouseDevice (bool val)
 Turn on/off the mouse device to be used. More...
 
bool isMouseDeviceEnabled ()
 
void update (double dt) override
 Updates the view. More...
 
osg::ref_ptr< osgViewer::View > getOsgView () const
 
- Public Member Functions inherited from SurgSim::Graphics::View
 View (const std::string &name)
 Constructor. More...
 
std::shared_ptr< CameragetCamera () const
 Gets the camera which provides the viewpoint in the scene. More...
 
virtual bool isStereo () const
 
virtual void setStereoMode (int val)
 Set the mode that this view should use for stereo display, see StereMode for all the modes. More...
 
int getStereoMode () const
 
void setDisplayType (int type)
 Set the kind of display. More...
 
int getDisplayType () const
 
void setFullScreen (bool val)
 Request the display to use the whole screen. More...
 
bool isFullScreen () const
 
void setTargetScreen (int val)
 Request a certain screen to be used for this view. More...
 
int getTargetScreen () const
 
void setEyeSeparation (double val)
 Set the distance between the users eyes, this is necessary to calculate the correct projection matrices for stereo rendering. More...
 
double getEyeSeparation () const
 
void setScreenDistance (double val)
 Set the distance of the user from the screen, this is necessary to calculate the correct projection matrices for stereo rendering. More...
 
double getScreenDistance () const
 
void setScreenWidth (double val)
 Set the width of the screen, this is necessary to calculate the correct projection matrices for stereo rendering. More...
 
double getScreenWidth () const
 
void setScreenHeight (double val)
 Set the height of the screen, this is necessary to calculate the correct projection matrices for stereo rendering. More...
 
double getScreenHeight () const
 
- Public Member Functions inherited from SurgSim::Framework::Component
 Component (const std::string &name)
 Constructor. More...
 
virtual ~Component ()
 Destructor.
 
std::string getName () const
 Gets component name. More...
 
std::string getFullName () const
 Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
 
void setName (const std::string &name)
 Sets the name of component. More...
 
boost::uuids::uuid getUuid () const
 Gets the id of the component.
 
bool isInitialized () const
 
bool initialize (const std::weak_ptr< Runtime > &runtime)
 Initialize this component, this needs to be called before wakeUp() can be called. More...
 
bool isAwake () const
 
bool wakeUp ()
 Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
 
void retire ()
 Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
 
void setScene (std::weak_ptr< Scene > scene)
 Sets the scene. More...
 
std::shared_ptr< ScenegetScene ()
 Gets the scene. More...
 
void setSceneElement (std::weak_ptr< SceneElement > sceneElement)
 Sets the scene element. More...
 
std::shared_ptr< SceneElementgetSceneElement ()
 Gets the scene element. More...
 
std::shared_ptr< const SceneElementgetSceneElement () const
 Gets the scene element, constant version. More...
 
std::shared_ptr< RuntimegetRuntime () const
 Get the runtime which contains this component. More...
 
virtual std::string getClassName () const
 The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
 
std::shared_ptr< ComponentgetSharedPtr ()
 Gets a shared pointer to this component. More...
 
virtual void doRetire ()
 Interface to be implemented by derived classes Has a default implementation, does nothing.
 
bool isActive () const
 
virtual void setLocalActive (bool val)
 Set the component's active state. More...
 
bool isLocalActive () const
 
- Public Member Functions inherited from SurgSim::Framework::Accessible
 Accessible ()
 Default Constructor.
 
 ~Accessible ()
 Destructor.
 
template<class T >
getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
 
boost::any getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found. More...
 
template<class T >
bool getValue (const std::string &name, T *value) const
 Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
 
void setValue (const std::string &name, const boost::any &value)
 Sets a value of a property that has setter. More...
 
bool isReadable (const std::string &name) const
 Check whether a property is readable. More...
 
bool isWriteable (const std::string &name) const
 Check whether a property is writable. More...
 
void setGetter (const std::string &name, GetterType func)
 Sets a getter for a given property. More...
 
void setSetter (const std::string &name, SetterType func)
 Sets a setter for a given property. More...
 
void setAccessors (const std::string &name, GetterType getter, SetterType setter)
 Sets the accessors getter and setter in one function. More...
 
void removeAccessors (const std::string &name)
 Removes all the accessors (getter and setter) for a given property. More...
 
void forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty)
 Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
 
void setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder)
 Sets the functions used to convert data from and to a YAML::Node. More...
 
void setDecoder (const std::string &name, DecoderType decoder)
 Sets the functions used to convert data from a YAML::Node. More...
 
YAML::Node encode () const
 Encode this Accessible to a YAML::Node. More...
 
void decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())
 Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
 
std::vector< std::string > getProperties ()
 
template<>
boost::any getValue (const std::string &name) const
 

Protected Member Functions

bool doInitialize () override
 Initialize the view. More...
 
bool doWakeUp () override
 Wake up the view.
 
int doSetTargetScreen (int val) override
 Determine Screen Size.
 
virtual osg::ref_ptr< osg::DisplaySettings > createDisplaySettings () const
 
- Protected Member Functions inherited from SurgSim::Framework::Component
virtual std::shared_ptr< PoseComponentgetPoseComponent ()
 Get the PoseComponent for this component. More...
 
virtual std::shared_ptr< const PoseComponentgetPoseComponent () const
 Get the PoseComponent for this component, constant access. More...
 

Additional Inherited Members

- Public Types inherited from SurgSim::Graphics::View
enum  StereoMode {
  STEREO_MODE_NONE = -1, STEREO_MODE_QUAD_BUFFER, STEREO_MODE_ANAGLYPHIC, STEREO_MODE_HORIZONTAL_SPLIT,
  STEREO_MODE_VERTICAL_SPLIT, STEREO_MODE_LEFT_EYE, STEREO_MODE_RIGHT_EYE, STEREO_MODE_HORIZONTAL_INTERLACE,
  STEREO_MODE_VERTICAL_INTERLACE, STEREO_MODE_CHECKERBOARD, STEREO_MODE_COUNT
}
 
enum  DisplayType { DISPLAY_TYPE_MONITOR, DISPLAY_TYPE_HMD, DISPLAY_TYPE_COUNT }
 
- Public Types inherited from SurgSim::Framework::Accessible
typedef std::function< boost::any(void)> GetterType
 
typedef std::function< void(boost::any)> SetterType
 
typedef std::function< YAML::Node(void)> EncoderType
 
typedef std::function< void(const YAML::Node *)> DecoderType
 
- Public Types inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
typedef ObjectFactory1< Component, std::string > FactoryType
 
- Static Public Member Functions inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
static FactoryTypegetFactory ()
 

Detailed Description

OSG-based implementation of graphics view class.

A Graphics::OsgView wraps a osgViewer::View to provide a visualization of the scene to the user.

A Graphics::OsgCamera controls the viewpoint of this View.

Constructor & Destructor Documentation

§ OsgView()

SurgSim::Graphics::OsgView::OsgView ( const std::string &  name)
explicit

Constructor.

Postcondition
The view has no camera.
The position of the view is (0, 0).
The dimensions of the view are 800 x 600.
The window border is enabled.
Parameters
nameName of the view

Clear the OSG default camera, let that be handled at a higher level.

Member Function Documentation

§ createDisplaySettings()

osg::ref_ptr< osg::DisplaySettings > SurgSim::Graphics::OsgView::createDisplaySettings ( ) const
protectedvirtual
Returns
The DisplaySettings to be used in this view

Reimplemented in SurgSim::Devices::OculusView.

§ doInitialize()

bool SurgSim::Graphics::OsgView::doInitialize ( )
overrideprotectedvirtual

Initialize the view.

Postcondition
The view's window is setup.

Implements SurgSim::Framework::Component.

§ enableKeyboardDevice()

void SurgSim::Graphics::OsgView::enableKeyboardDevice ( bool  val)

Turn on/off the keyboard device to be used.

Parameters
valIndicate whether or not to use keyboard device

§ enableManipulator()

void SurgSim::Graphics::OsgView::enableManipulator ( bool  val)

Enables a camera manipulator, implemented via a trackball, this is a temporary solution as it uses the OSG input events rather than reading from the OpenSurgSim input.

Parameters
valwhether to enable the manipulator or not.

§ enableMouseDevice()

void SurgSim::Graphics::OsgView::enableMouseDevice ( bool  val)

Turn on/off the mouse device to be used.

Parameters
valIndicate whether or not to use mouse device

§ getDimensions()

std::array< int, 2 > SurgSim::Graphics::OsgView::getDimensions ( ) const
overridevirtual

Get the dimensions of this view.

Returns
Dimensions on the screen (in pixels)

Implements SurgSim::Graphics::View.

§ getDimensionsDouble()

std::array< double, 2 > SurgSim::Graphics::OsgView::getDimensionsDouble ( ) const
overridevirtual

Get the dimensions of this view in doubles.

Returns
Dimensions on the screen (in pixels)

Implements SurgSim::Graphics::View.

§ getKeyboardDevice()

std::shared_ptr< SurgSim::Input::CommonDevice > SurgSim::Graphics::OsgView::getKeyboardDevice ( )

Return the keyboard to be used with this view.

Returns
A keyboard device

§ getManipulatorLookAt()

SurgSim::Math::Vector3d SurgSim::Graphics::OsgView::getManipulatorLookAt ( )
Returns
The location the camera looks at.

§ getManipulatorPosition()

SurgSim::Math::Vector3d SurgSim::Graphics::OsgView::getManipulatorPosition ( )
Returns
The position of the camera.

§ getMouseDevice()

std::shared_ptr< SurgSim::Input::CommonDevice > SurgSim::Graphics::OsgView::getMouseDevice ( )

Return the mouse to be used with this view.

Returns
A mouse device

§ getOsgMapsUniforms()

bool SurgSim::Graphics::OsgView::getOsgMapsUniforms ( )
Returns
the state of the osg modelview mapping mode.

§ getOsgView()

osg::ref_ptr< osgViewer::View > SurgSim::Graphics::OsgView::getOsgView ( ) const
Returns
the OSG view which performs the actual work involved in setting up and rendering to a window

§ getPosition()

std::array< int, 2 > SurgSim::Graphics::OsgView::getPosition ( ) const
overridevirtual

Get the position of this view.

Returns
Position on the screen (in pixels)

Implements SurgSim::Graphics::View.

§ isKeyboardDeviceEnabled()

bool SurgSim::Graphics::OsgView::isKeyboardDeviceEnabled ( )
Returns
Whether the keyboard device is enabled.

§ isManipulatorEnabled()

bool SurgSim::Graphics::OsgView::isManipulatorEnabled ( )
Returns
whether the manipulator is enabled or not.

§ isMouseDeviceEnabled()

bool SurgSim::Graphics::OsgView::isMouseDeviceEnabled ( )
Returns
Whether the mouse device is enabled.

§ isWindowBorderEnabled()

bool SurgSim::Graphics::OsgView::isWindowBorderEnabled ( ) const
overridevirtual

Returns whether the view window has a border.

Returns
True to enable the border around the window; false for no border

Implements SurgSim::Graphics::View.

§ setCamera()

void SurgSim::Graphics::OsgView::setCamera ( std::shared_ptr< SurgSim::Framework::Component camera)
overridevirtual

Sets the camera which provides the viewpoint in the scene Only allows OsgCamera components, any other will not be set and it will return false.

Parameters
cameraCamera whose image will be shown in this view
Returns
True if it succeeded, false if it failed

Reimplemented from SurgSim::Graphics::View.

§ setDimensions()

void SurgSim::Graphics::OsgView::setDimensions ( const std::array< int, 2 > &  dimensions)
overridevirtual

Set the dimensions of this view.

Parameters
dimensionsDimensions on the screen (in pixels)

Implements SurgSim::Graphics::View.

§ setDimensionsDouble()

void SurgSim::Graphics::OsgView::setDimensionsDouble ( const std::array< double, 2 > &  dimensions)
overridevirtual

Set the dimensions of this view in doubles.

Parameters
dimensionsDimensions on the screen (in pixels)

Implements SurgSim::Graphics::View.

§ setManipulatorLookAt()

void SurgSim::Graphics::OsgView::setManipulatorLookAt ( const SurgSim::Math::Vector3d lookAt)

Set the camera manipulator lookAt.

Parameters
lookAtThe location the camera looks at.

§ setManipulatorParameters()

void SurgSim::Graphics::OsgView::setManipulatorParameters ( const SurgSim::Math::Vector3d position,
const SurgSim::Math::Vector3d lookat 
)

As the camera is not accessible from here and as it cannot be controlled from the outside any more we let the user set the parameters from here.

Parameters
positionThe position of the camera.
lookatThe location the camera looks at.

§ setManipulatorPosition()

void SurgSim::Graphics::OsgView::setManipulatorPosition ( const SurgSim::Math::Vector3d position)

Set the camera manipulator position.

Parameters
positionThe position of the camera.

§ setOsgMapsUniforms()

void SurgSim::Graphics::OsgView::setOsgMapsUniforms ( bool  val)

Enable osg modelview uniforms mapping, in this mode osg replaces the gl builtins with osg_* names, for uniforms and vertex attributes.

Parameters
valWhether to enable osg uniform mapping, default false

§ setPosition()

void SurgSim::Graphics::OsgView::setPosition ( const std::array< int, 2 > &  position)
overridevirtual

Set the position of this view.

Parameters
positionPosition on the screen (in pixels)
Returns
True if it succeeded, false if it failed

Implements SurgSim::Graphics::View.

§ setWindowBorderEnabled()

void SurgSim::Graphics::OsgView::setWindowBorderEnabled ( bool  enabled)
overridevirtual

Sets whether the view window has a border.

Parameters
enabledTrue to enable the border around the window; false for no border

Implements SurgSim::Graphics::View.

§ update()

void SurgSim::Graphics::OsgView::update ( double  dt)
overridevirtual

Updates the view.

Parameters
dtThe time in seconds of the preceding timestep.

Implements SurgSim::Graphics::View.


The documentation for this class was generated from the following files: