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| OsgView (const std::string &name) |
| Constructor. More...
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| ~OsgView () |
| Destructor.
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| SURGSIM_CLASSNAME (SurgSim::Graphics::OsgView) |
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void | setPosition (const std::array< int, 2 > &position) override |
| Set the position of this view. More...
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std::array< int, 2 > | getPosition () const override |
| Get the position of this view. More...
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void | setDimensions (const std::array< int, 2 > &dimensions) override |
| Set the dimensions of this view. More...
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std::array< int, 2 > | getDimensions () const override |
| Get the dimensions of this view. More...
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void | setDimensionsDouble (const std::array< double, 2 > &dimensions) override |
| Set the dimensions of this view in doubles. More...
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std::array< double, 2 > | getDimensionsDouble () const override |
| Get the dimensions of this view in doubles. More...
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void | setWindowBorderEnabled (bool enabled) override |
| Sets whether the view window has a border. More...
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bool | isWindowBorderEnabled () const override |
| Returns whether the view window has a border. More...
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void | setCamera (std::shared_ptr< SurgSim::Framework::Component > camera) override |
| Sets the camera which provides the viewpoint in the scene Only allows OsgCamera components, any other will not be set and it will return false. More...
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void | enableManipulator (bool val) |
| Enables a camera manipulator, implemented via a trackball, this is a temporary solution as it uses the OSG input events rather than reading from the OpenSurgSim input. More...
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bool | isManipulatorEnabled () |
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void | setManipulatorParameters (const SurgSim::Math::Vector3d &position, const SurgSim::Math::Vector3d &lookat) |
| As the camera is not accessible from here and as it cannot be controlled from the outside any more we let the user set the parameters from here. More...
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void | setManipulatorPosition (const SurgSim::Math::Vector3d &position) |
| Set the camera manipulator position. More...
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SurgSim::Math::Vector3d | getManipulatorPosition () |
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void | setManipulatorLookAt (const SurgSim::Math::Vector3d &lookAt) |
| Set the camera manipulator lookAt. More...
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SurgSim::Math::Vector3d | getManipulatorLookAt () |
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void | setOsgMapsUniforms (bool val) |
| Enable osg modelview uniforms mapping, in this mode osg replaces the gl builtins with osg_* names, for uniforms and vertex attributes. More...
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bool | getOsgMapsUniforms () |
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std::shared_ptr< SurgSim::Input::CommonDevice > | getKeyboardDevice () |
| Return the keyboard to be used with this view. More...
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void | enableKeyboardDevice (bool val) |
| Turn on/off the keyboard device to be used. More...
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bool | isKeyboardDeviceEnabled () |
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std::shared_ptr< SurgSim::Input::CommonDevice > | getMouseDevice () |
| Return the mouse to be used with this view. More...
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void | enableMouseDevice (bool val) |
| Turn on/off the mouse device to be used. More...
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bool | isMouseDeviceEnabled () |
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void | update (double dt) override |
| Updates the view. More...
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osg::ref_ptr< osgViewer::View > | getOsgView () const |
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| View (const std::string &name) |
| Constructor. More...
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std::shared_ptr< Camera > | getCamera () const |
| Gets the camera which provides the viewpoint in the scene. More...
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virtual bool | isStereo () const |
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virtual void | setStereoMode (int val) |
| Set the mode that this view should use for stereo display, see StereMode for all the modes. More...
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int | getStereoMode () const |
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void | setDisplayType (int type) |
| Set the kind of display. More...
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int | getDisplayType () const |
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void | setFullScreen (bool val) |
| Request the display to use the whole screen. More...
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bool | isFullScreen () const |
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void | setTargetScreen (int val) |
| Request a certain screen to be used for this view. More...
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int | getTargetScreen () const |
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void | setEyeSeparation (double val) |
| Set the distance between the users eyes, this is necessary to calculate the correct projection matrices for stereo rendering. More...
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double | getEyeSeparation () const |
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void | setScreenDistance (double val) |
| Set the distance of the user from the screen, this is necessary to calculate the correct projection matrices for stereo rendering. More...
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double | getScreenDistance () const |
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void | setScreenWidth (double val) |
| Set the width of the screen, this is necessary to calculate the correct projection matrices for stereo rendering. More...
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double | getScreenWidth () const |
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void | setScreenHeight (double val) |
| Set the height of the screen, this is necessary to calculate the correct projection matrices for stereo rendering. More...
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double | getScreenHeight () const |
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| Component (const std::string &name) |
| Constructor. More...
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virtual | ~Component () |
| Destructor.
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std::string | getName () const |
| Gets component name. More...
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std::string | getFullName () const |
| Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
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void | setName (const std::string &name) |
| Sets the name of component. More...
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boost::uuids::uuid | getUuid () const |
| Gets the id of the component.
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bool | isInitialized () const |
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bool | initialize (const std::weak_ptr< Runtime > &runtime) |
| Initialize this component, this needs to be called before wakeUp() can be called. More...
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bool | isAwake () const |
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bool | wakeUp () |
| Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
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void | retire () |
| Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
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void | setScene (std::weak_ptr< Scene > scene) |
| Sets the scene. More...
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std::shared_ptr< Scene > | getScene () |
| Gets the scene. More...
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void | setSceneElement (std::weak_ptr< SceneElement > sceneElement) |
| Sets the scene element. More...
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std::shared_ptr< SceneElement > | getSceneElement () |
| Gets the scene element. More...
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std::shared_ptr< const SceneElement > | getSceneElement () const |
| Gets the scene element, constant version. More...
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std::shared_ptr< Runtime > | getRuntime () const |
| Get the runtime which contains this component. More...
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virtual std::string | getClassName () const |
| The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
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std::shared_ptr< Component > | getSharedPtr () |
| Gets a shared pointer to this component. More...
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virtual void | doRetire () |
| Interface to be implemented by derived classes Has a default implementation, does nothing.
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bool | isActive () const |
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virtual void | setLocalActive (bool val) |
| Set the component's active state. More...
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bool | isLocalActive () const |
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| Accessible () |
| Default Constructor.
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| ~Accessible () |
| Destructor.
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template<class T > |
T | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
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boost::any | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found. More...
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template<class T > |
bool | getValue (const std::string &name, T *value) const |
| Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
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void | setValue (const std::string &name, const boost::any &value) |
| Sets a value of a property that has setter. More...
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bool | isReadable (const std::string &name) const |
| Check whether a property is readable. More...
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bool | isWriteable (const std::string &name) const |
| Check whether a property is writable. More...
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void | setGetter (const std::string &name, GetterType func) |
| Sets a getter for a given property. More...
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void | setSetter (const std::string &name, SetterType func) |
| Sets a setter for a given property. More...
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void | setAccessors (const std::string &name, GetterType getter, SetterType setter) |
| Sets the accessors getter and setter in one function. More...
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void | removeAccessors (const std::string &name) |
| Removes all the accessors (getter and setter) for a given property. More...
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void | forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty) |
| Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
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void | setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder) |
| Sets the functions used to convert data from and to a YAML::Node. More...
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void | setDecoder (const std::string &name, DecoderType decoder) |
| Sets the functions used to convert data from a YAML::Node. More...
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YAML::Node | encode () const |
| Encode this Accessible to a YAML::Node. More...
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void | decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) |
| Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
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std::vector< std::string > | getProperties () |
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template<> |
boost::any | getValue (const std::string &name) const |
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OSG-based implementation of graphics view class.
A Graphics::OsgView wraps a osgViewer::View to provide a visualization of the scene to the user.
A Graphics::OsgCamera controls the viewpoint of this View.