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| OsgCamera (const std::string &name) |
| Constructor. More...
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| SURGSIM_CLASSNAME (SurgSim::Graphics::OsgCamera) |
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bool | setRenderGroup (std::shared_ptr< Group > group) override |
| Sets the group of representations that will be seen by this camera. More...
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bool | setRenderGroups (const std::vector< std::shared_ptr< Group >> &groups) override |
| Sets the representation groups that will be seen by this camera. More...
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void | setLocalActive (bool val) override |
| Set the component's active state. More...
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virtual SurgSim::Math::Matrix44d | getViewMatrix () const |
| Gets the view matrix of the camera. More...
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virtual SurgSim::Math::Matrix44d | getInverseViewMatrix () const |
| Gets the inverse view matrix of the camera. More...
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void | setProjectionMatrix (const SurgSim::Math::Matrix44d &matrix) override |
| Sets the projection matrix of the camera. More...
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const SurgSim::Math::Matrix44d & | getProjectionMatrix () const override |
| Gets the projection matrix of the camera. More...
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SurgSim::Math::Matrix44d | getInverseProjectionMatrix () const override |
| Gets the inverse projection matrix of the camera. More...
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void | update (double dt) override |
| Updates the representation. More...
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osg::ref_ptr< osg::Camera > | getOsgCamera () const |
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osg::ref_ptr< osg::Node > | getOsgNode () const |
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bool | setRenderTarget (std::shared_ptr< RenderTarget > renderTarget) override |
| Sets RenderTarget for the current camera, enables the camera to render to off-screen textures. More...
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std::shared_ptr< RenderTarget > | getRenderTarget () const override |
| Gets RenderTarget that is currently being used by the camera. More...
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bool | setMaterial (std::shared_ptr< SurgSim::Framework::Component > material) override |
| Sets the material that defines the visual appearance of the representation. More...
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std::shared_ptr< Material > | getMaterial () const override |
| Gets the material that defines the visual appearance of the representation. More...
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void | clearMaterial () override |
| Removes the material from the representation.
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void | setRenderOrder (RenderOrder order, int value) override |
| Determine when this camera will render. More...
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void | setAmbientColor (const SurgSim::Math::Vector4d &color) override |
| Sets a value for the ambient lighting term, this can add light to the scene when there is no lighting. More...
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SurgSim::Math::Vector4d | getAmbientColor () override |
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void | setGenerateTangents (bool value) override |
| Enable or disable the generation of tangents. More...
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void | setPerspectiveProjection (double fovy, double aspect, double near, double far) override |
| Set the projection matrix with the appropriate perspective projection parameters. More...
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void | setOrthogonalProjection (double left, double right, double bottom, double top, double near, double far) override |
| Set the projection matrix with the appropriate orthogonal projection parameters. More...
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void | setViewport (int x, int y, int width, int height) override |
| Sets the viewport size for this camera. More...
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void | getViewport (int *x, int *y, int *width, int *height) const override |
| collect the viewport values More...
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void | setViewportSize (std::array< double, 2 > dimensions) override |
| Sets the width and height of the viewport. More...
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std::array< double, 2 > | getViewportSize () const override |
| Gets the dimensions of the viewport.
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void | setMainCamera (bool val) override |
| Marks the camera as a main view camera, this means that view dependent passes should follow this camera with their appropriate calculations, for this purpose when isMainCamera() is true, the camera provides a uniform struct with it's transforms. More...
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bool | isMainCamera () override |
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| OsgRepresentation (const std::string &name) |
| Constructor.
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virtual | ~OsgRepresentation () |
| Destructor.
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osg::ref_ptr< osg::Node > | getOsgNode () const |
| Returns the root OSG Node for this representations portion of the scene graph.
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bool | setMaterial (std::shared_ptr< SurgSim::Framework::Component > material) override |
| Sets the material that defines the visual appearance of the representation. More...
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std::shared_ptr< Material > | getMaterial () const override |
| Gets the material that defines the visual appearance of the representation. More...
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void | clearMaterial () override |
| Removes the material from the representation.
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void | setDrawAsWireFrame (bool val) override |
| Sets the representation to render as a wire frame. More...
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bool | getDrawAsWireFrame () const override |
| Return if the representation is rendered as a wire frame. More...
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void | setGenerateTangents (bool value) override |
| Enable the generation of tangents When enabled it is up to the subclasses responsibility to react to changes and trigger the regeneration of Tangents. More...
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bool | isGeneratingTangents () const override |
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void | update (double dt) override |
| Updates the representation. More...
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void | addUniform (std::shared_ptr< UniformBase > uniform) override |
| Adds a uniform to this representation. More...
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void | addUniform (const std::string &type, const std::string &name, const boost::any &value) override |
| Adds and a uniform to this representation and set its value. More...
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void | setUniforms (const std::vector< std::shared_ptr< UniformBase >> &uniforms) override |
| Sets a set of uniforms for this representation. More...
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std::vector< std::shared_ptr< UniformBase > > | getUniforms () const override |
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| Representation (const std::string &name) |
| Constructor. More...
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virtual | ~Representation () |
| Destructor.
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void | setMaterialReference (const std::string &materialName) |
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std::string | getMaterialReference () const |
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void | addGroupReferences (const std::vector< std::string > &groups) |
| Adds a list of group references. More...
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void | setGroupReferences (const std::vector< std::string > &groups) |
| Sets the list of group references. More...
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void | setGroupReference (const std::string &group) |
| Helper functions, this clears all the references and sets, only the reference given in the parameter. More...
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std::vector< std::string > | getGroupReferences () const |
| Gets group references. More...
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bool | removeGroupReference (const std::string &group) |
| Function to remove an unwanted reference. More...
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void | clearGroupReferences () |
| Clear all the Group references.
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bool | doWakeUp () override |
| Interface to be implemented by derived classes. More...
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| Representation (const std::string &name) |
| Constructor. More...
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virtual void | setLocalPose (const SurgSim::Math::RigidTransform3d &pose) |
| Set the pose of the representation with respect to the Scene Element. More...
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virtual SurgSim::Math::RigidTransform3d | getLocalPose () const |
| Get the pose of the representation with respect to the Scene Element. More...
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virtual SurgSim::Math::RigidTransform3d | getPose () const |
| Get the pose of the representation in world coordinates. More...
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| Component (const std::string &name) |
| Constructor. More...
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virtual | ~Component () |
| Destructor.
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std::string | getName () const |
| Gets component name. More...
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std::string | getFullName () const |
| Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
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void | setName (const std::string &name) |
| Sets the name of component. More...
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boost::uuids::uuid | getUuid () const |
| Gets the id of the component.
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bool | isInitialized () const |
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bool | initialize (const std::weak_ptr< Runtime > &runtime) |
| Initialize this component, this needs to be called before wakeUp() can be called. More...
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bool | isAwake () const |
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bool | wakeUp () |
| Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
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void | retire () |
| Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
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void | setScene (std::weak_ptr< Scene > scene) |
| Sets the scene. More...
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std::shared_ptr< Scene > | getScene () |
| Gets the scene. More...
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void | setSceneElement (std::weak_ptr< SceneElement > sceneElement) |
| Sets the scene element. More...
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std::shared_ptr< SceneElement > | getSceneElement () |
| Gets the scene element. More...
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std::shared_ptr< const SceneElement > | getSceneElement () const |
| Gets the scene element, constant version. More...
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std::shared_ptr< Runtime > | getRuntime () const |
| Get the runtime which contains this component. More...
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virtual std::string | getClassName () const |
| The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
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std::shared_ptr< Component > | getSharedPtr () |
| Gets a shared pointer to this component. More...
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bool | isActive () const |
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bool | isLocalActive () const |
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| Accessible () |
| Default Constructor.
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| ~Accessible () |
| Destructor.
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template<class T > |
T | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
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boost::any | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found. More...
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template<class T > |
bool | getValue (const std::string &name, T *value) const |
| Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
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void | setValue (const std::string &name, const boost::any &value) |
| Sets a value of a property that has setter. More...
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bool | isReadable (const std::string &name) const |
| Check whether a property is readable. More...
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bool | isWriteable (const std::string &name) const |
| Check whether a property is writable. More...
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void | setGetter (const std::string &name, GetterType func) |
| Sets a getter for a given property. More...
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void | setSetter (const std::string &name, SetterType func) |
| Sets a setter for a given property. More...
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void | setAccessors (const std::string &name, GetterType getter, SetterType setter) |
| Sets the accessors getter and setter in one function. More...
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void | removeAccessors (const std::string &name) |
| Removes all the accessors (getter and setter) for a given property. More...
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void | forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty) |
| Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
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void | setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder) |
| Sets the functions used to convert data from and to a YAML::Node. More...
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void | setDecoder (const std::string &name, DecoderType decoder) |
| Sets the functions used to convert data from a YAML::Node. More...
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YAML::Node | encode () const |
| Encode this Accessible to a YAML::Node. More...
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void | decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) |
| Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
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std::vector< std::string > | getProperties () |
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template<> |
boost::any | getValue (const std::string &name) const |
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| Camera (const std::string &name) |
| Constructor. More...
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void | setRenderGroupReference (const std::string &name) |
| Set the group reference that this camera wants to use as the group for rendering. More...
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void | setRenderGroupReferences (const std::vector< std::string > &names) |
| Set the collections of group references that this camera wants to use for rendering. More...
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std::vector< std::string > | getRenderGroupReferences () const |
| Gets the collection of names of render groups used for rendering. More...
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void | addRenderGroupReference (const std::string &name) |
| Adds a single group reference to the collection of group references for rendering. More...
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virtual bool | addRenderGroup (std::shared_ptr< Group > group) |
| Add a group of representations that will seen by this camera. More...
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std::vector< std::shared_ptr< Group > > | getRenderGroups () const |
| Gets all groups of representations that will be seen by this camera. More...
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bool | addGroupReference (const std::string &name) override |
| Add a reference to a group, this will eventual add this representation to the group with the the same name. More...
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