opensurgsim
Public Member Functions | List of all members
SurgSim::Graphics::OsgCamera Class Reference

OSG implementation of a graphics camera. More...

#include <OsgCamera.h>

Inheritance diagram for SurgSim::Graphics::OsgCamera:
SurgSim::Graphics::OsgRepresentation SurgSim::Graphics::Camera SurgSim::Graphics::Representation SurgSim::Graphics::Representation SurgSim::Framework::Representation SurgSim::Framework::Representation SurgSim::Framework::Component SurgSim::Framework::Component SurgSim::Framework::Accessible SurgSim::Framework::FactoryBase1< Component, std::string > SurgSim::Framework::Accessible SurgSim::Framework::FactoryBase1< Component, std::string >

Public Member Functions

 OsgCamera (const std::string &name)
 Constructor. More...
 
 SURGSIM_CLASSNAME (SurgSim::Graphics::OsgCamera)
 
bool setRenderGroup (std::shared_ptr< Group > group) override
 Sets the group of representations that will be seen by this camera. More...
 
bool setRenderGroups (const std::vector< std::shared_ptr< Group >> &groups) override
 Sets the representation groups that will be seen by this camera. More...
 
void setLocalActive (bool val) override
 Set the component's active state. More...
 
virtual SurgSim::Math::Matrix44d getViewMatrix () const
 Gets the view matrix of the camera. More...
 
virtual SurgSim::Math::Matrix44d getInverseViewMatrix () const
 Gets the inverse view matrix of the camera. More...
 
void setProjectionMatrix (const SurgSim::Math::Matrix44d &matrix) override
 Sets the projection matrix of the camera. More...
 
const SurgSim::Math::Matrix44dgetProjectionMatrix () const override
 Gets the projection matrix of the camera. More...
 
SurgSim::Math::Matrix44d getInverseProjectionMatrix () const override
 Gets the inverse projection matrix of the camera. More...
 
void update (double dt) override
 Updates the representation. More...
 
osg::ref_ptr< osg::Camera > getOsgCamera () const
 
osg::ref_ptr< osg::Node > getOsgNode () const
 
bool setRenderTarget (std::shared_ptr< RenderTarget > renderTarget) override
 Sets RenderTarget for the current camera, enables the camera to render to off-screen textures. More...
 
std::shared_ptr< RenderTargetgetRenderTarget () const override
 Gets RenderTarget that is currently being used by the camera. More...
 
bool setMaterial (std::shared_ptr< SurgSim::Framework::Component > material) override
 Sets the material that defines the visual appearance of the representation. More...
 
std::shared_ptr< MaterialgetMaterial () const override
 Gets the material that defines the visual appearance of the representation. More...
 
void clearMaterial () override
 Removes the material from the representation.
 
void setRenderOrder (RenderOrder order, int value) override
 Determine when this camera will render. More...
 
void setAmbientColor (const SurgSim::Math::Vector4d &color) override
 Sets a value for the ambient lighting term, this can add light to the scene when there is no lighting. More...
 
SurgSim::Math::Vector4d getAmbientColor () override
 
void setGenerateTangents (bool value) override
 Enable or disable the generation of tangents. More...
 
void setPerspectiveProjection (double fovy, double aspect, double near, double far) override
 Set the projection matrix with the appropriate perspective projection parameters. More...
 
void setOrthogonalProjection (double left, double right, double bottom, double top, double near, double far) override
 Set the projection matrix with the appropriate orthogonal projection parameters. More...
 
void setViewport (int x, int y, int width, int height) override
 Sets the viewport size for this camera. More...
 
void getViewport (int *x, int *y, int *width, int *height) const override
 collect the viewport values More...
 
void setViewportSize (std::array< double, 2 > dimensions) override
 Sets the width and height of the viewport. More...
 
std::array< double, 2 > getViewportSize () const override
 Gets the dimensions of the viewport.
 
void setMainCamera (bool val) override
 Marks the camera as a main view camera, this means that view dependent passes should follow this camera with their appropriate calculations, for this purpose when isMainCamera() is true, the camera provides a uniform struct with it's transforms. More...
 
bool isMainCamera () override
 
- Public Member Functions inherited from SurgSim::Graphics::OsgRepresentation
 OsgRepresentation (const std::string &name)
 Constructor.
 
virtual ~OsgRepresentation ()
 Destructor.
 
osg::ref_ptr< osg::Node > getOsgNode () const
 Returns the root OSG Node for this representations portion of the scene graph.
 
bool setMaterial (std::shared_ptr< SurgSim::Framework::Component > material) override
 Sets the material that defines the visual appearance of the representation. More...
 
std::shared_ptr< MaterialgetMaterial () const override
 Gets the material that defines the visual appearance of the representation. More...
 
void clearMaterial () override
 Removes the material from the representation.
 
void setDrawAsWireFrame (bool val) override
 Sets the representation to render as a wire frame. More...
 
bool getDrawAsWireFrame () const override
 Return if the representation is rendered as a wire frame. More...
 
void setGenerateTangents (bool value) override
 Enable the generation of tangents When enabled it is up to the subclasses responsibility to react to changes and trigger the regeneration of Tangents. More...
 
bool isGeneratingTangents () const override
 
void update (double dt) override
 Updates the representation. More...
 
void addUniform (std::shared_ptr< UniformBase > uniform) override
 Adds a uniform to this representation. More...
 
void addUniform (const std::string &type, const std::string &name, const boost::any &value) override
 Adds and a uniform to this representation and set its value. More...
 
void setUniforms (const std::vector< std::shared_ptr< UniformBase >> &uniforms) override
 Sets a set of uniforms for this representation. More...
 
std::vector< std::shared_ptr< UniformBase > > getUniforms () const override
 
- Public Member Functions inherited from SurgSim::Graphics::Representation
 Representation (const std::string &name)
 Constructor. More...
 
virtual ~Representation ()
 Destructor.
 
void setMaterialReference (const std::string &materialName)
 
std::string getMaterialReference () const
 
void addGroupReferences (const std::vector< std::string > &groups)
 Adds a list of group references. More...
 
void setGroupReferences (const std::vector< std::string > &groups)
 Sets the list of group references. More...
 
void setGroupReference (const std::string &group)
 Helper functions, this clears all the references and sets, only the reference given in the parameter. More...
 
std::vector< std::string > getGroupReferences () const
 Gets group references. More...
 
bool removeGroupReference (const std::string &group)
 Function to remove an unwanted reference. More...
 
void clearGroupReferences ()
 Clear all the Group references.
 
bool doWakeUp () override
 Interface to be implemented by derived classes. More...
 
- Public Member Functions inherited from SurgSim::Framework::Representation
 Representation (const std::string &name)
 Constructor. More...
 
virtual void setLocalPose (const SurgSim::Math::RigidTransform3d &pose)
 Set the pose of the representation with respect to the Scene Element. More...
 
virtual SurgSim::Math::RigidTransform3d getLocalPose () const
 Get the pose of the representation with respect to the Scene Element. More...
 
virtual SurgSim::Math::RigidTransform3d getPose () const
 Get the pose of the representation in world coordinates. More...
 
- Public Member Functions inherited from SurgSim::Framework::Component
 Component (const std::string &name)
 Constructor. More...
 
virtual ~Component ()
 Destructor.
 
std::string getName () const
 Gets component name. More...
 
std::string getFullName () const
 Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
 
void setName (const std::string &name)
 Sets the name of component. More...
 
boost::uuids::uuid getUuid () const
 Gets the id of the component.
 
bool isInitialized () const
 
bool initialize (const std::weak_ptr< Runtime > &runtime)
 Initialize this component, this needs to be called before wakeUp() can be called. More...
 
bool isAwake () const
 
bool wakeUp ()
 Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
 
void retire ()
 Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
 
void setScene (std::weak_ptr< Scene > scene)
 Sets the scene. More...
 
std::shared_ptr< ScenegetScene ()
 Gets the scene. More...
 
void setSceneElement (std::weak_ptr< SceneElement > sceneElement)
 Sets the scene element. More...
 
std::shared_ptr< SceneElementgetSceneElement ()
 Gets the scene element. More...
 
std::shared_ptr< const SceneElementgetSceneElement () const
 Gets the scene element, constant version. More...
 
std::shared_ptr< RuntimegetRuntime () const
 Get the runtime which contains this component. More...
 
virtual std::string getClassName () const
 The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
 
std::shared_ptr< ComponentgetSharedPtr ()
 Gets a shared pointer to this component. More...
 
bool isActive () const
 
bool isLocalActive () const
 
- Public Member Functions inherited from SurgSim::Framework::Accessible
 Accessible ()
 Default Constructor.
 
 ~Accessible ()
 Destructor.
 
template<class T >
getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
 
boost::any getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found. More...
 
template<class T >
bool getValue (const std::string &name, T *value) const
 Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
 
void setValue (const std::string &name, const boost::any &value)
 Sets a value of a property that has setter. More...
 
bool isReadable (const std::string &name) const
 Check whether a property is readable. More...
 
bool isWriteable (const std::string &name) const
 Check whether a property is writable. More...
 
void setGetter (const std::string &name, GetterType func)
 Sets a getter for a given property. More...
 
void setSetter (const std::string &name, SetterType func)
 Sets a setter for a given property. More...
 
void setAccessors (const std::string &name, GetterType getter, SetterType setter)
 Sets the accessors getter and setter in one function. More...
 
void removeAccessors (const std::string &name)
 Removes all the accessors (getter and setter) for a given property. More...
 
void forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty)
 Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
 
void setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder)
 Sets the functions used to convert data from and to a YAML::Node. More...
 
void setDecoder (const std::string &name, DecoderType decoder)
 Sets the functions used to convert data from a YAML::Node. More...
 
YAML::Node encode () const
 Encode this Accessible to a YAML::Node. More...
 
void decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())
 Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
 
std::vector< std::string > getProperties ()
 
template<>
boost::any getValue (const std::string &name) const
 
- Public Member Functions inherited from SurgSim::Graphics::Camera
 Camera (const std::string &name)
 Constructor. More...
 
void setRenderGroupReference (const std::string &name)
 Set the group reference that this camera wants to use as the group for rendering. More...
 
void setRenderGroupReferences (const std::vector< std::string > &names)
 Set the collections of group references that this camera wants to use for rendering. More...
 
std::vector< std::string > getRenderGroupReferences () const
 Gets the collection of names of render groups used for rendering. More...
 
void addRenderGroupReference (const std::string &name)
 Adds a single group reference to the collection of group references for rendering. More...
 
virtual bool addRenderGroup (std::shared_ptr< Group > group)
 Add a group of representations that will seen by this camera. More...
 
std::vector< std::shared_ptr< Group > > getRenderGroups () const
 Gets all groups of representations that will be seen by this camera. More...
 
bool addGroupReference (const std::string &name) override
 Add a reference to a group, this will eventual add this representation to the group with the the same name. More...
 

Additional Inherited Members

- Public Types inherited from SurgSim::Framework::Accessible
typedef std::function< boost::any(void)> GetterType
 
typedef std::function< void(boost::any)> SetterType
 
typedef std::function< YAML::Node(void)> EncoderType
 
typedef std::function< void(const YAML::Node *)> DecoderType
 
- Public Types inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
typedef ObjectFactory1< Component, std::string > FactoryType
 
- Public Types inherited from SurgSim::Graphics::Camera
enum  RenderOrder { RENDER_ORDER_PRE_RENDER = 0, RENDER_ORDER_IN_ORDER, RENDER_ORDER_POST_RENDER, RENDER_ORDER_COUNT }
 
- Static Public Member Functions inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
static FactoryTypegetFactory ()
 
- Static Public Attributes inherited from SurgSim::Graphics::Representation
static const std::string DefaultGroupName = "__OssDefault__"
 
static const std::string DefaultHudGroupName = "__OssDefaultHud__"
 
- Protected Member Functions inherited from SurgSim::Graphics::OsgRepresentation
void doRetire () override
 Interface to be implemented by derived classes Has a default implementation, does nothing.
 
virtual void doUpdate (double dt)
 
void setVisible (bool val)
 Set the visibility of this representation. More...
 
void updateTangents ()
 Causes the tangents to be recalculated if tangent generation is enabled Subclasses should call this whenever the state changes in a way that need tangents to be recalculated.
 
void setOsgUniforms (const std::vector< std::shared_ptr< Graphics::OsgUniformBase >> &uniforms)
 Typed setter for uniforms. More...
 
std::vector< std::shared_ptr< Graphics::OsgUniformBase > > getOsgUniforms () const
 
- Protected Member Functions inherited from SurgSim::Framework::Component
virtual std::shared_ptr< PoseComponentgetPoseComponent ()
 Get the PoseComponent for this component. More...
 
virtual std::shared_ptr< const PoseComponentgetPoseComponent () const
 Get the PoseComponent for this component, constant access. More...
 
- Protected Attributes inherited from SurgSim::Graphics::OsgRepresentation
osg::ref_ptr< osg::Switch > m_switch
 Switch used to toggle the visibility of the representation.
 
osg::ref_ptr< osg::PositionAttitudeTransform > m_transform
 Transform used to pose the representation.
 
osg::ref_ptr< osg::Group > m_materialProxy
 Holder for attributes coming from OsgMaterial.
 
std::shared_ptr< OsgMaterialm_material
 Material defining the visual appearance of the representation.
 
osg::ref_ptr< TangentSpaceGeneratorm_tangentGenerator
 Visitor to generate tangents.
 
bool m_drawAsWireFrame
 Indicates if the representation is rendered as a wireframe.
 
std::shared_ptr< OsgUniform< SurgSim::Math::Matrix44f > > m_modelMatrixUniform
 
std::vector< std::shared_ptr< OsgUniformBase > > m_uniforms
 

Detailed Description

OSG implementation of a graphics camera.

A Graphics::OsgCamera wraps a osg::Camera to provide camera functionality and a osg::Switch to allow enabling and disabling of the camera.

Constructor & Destructor Documentation

§ OsgCamera()

SurgSim::Graphics::OsgCamera::OsgCamera ( const std::string &  name)
explicit

Constructor.

Parameters
nameName of the camera The view matrix is initialized with eye at (0, 0, 0), center at (0, 0, -1), and up (0, 1, 0). The projection matrix is initialized to a perspective matrix with FOV Y of 45 deg, Aspect Ratio of 1.0, Z Near of 0.01, and Z Far of 10.0.

Update storage of view and projection matrices

Member Function Documentation

§ getAmbientColor()

SurgSim::Math::Vector4d SurgSim::Graphics::OsgCamera::getAmbientColor ( )
overridevirtual
Returns
the ambient light that gets added to the scene

Implements SurgSim::Graphics::Camera.

§ getInverseProjectionMatrix()

SurgSim::Math::Matrix44d SurgSim::Graphics::OsgCamera::getInverseProjectionMatrix ( ) const
overridevirtual

Gets the inverse projection matrix of the camera.

Returns
Inverse Projection matrix

Implements SurgSim::Graphics::Camera.

§ getInverseViewMatrix()

SurgSim::Math::Matrix44d SurgSim::Graphics::OsgCamera::getInverseViewMatrix ( ) const
virtual

Gets the inverse view matrix of the camera.

Returns
Inverse view matrix

Implements SurgSim::Graphics::Camera.

§ getMaterial()

std::shared_ptr< Material > SurgSim::Graphics::OsgCamera::getMaterial ( ) const
overridevirtual

Gets the material that defines the visual appearance of the representation.

Returns
Graphics material

Implements SurgSim::Graphics::Representation.

§ getOsgCamera()

osg::ref_ptr< osg::Camera > SurgSim::Graphics::OsgCamera::getOsgCamera ( ) const
Returns
the OSG camera node

§ getOsgNode()

osg::ref_ptr< osg::Node > SurgSim::Graphics::OsgCamera::getOsgNode ( ) const
Returns
the OSG parent node for this object

§ getProjectionMatrix()

const SurgSim::Math::Matrix44d & SurgSim::Graphics::OsgCamera::getProjectionMatrix ( ) const
overridevirtual

Gets the projection matrix of the camera.

Returns
Projection matrix

Implements SurgSim::Graphics::Camera.

§ getRenderTarget()

std::shared_ptr< RenderTarget > SurgSim::Graphics::OsgCamera::getRenderTarget ( ) const
overridevirtual

Gets RenderTarget that is currently being used by the camera.

Returns
The RenderTarget.

Implements SurgSim::Graphics::Camera.

§ getViewMatrix()

SurgSim::Math::Matrix44d SurgSim::Graphics::OsgCamera::getViewMatrix ( ) const
virtual

Gets the view matrix of the camera.

Returns
View matrix

Implements SurgSim::Graphics::Camera.

§ getViewport()

void SurgSim::Graphics::OsgCamera::getViewport ( int *  x,
int *  y,
int *  width,
int *  height 
) const
overridevirtual

collect the viewport values

Parameters
x,y,width,height[out] non-nullptr parameters to write the viewport parameters

Implements SurgSim::Graphics::Camera.

§ isMainCamera()

bool SurgSim::Graphics::OsgCamera::isMainCamera ( )
overridevirtual
Returns
whether this is used as a main camera

Implements SurgSim::Graphics::Camera.

§ setAmbientColor()

void SurgSim::Graphics::OsgCamera::setAmbientColor ( const SurgSim::Math::Vector4d color)
overridevirtual

Sets a value for the ambient lighting term, this can add light to the scene when there is no lighting.

Parameters
colorvalue for the light that should get added to the scene

Implements SurgSim::Graphics::Camera.

§ setGenerateTangents()

void SurgSim::Graphics::OsgCamera::setGenerateTangents ( bool  value)
overridevirtual

Enable or disable the generation of tangents.

Parameters
valuetrue enables tangent generation, false otherwise

Implements SurgSim::Graphics::Representation.

§ setLocalActive()

void SurgSim::Graphics::OsgCamera::setLocalActive ( bool  val)
overridevirtual

Set the component's active state.

Parameters
valIf true component is active, inactive if false.

Reimplemented from SurgSim::Framework::Component.

§ setMainCamera()

void SurgSim::Graphics::OsgCamera::setMainCamera ( bool  val)
overridevirtual

Marks the camera as a main view camera, this means that view dependent passes should follow this camera with their appropriate calculations, for this purpose when isMainCamera() is true, the camera provides a uniform struct with it's transforms.

This function will most likely be called by the view.

struct MainCamera {
mat4 viewMatrix;
mat4 inverseViewMatrix;
mat4 projectionMatrix;
mat4 mainProjectionMatrix;
};
uniform MainCamera mainCamera;

Implements SurgSim::Graphics::Camera.

§ setMaterial()

bool SurgSim::Graphics::OsgCamera::setMaterial ( std::shared_ptr< SurgSim::Framework::Component material)
overridevirtual

Sets the material that defines the visual appearance of the representation.

Parameters
materialGraphics material
Returns
True if set successfully, otherwise false

Implements SurgSim::Graphics::Representation.

§ setOrthogonalProjection()

void SurgSim::Graphics::OsgCamera::setOrthogonalProjection ( double  left,
double  right,
double  bottom,
double  top,
double  near,
double  far 
)
overridevirtual

Set the projection matrix with the appropriate orthogonal projection parameters.

Parameters
left,rightleft and right bounds of the view volume
bottom,topbottom and top bounds of the view volume
near,farnear and far bounds of the view volume

Implements SurgSim::Graphics::Camera.

§ setPerspectiveProjection()

void SurgSim::Graphics::OsgCamera::setPerspectiveProjection ( double  fovy,
double  aspect,
double  near,
double  far 
)
overridevirtual

Set the projection matrix with the appropriate perspective projection parameters.

Parameters
fovyField of view along the y-axis
aspectAspect ration between y and x axis in the viewport
near,farnear and far clipping planes

Implements SurgSim::Graphics::Camera.

§ setProjectionMatrix()

void SurgSim::Graphics::OsgCamera::setProjectionMatrix ( const SurgSim::Math::Matrix44d matrix)
overridevirtual

Sets the projection matrix of the camera.

Parameters
matrixProjection matrix

Implements SurgSim::Graphics::Camera.

§ setRenderGroup()

bool SurgSim::Graphics::OsgCamera::setRenderGroup ( std::shared_ptr< Group group)
overridevirtual

Sets the group of representations that will be seen by this camera.

Only the representations in this group will be rendered when this camera's view is rendered.

Note
The camera can not be part of the group that it is rendering
Parameters
groupGroup of representations
Returns
True if it succeeded, false if it failed

Reimplemented from SurgSim::Graphics::Camera.

§ setRenderGroups()

bool SurgSim::Graphics::OsgCamera::setRenderGroups ( const std::vector< std::shared_ptr< Group >> &  groups)
overridevirtual

Sets the representation groups that will be seen by this camera.

Parameters
groupsVector of groups of representations
Returns
True if it succeeded, false if it failed

Reimplemented from SurgSim::Graphics::Camera.

§ setRenderOrder()

void SurgSim::Graphics::OsgCamera::setRenderOrder ( RenderOrder  order,
int  value 
)
overridevirtual

Determine when this camera will render.

The main camera will render at (RENDER_ORDER_IN_ORDER,0) In general all preprocessing should be done in RENDER_ORDER_PRE_ORDER, HUD Displaying usually at RENDER_ORDER_POST_ORDER

Parameters
orderThe phase of rendering.
valueThe index within the phase, the order between two cameras of the same phase and index is not determined.

Implements SurgSim::Graphics::Camera.

§ setRenderTarget()

bool SurgSim::Graphics::OsgCamera::setRenderTarget ( std::shared_ptr< RenderTarget renderTarget)
overridevirtual

Sets RenderTarget for the current camera, enables the camera to render to off-screen textures.

Parameters
renderTargetThe render target.

Implements SurgSim::Graphics::Camera.

§ setViewport()

void SurgSim::Graphics::OsgCamera::setViewport ( int  x,
int  y,
int  width,
int  height 
)
overridevirtual

Sets the viewport size for this camera.

Parameters
x,ylocation of the viewport in screen space
width,heightsize of the viewport in screen space

Implements SurgSim::Graphics::Camera.

§ setViewportSize()

void SurgSim::Graphics::OsgCamera::setViewportSize ( std::array< double, 2 >  dimensions)
overridevirtual

Sets the width and height of the viewport.

Parameters
dimensionssize of the viewport in screen space

Implements SurgSim::Graphics::Camera.

§ update()

void SurgSim::Graphics::OsgCamera::update ( double  dt)
overridevirtual

Updates the representation.

Parameters
dtThe time in seconds of the preceding timestep.

Implements SurgSim::Graphics::Representation.


The documentation for this class was generated from the following files: