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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
SurgSim::Graphics::OsgRepresentation Class Reference

Base OSG implementation of a graphics representation. More...

#include <OsgRepresentation.h>

Inheritance diagram for SurgSim::Graphics::OsgRepresentation:
SurgSim::Graphics::Representation SurgSim::Framework::Representation SurgSim::Framework::Component SurgSim::Framework::Accessible SurgSim::Framework::FactoryBase1< Component, std::string > MockOsgRepresentation SurgSim::Graphics::OsgAxesRepresentation SurgSim::Graphics::OsgBoxRepresentation SurgSim::Graphics::OsgCamera SurgSim::Graphics::OsgCapsuleRepresentation SurgSim::Graphics::OsgCurveRepresentation SurgSim::Graphics::OsgCylinderRepresentation SurgSim::Graphics::OsgLight SurgSim::Graphics::OsgMeshRepresentation SurgSim::Graphics::OsgOctreeRepresentation SurgSim::Graphics::OsgPlaneRepresentation SurgSim::Graphics::OsgPointCloudRepresentation SurgSim::Graphics::OsgSceneryRepresentation SurgSim::Graphics::OsgScreenSpaceQuadRepresentation SurgSim::Graphics::OsgSkeletonRepresentation SurgSim::Graphics::OsgSphereRepresentation SurgSim::Graphics::OsgTextRepresentation SurgSim::Graphics::OsgVectorFieldRepresentation

Public Member Functions

 OsgRepresentation (const std::string &name)
 Constructor.
 
virtual ~OsgRepresentation ()
 Destructor.
 
osg::ref_ptr< osg::Node > getOsgNode () const
 Returns the root OSG Node for this representations portion of the scene graph.
 
bool setMaterial (std::shared_ptr< SurgSim::Framework::Component > material) override
 Sets the material that defines the visual appearance of the representation. More...
 
std::shared_ptr< MaterialgetMaterial () const override
 Gets the material that defines the visual appearance of the representation. More...
 
void clearMaterial () override
 Removes the material from the representation.
 
void setDrawAsWireFrame (bool val) override
 Sets the representation to render as a wire frame. More...
 
bool getDrawAsWireFrame () const override
 Return if the representation is rendered as a wire frame. More...
 
void setGenerateTangents (bool value) override
 Enable the generation of tangents When enabled it is up to the subclasses responsibility to react to changes and trigger the regeneration of Tangents. More...
 
bool isGeneratingTangents () const override
 
void update (double dt) override
 Updates the representation. More...
 
void addUniform (std::shared_ptr< UniformBase > uniform) override
 Adds a uniform to this representation. More...
 
void addUniform (const std::string &type, const std::string &name, const boost::any &value) override
 Adds and a uniform to this representation and set its value. More...
 
void setUniforms (const std::vector< std::shared_ptr< UniformBase >> &uniforms) override
 Sets a set of uniforms for this representation. More...
 
std::vector< std::shared_ptr< UniformBase > > getUniforms () const override
 
- Public Member Functions inherited from SurgSim::Graphics::Representation
 Representation (const std::string &name)
 Constructor. More...
 
virtual ~Representation ()
 Destructor.
 
void setMaterialReference (const std::string &materialName)
 
std::string getMaterialReference () const
 
virtual bool addGroupReference (const std::string &name)
 Add a reference to a group, this will eventual add this representation to the group with the the same name. More...
 
void addGroupReferences (const std::vector< std::string > &groups)
 Adds a list of group references. More...
 
void setGroupReferences (const std::vector< std::string > &groups)
 Sets the list of group references. More...
 
void setGroupReference (const std::string &group)
 Helper functions, this clears all the references and sets, only the reference given in the parameter. More...
 
std::vector< std::string > getGroupReferences () const
 Gets group references. More...
 
bool removeGroupReference (const std::string &group)
 Function to remove an unwanted reference. More...
 
void clearGroupReferences ()
 Clear all the Group references.
 
bool doWakeUp () override
 Interface to be implemented by derived classes. More...
 
- Public Member Functions inherited from SurgSim::Framework::Representation
 Representation (const std::string &name)
 Constructor. More...
 
virtual void setLocalPose (const SurgSim::Math::RigidTransform3d &pose)
 Set the pose of the representation with respect to the Scene Element. More...
 
virtual SurgSim::Math::RigidTransform3d getLocalPose () const
 Get the pose of the representation with respect to the Scene Element. More...
 
virtual SurgSim::Math::RigidTransform3d getPose () const
 Get the pose of the representation in world coordinates. More...
 
- Public Member Functions inherited from SurgSim::Framework::Component
 Component (const std::string &name)
 Constructor. More...
 
virtual ~Component ()
 Destructor.
 
std::string getName () const
 Gets component name. More...
 
std::string getFullName () const
 Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
 
void setName (const std::string &name)
 Sets the name of component. More...
 
boost::uuids::uuid getUuid () const
 Gets the id of the component.
 
bool isInitialized () const
 
bool initialize (const std::weak_ptr< Runtime > &runtime)
 Initialize this component, this needs to be called before wakeUp() can be called. More...
 
bool isAwake () const
 
bool wakeUp ()
 Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
 
void retire ()
 Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
 
void setScene (std::weak_ptr< Scene > scene)
 Sets the scene. More...
 
std::shared_ptr< ScenegetScene ()
 Gets the scene. More...
 
void setSceneElement (std::weak_ptr< SceneElement > sceneElement)
 Sets the scene element. More...
 
std::shared_ptr< SceneElementgetSceneElement ()
 Gets the scene element. More...
 
std::shared_ptr< const SceneElementgetSceneElement () const
 Gets the scene element, constant version. More...
 
std::shared_ptr< RuntimegetRuntime () const
 Get the runtime which contains this component. More...
 
virtual std::string getClassName () const
 The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
 
std::shared_ptr< ComponentgetSharedPtr ()
 Gets a shared pointer to this component. More...
 
bool isActive () const
 
virtual void setLocalActive (bool val)
 Set the component's active state. More...
 
bool isLocalActive () const
 
- Public Member Functions inherited from SurgSim::Framework::Accessible
 Accessible ()
 Default Constructor.
 
 ~Accessible ()
 Destructor.
 
template<class T >
getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
 
boost::any getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found. More...
 
template<class T >
bool getValue (const std::string &name, T *value) const
 Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
 
void setValue (const std::string &name, const boost::any &value)
 Sets a value of a property that has setter. More...
 
bool isReadable (const std::string &name) const
 Check whether a property is readable. More...
 
bool isWriteable (const std::string &name) const
 Check whether a property is writable. More...
 
void setGetter (const std::string &name, GetterType func)
 Sets a getter for a given property. More...
 
void setSetter (const std::string &name, SetterType func)
 Sets a setter for a given property. More...
 
void setAccessors (const std::string &name, GetterType getter, SetterType setter)
 Sets the accessors getter and setter in one function. More...
 
void removeAccessors (const std::string &name)
 Removes all the accessors (getter and setter) for a given property. More...
 
void forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty)
 Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
 
void setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder)
 Sets the functions used to convert data from and to a YAML::Node. More...
 
void setDecoder (const std::string &name, DecoderType decoder)
 Sets the functions used to convert data from a YAML::Node. More...
 
YAML::Node encode () const
 Encode this Accessible to a YAML::Node. More...
 
void decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())
 Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
 
std::vector< std::string > getProperties ()
 
template<>
boost::any getValue (const std::string &name) const
 

Protected Member Functions

void doRetire () override
 Interface to be implemented by derived classes Has a default implementation, does nothing.
 
virtual void doUpdate (double dt)
 
void setVisible (bool val)
 Set the visibility of this representation. More...
 
void updateTangents ()
 Causes the tangents to be recalculated if tangent generation is enabled Subclasses should call this whenever the state changes in a way that need tangents to be recalculated.
 
void setOsgUniforms (const std::vector< std::shared_ptr< Graphics::OsgUniformBase >> &uniforms)
 Typed setter for uniforms. More...
 
std::vector< std::shared_ptr< Graphics::OsgUniformBase > > getOsgUniforms () const
 
- Protected Member Functions inherited from SurgSim::Framework::Component
virtual std::shared_ptr< PoseComponentgetPoseComponent ()
 Get the PoseComponent for this component. More...
 
virtual std::shared_ptr< const PoseComponentgetPoseComponent () const
 Get the PoseComponent for this component, constant access. More...
 

Protected Attributes

osg::ref_ptr< osg::Switch > m_switch
 Switch used to toggle the visibility of the representation.
 
osg::ref_ptr< osg::PositionAttitudeTransform > m_transform
 Transform used to pose the representation.
 
osg::ref_ptr< osg::Group > m_materialProxy
 Holder for attributes coming from OsgMaterial.
 
std::shared_ptr< OsgMaterialm_material
 Material defining the visual appearance of the representation.
 
osg::ref_ptr< TangentSpaceGeneratorm_tangentGenerator
 Visitor to generate tangents.
 
bool m_drawAsWireFrame
 Indicates if the representation is rendered as a wireframe.
 
std::shared_ptr< OsgUniform< SurgSim::Math::Matrix44f > > m_modelMatrixUniform
 
std::vector< std::shared_ptr< OsgUniformBase > > m_uniforms
 

Additional Inherited Members

- Public Types inherited from SurgSim::Framework::Accessible
typedef std::function< boost::any(void)> GetterType
 
typedef std::function< void(boost::any)> SetterType
 
typedef std::function< YAML::Node(void)> EncoderType
 
typedef std::function< void(const YAML::Node *)> DecoderType
 
- Public Types inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
typedef ObjectFactory1< Component, std::string > FactoryType
 
- Static Public Member Functions inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
static FactoryTypegetFactory ()
 
- Static Public Attributes inherited from SurgSim::Graphics::Representation
static const std::string DefaultGroupName = "__OssDefault__"
 
static const std::string DefaultHudGroupName = "__OssDefaultHud__"
 

Detailed Description

Base OSG implementation of a graphics representation.

Wraps an osg::Node which serves as the root for the representation's portion of the scene graph.

Member Function Documentation

§ addUniform() [1/2]

void SurgSim::Graphics::OsgRepresentation::addUniform ( std::shared_ptr< UniformBase uniform)
overridevirtual

Adds a uniform to this representation.

Parameters
uniformUniform to add.

Implements SurgSim::Graphics::Representation.

§ addUniform() [2/2]

void SurgSim::Graphics::OsgRepresentation::addUniform ( const std::string &  type,
const std::string &  name,
const boost::any &  value 
)
overridevirtual

Adds and a uniform to this representation and set its value.

Parameters
typethe type of the uniform
nameName used in shader code to access this uniform
valueThe value for this uniform

Implements SurgSim::Graphics::Representation.

§ getDrawAsWireFrame()

bool SurgSim::Graphics::OsgRepresentation::getDrawAsWireFrame ( ) const
overridevirtual

Return if the representation is rendered as a wire frame.

Returns
True if this representation is rendered as a wireframe; false if not.

Implements SurgSim::Graphics::Representation.

§ getMaterial()

std::shared_ptr< Material > SurgSim::Graphics::OsgRepresentation::getMaterial ( ) const
overridevirtual

Gets the material that defines the visual appearance of the representation.

Returns
Graphics material

Implements SurgSim::Graphics::Representation.

§ getOsgUniforms()

std::vector< std::shared_ptr< OsgUniformBase > > SurgSim::Graphics::OsgRepresentation::getOsgUniforms ( ) const
protected
Returns
the typed list of uniforms used in this representation

§ getUniforms()

std::vector< std::shared_ptr< SurgSim::Graphics::UniformBase > > SurgSim::Graphics::OsgRepresentation::getUniforms ( ) const
overridevirtual
Returns
the uniforms used for this representation

Implements SurgSim::Graphics::Representation.

§ isGeneratingTangents()

bool SurgSim::Graphics::OsgRepresentation::isGeneratingTangents ( ) const
overridevirtual
Returns
whether tangent generation is on or off

Implements SurgSim::Graphics::Representation.

§ setDrawAsWireFrame()

void SurgSim::Graphics::OsgRepresentation::setDrawAsWireFrame ( bool  val)
overridevirtual

Sets the representation to render as a wire frame.

Parameters
valtrue if this representation should be rendered as a wireframe.

Implements SurgSim::Graphics::Representation.

§ setGenerateTangents()

void SurgSim::Graphics::OsgRepresentation::setGenerateTangents ( bool  value)
overridevirtual

Enable the generation of tangents When enabled it is up to the subclasses responsibility to react to changes and trigger the regeneration of Tangents.

Tangents will be stored for every geometry node that contains a vertex, normal and texture array.

Note
the
See also
TangentSpaceGenerator is used to create the appropriate vertex attribute arrays. These are stored as vertex attribute arrays at the indices indicated by TANGENT_ARRAY_ATTRIBUTE_ID, and BITANGENT_ARRAY_ATTRIBUTE_ID with the format osg::ArrayVec4. The tangents will be made orthonormal by default. tangents via
updateTangents()

Implements SurgSim::Graphics::Representation.

Reimplemented in SurgSim::Graphics::OsgSceneryRepresentation.

§ setMaterial()

bool SurgSim::Graphics::OsgRepresentation::setMaterial ( std::shared_ptr< SurgSim::Framework::Component material)
overridevirtual

Sets the material that defines the visual appearance of the representation.

Parameters
materialGraphics material
Returns
True if set successfully, otherwise false
Note
OsgPlaneRepresentation only accepts subclasses of OsgMaterial.

Implements SurgSim::Graphics::Representation.

§ setOsgUniforms()

void SurgSim::Graphics::OsgRepresentation::setOsgUniforms ( const std::vector< std::shared_ptr< Graphics::OsgUniformBase >> &  uniforms)
protected

Typed setter for uniforms.

Parameters
uniformsto be set in the representation

§ setUniforms()

void SurgSim::Graphics::OsgRepresentation::setUniforms ( const std::vector< std::shared_ptr< UniformBase >> &  uniforms)
overridevirtual

Sets a set of uniforms for this representation.

Parameters
uniformsthe uniforms to be used in this representation

Implements SurgSim::Graphics::Representation.

§ setVisible()

void SurgSim::Graphics::OsgRepresentation::setVisible ( bool  val)
protected

Set the visibility of this representation.

Parameters
valThe visibility

§ update()

void SurgSim::Graphics::OsgRepresentation::update ( double  dt)
overridevirtual

Updates the representation.

Parameters
dtThe time in seconds of the preceding timestep.

Implements SurgSim::Graphics::Representation.


The documentation for this class was generated from the following files: