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SurgSim::Graphics::OsgScreenSpaceQuadRepresentation Class Reference

Implements the ScreenSpaceQuadRepresentation, provides the uniform 'texture' for the texture that it carries. More...

#include <OsgScreenSpaceQuadRepresentation.h>

Inheritance diagram for SurgSim::Graphics::OsgScreenSpaceQuadRepresentation:
SurgSim::Graphics::OsgRepresentation SurgSim::Graphics::ScreenSpaceQuadRepresentation SurgSim::Graphics::Representation SurgSim::Graphics::Representation SurgSim::Framework::Representation SurgSim::Framework::Representation SurgSim::Framework::Component SurgSim::Framework::Component SurgSim::Framework::Accessible SurgSim::Framework::FactoryBase1< Component, std::string > SurgSim::Framework::Accessible SurgSim::Framework::FactoryBase1< Component, std::string >

Public Member Functions

 OsgScreenSpaceQuadRepresentation (const std::string &name)
 Constructor.
 
virtual void setLocation (double x, double y)
 Sets the location in screen space. More...
 
virtual void getLocation (double *x, double *y)
 Gets the location in screen space. More...
 
void setSize (double width, double height) override
 Sets the size for the quad in screen coordinates. More...
 
void getSize (double *width, double *height) const override
 Gets the size of the quad. More...
 
bool setTexture (std::shared_ptr< Texture > texture) override
 Sets a Texture for this quad, this should replace a current texture, this is a convenience function and this will use the uniform name "texture" for the uniform in this operation. More...
 
bool setTexture (std::shared_ptr< OsgTexture2d > texture)
 Sets a Texture2d for this quad, this should replace a current texture, this is a convenience function and this will use the uniform name "texture" for the uniform in this operation. More...
 
bool setTexture (std::shared_ptr< OsgTextureRectangle > texture)
 Sets a rectangular texture for this quad, this should replace a current texture, this is a convenience function and will use the uniform name "texture" for the uniform in this operation. More...
 
void setTransparent (bool value)
 Sets whether or not the alpha component of the texture should be used for transparancy blending. More...
 
bool isTransparent ()
 Gets whether or not the alpha component of the texture should be used for transparancy blending. More...
 
- Public Member Functions inherited from SurgSim::Graphics::OsgRepresentation
 OsgRepresentation (const std::string &name)
 Constructor.
 
virtual ~OsgRepresentation ()
 Destructor.
 
osg::ref_ptr< osg::Node > getOsgNode () const
 Returns the root OSG Node for this representations portion of the scene graph.
 
bool setMaterial (std::shared_ptr< SurgSim::Framework::Component > material) override
 Sets the material that defines the visual appearance of the representation. More...
 
std::shared_ptr< MaterialgetMaterial () const override
 Gets the material that defines the visual appearance of the representation. More...
 
void clearMaterial () override
 Removes the material from the representation.
 
void setDrawAsWireFrame (bool val) override
 Sets the representation to render as a wire frame. More...
 
bool getDrawAsWireFrame () const override
 Return if the representation is rendered as a wire frame. More...
 
void setGenerateTangents (bool value) override
 Enable the generation of tangents When enabled it is up to the subclasses responsibility to react to changes and trigger the regeneration of Tangents. More...
 
bool isGeneratingTangents () const override
 
void update (double dt) override
 Updates the representation. More...
 
void addUniform (std::shared_ptr< UniformBase > uniform) override
 Adds a uniform to this representation. More...
 
void addUniform (const std::string &type, const std::string &name, const boost::any &value) override
 Adds and a uniform to this representation and set its value. More...
 
void setUniforms (const std::vector< std::shared_ptr< UniformBase >> &uniforms) override
 Sets a set of uniforms for this representation. More...
 
std::vector< std::shared_ptr< UniformBase > > getUniforms () const override
 
- Public Member Functions inherited from SurgSim::Graphics::Representation
 Representation (const std::string &name)
 Constructor. More...
 
virtual ~Representation ()
 Destructor.
 
void setMaterialReference (const std::string &materialName)
 
std::string getMaterialReference () const
 
virtual bool addGroupReference (const std::string &name)
 Add a reference to a group, this will eventual add this representation to the group with the the same name. More...
 
void addGroupReferences (const std::vector< std::string > &groups)
 Adds a list of group references. More...
 
void setGroupReferences (const std::vector< std::string > &groups)
 Sets the list of group references. More...
 
void setGroupReference (const std::string &group)
 Helper functions, this clears all the references and sets, only the reference given in the parameter. More...
 
std::vector< std::string > getGroupReferences () const
 Gets group references. More...
 
bool removeGroupReference (const std::string &group)
 Function to remove an unwanted reference. More...
 
void clearGroupReferences ()
 Clear all the Group references.
 
bool doWakeUp () override
 Interface to be implemented by derived classes. More...
 
- Public Member Functions inherited from SurgSim::Framework::Representation
 Representation (const std::string &name)
 Constructor. More...
 
virtual void setLocalPose (const SurgSim::Math::RigidTransform3d &pose)
 Set the pose of the representation with respect to the Scene Element. More...
 
virtual SurgSim::Math::RigidTransform3d getLocalPose () const
 Get the pose of the representation with respect to the Scene Element. More...
 
- Public Member Functions inherited from SurgSim::Framework::Component
 Component (const std::string &name)
 Constructor. More...
 
virtual ~Component ()
 Destructor.
 
std::string getName () const
 Gets component name. More...
 
std::string getFullName () const
 Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
 
void setName (const std::string &name)
 Sets the name of component. More...
 
boost::uuids::uuid getUuid () const
 Gets the id of the component.
 
bool isInitialized () const
 
bool initialize (const std::weak_ptr< Runtime > &runtime)
 Initialize this component, this needs to be called before wakeUp() can be called. More...
 
bool isAwake () const
 
bool wakeUp ()
 Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
 
void retire ()
 Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
 
void setScene (std::weak_ptr< Scene > scene)
 Sets the scene. More...
 
std::shared_ptr< ScenegetScene ()
 Gets the scene. More...
 
void setSceneElement (std::weak_ptr< SceneElement > sceneElement)
 Sets the scene element. More...
 
std::shared_ptr< SceneElementgetSceneElement ()
 Gets the scene element. More...
 
std::shared_ptr< const SceneElementgetSceneElement () const
 Gets the scene element, constant version. More...
 
std::shared_ptr< RuntimegetRuntime () const
 Get the runtime which contains this component. More...
 
virtual std::string getClassName () const
 The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
 
std::shared_ptr< ComponentgetSharedPtr ()
 Gets a shared pointer to this component. More...
 
bool isActive () const
 
virtual void setLocalActive (bool val)
 Set the component's active state. More...
 
bool isLocalActive () const
 
- Public Member Functions inherited from SurgSim::Framework::Accessible
 Accessible ()
 Default Constructor.
 
 ~Accessible ()
 Destructor.
 
template<class T >
getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
 
boost::any getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found. More...
 
template<class T >
bool getValue (const std::string &name, T *value) const
 Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
 
void setValue (const std::string &name, const boost::any &value)
 Sets a value of a property that has setter. More...
 
bool isReadable (const std::string &name) const
 Check whether a property is readable. More...
 
bool isWriteable (const std::string &name) const
 Check whether a property is writable. More...
 
void setGetter (const std::string &name, GetterType func)
 Sets a getter for a given property. More...
 
void setSetter (const std::string &name, SetterType func)
 Sets a setter for a given property. More...
 
void setAccessors (const std::string &name, GetterType getter, SetterType setter)
 Sets the accessors getter and setter in one function. More...
 
void removeAccessors (const std::string &name)
 Removes all the accessors (getter and setter) for a given property. More...
 
void forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty)
 Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
 
void setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder)
 Sets the functions used to convert data from and to a YAML::Node. More...
 
void setDecoder (const std::string &name, DecoderType decoder)
 Sets the functions used to convert data from a YAML::Node. More...
 
YAML::Node encode () const
 Encode this Accessible to a YAML::Node. More...
 
void decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())
 Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
 
std::vector< std::string > getProperties ()
 
template<>
boost::any getValue (const std::string &name) const
 
- Public Member Functions inherited from SurgSim::Graphics::ScreenSpaceQuadRepresentation
 ScreenSpaceQuadRepresentation (const std::string name)
 Constructor. More...
 
SurgSim::Math::RigidTransform3d getPose () const override
 

Protected Member Functions

void doUpdate (double dt) override
 
bool doInitialize () override
 Interface to be implemented by derived classes. More...
 
- Protected Member Functions inherited from SurgSim::Graphics::OsgRepresentation
void doRetire () override
 Interface to be implemented by derived classes Has a default implementation, does nothing.
 
void setVisible (bool val)
 Set the visibility of this representation. More...
 
void updateTangents ()
 Causes the tangents to be recalculated if tangent generation is enabled Subclasses should call this whenever the state changes in a way that need tangents to be recalculated.
 
void setOsgUniforms (const std::vector< std::shared_ptr< Graphics::OsgUniformBase >> &uniforms)
 Typed setter for uniforms. More...
 
std::vector< std::shared_ptr< Graphics::OsgUniformBase > > getOsgUniforms () const
 
- Protected Member Functions inherited from SurgSim::Framework::Component
virtual std::shared_ptr< PoseComponentgetPoseComponent ()
 Get the PoseComponent for this component. More...
 
virtual std::shared_ptr< const PoseComponentgetPoseComponent () const
 Get the PoseComponent for this component, constant access. More...
 

Additional Inherited Members

- Public Types inherited from SurgSim::Framework::Accessible
typedef std::function< boost::any(void)> GetterType
 
typedef std::function< void(boost::any)> SetterType
 
typedef std::function< YAML::Node(void)> EncoderType
 
typedef std::function< void(const YAML::Node *)> DecoderType
 
- Public Types inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
typedef ObjectFactory1< Component, std::string > FactoryType
 
- Static Public Member Functions inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
static FactoryTypegetFactory ()
 
- Static Public Attributes inherited from SurgSim::Graphics::Representation
static const std::string DefaultGroupName = "__OssDefault__"
 
static const std::string DefaultHudGroupName = "__OssDefaultHud__"
 
- Protected Attributes inherited from SurgSim::Graphics::OsgRepresentation
osg::ref_ptr< osg::Switch > m_switch
 Switch used to toggle the visibility of the representation.
 
osg::ref_ptr< osg::PositionAttitudeTransform > m_transform
 Transform used to pose the representation.
 
osg::ref_ptr< osg::Group > m_materialProxy
 Holder for attributes coming from OsgMaterial.
 
std::shared_ptr< OsgMaterialm_material
 Material defining the visual appearance of the representation.
 
osg::ref_ptr< TangentSpaceGeneratorm_tangentGenerator
 Visitor to generate tangents.
 
bool m_drawAsWireFrame
 Indicates if the representation is rendered as a wireframe.
 
std::shared_ptr< OsgUniform< SurgSim::Math::Matrix44f > > m_modelMatrixUniform
 
std::vector< std::shared_ptr< OsgUniformBase > > m_uniforms
 

Detailed Description

Implements the ScreenSpaceQuadRepresentation, provides the uniform 'texture' for the texture that it carries.

Member Function Documentation

§ doInitialize()

bool SurgSim::Graphics::OsgScreenSpaceQuadRepresentation::doInitialize ( )
overrideprotectedvirtual

Interface to be implemented by derived classes.

Returns
True if component is initialized successfully; otherwise, false.

Reimplemented from SurgSim::Framework::Representation.

§ getLocation()

void SurgSim::Graphics::OsgScreenSpaceQuadRepresentation::getLocation ( double *  x,
double *  y 
)
virtual

Gets the location in screen space.

Parameters
[out]x,yIf non-null the x and y coordinates. Throws exception otherwise.

Implements SurgSim::Graphics::ScreenSpaceQuadRepresentation.

§ getSize()

void SurgSim::Graphics::OsgScreenSpaceQuadRepresentation::getSize ( double *  width,
double *  height 
) const
overridevirtual

Gets the size of the quad.

Parameters
[out]widthIf non-null, the width. Throws exception otherwise.
[out]heightIf non-null, the height. Throws exception otherwise.

Implements SurgSim::Graphics::ScreenSpaceQuadRepresentation.

§ isTransparent()

bool SurgSim::Graphics::OsgScreenSpaceQuadRepresentation::isTransparent ( )

Gets whether or not the alpha component of the texture should be used for transparancy blending.

Returns
true if this will render last, allowing alpha-based blending to work.

§ setLocation()

void SurgSim::Graphics::OsgScreenSpaceQuadRepresentation::setLocation ( double  x,
double  y 
)
virtual

Sets the location in screen space.

Parameters
x,yThe x and y coordinates.

Implements SurgSim::Graphics::ScreenSpaceQuadRepresentation.

§ setSize()

void SurgSim::Graphics::OsgScreenSpaceQuadRepresentation::setSize ( double  width,
double  height 
)
overridevirtual

Sets the size for the quad in screen coordinates.

Parameters
widthThe width of the quad in screen coordinates.
heightThe height of the quad in screen coordinates.

Implements SurgSim::Graphics::ScreenSpaceQuadRepresentation.

§ setTexture() [1/3]

bool SurgSim::Graphics::OsgScreenSpaceQuadRepresentation::setTexture ( std::shared_ptr< Texture texture)
overridevirtual

Sets a Texture for this quad, this should replace a current texture, this is a convenience function and this will use the uniform name "texture" for the uniform in this operation.

This can be accomplished from the outside as well by using the material.

Parameters
textureThe texture to be set on the quad.
Returns
true if it succeeds, false if it fails.

Implements SurgSim::Graphics::ScreenSpaceQuadRepresentation.

§ setTexture() [2/3]

bool SurgSim::Graphics::OsgScreenSpaceQuadRepresentation::setTexture ( std::shared_ptr< OsgTexture2d texture)

Sets a Texture2d for this quad, this should replace a current texture, this is a convenience function and this will use the uniform name "texture" for the uniform in this operation.

This can be accomplished from the outside as well by using the material.

Parameters
textureThe texture to be set on the quad.
Returns
true if it succeeds, false if it fails.

§ setTexture() [3/3]

bool SurgSim::Graphics::OsgScreenSpaceQuadRepresentation::setTexture ( std::shared_ptr< OsgTextureRectangle texture)

Sets a rectangular texture for this quad, this should replace a current texture, this is a convenience function and will use the uniform name "texture" for the uniform in this operation.

Exceptions
SurgSim::Framework::AssertionFailureif the type of the texture is changed during runtime.
Parameters
textureThe texture to be set on the quad.
Returns
true if it succeeds, false if it fails.

§ setTransparent()

void SurgSim::Graphics::OsgScreenSpaceQuadRepresentation::setTransparent ( bool  value)

Sets whether or not the alpha component of the texture should be used for transparancy blending.

Parameters
valuetrue will render this last, allowing alpha-based blending to work.

The documentation for this class was generated from the following files: